# Debugging on OSX **TODO: Figure out how to set breakpoints in Xcode** **TODO: Figure out why Xcode detaches from the process after you take a Metal snapshot, leavin the window there forever** ## Basics 1. Open XCode 2. Create a new Project using the External Build Tool configuration 3. Set the Build Tool for the target to either: - `/usr/bin/true` - this is essentially a no-op if you want to be building elsewhere - `../bin/build.sh` (or similar) - the path to your build script. IMPORTANT: it seems Xcode doesn't resolve absolute paths, just paths relative to the project location. 4. With the project open go to `Product > Scheme > Edit Scheme > Run > Info > Executable` and select the executable you want to run. 5. Cmd+R to Run. Debugging this way, you can have Xcode run an executable in a .app or just from any directory. There do seem to be differences in the ways some graphics systems are initialized - I get different window scaling in each case. ## Graphics ### OpenGL _I didn't have any luck with any of Xcode's graphics debugging utilities while developing for OpenGL._ ### Metal If you want to use XCode's Metal Graphics Debugging utilities, follow these steps: 1. `Product > Scheme > Edit Scheme > Diagnostics` 2. Turn on/off any options in the Metal section at the bottom. *Note: Some of these will crash your app if you fail their checks.* ## Errors **The specified architecture 'arm64-*-*' is not compatible with 'x86_64-apple-macosx10.13.0' in '/Users/ps/work/minos/p_scratch/package/scratch.app/Contents/MacOS/scratch'** _This will happen if you are trying to debug an x86/x86_64 executable on an arm machine._ 1. Go to Product > Destination > Destination Architectures > Show Both 2. Select Intel (Rosetta) ## Sources: - [Basics](https://developer.apple.com/forums/thread/65025) - [Video](https://www.youtube.com/watch?v=QVcjh6Kvnyw)