4coder/code/platform_mac/mac_4ed_opengl.mm

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/* Mac OpenGL layer for 4coder */
#include "mac_4ed_renderer.h"
////////////////////////////////
#include <OpenGL/OpenGL.h>
#include <OpenGL/gl.h>
#include "opengl/4ed_opengl_defines.h"
#define GL_FUNC(N,R,P) typedef R (CALL_CONVENTION N##_Function)P; N##_Function *N = 0;
#include "mac_4ed_opengl_funcs.h"
////////////////////////////////
#include "opengl/4ed_opengl_render.cpp"
////////////////////////////////
@interface OpenGL_View : NSOpenGLView
- (void)init_gl;
- (void)render:(Render_Target*)target;
@end
////////////////////////////////
struct Mac_OpenGL{
Mac_Renderer base;
OpenGL_View *view;
};
////////////////////////////////
@implementation OpenGL_View{
b32 gl_is_initialized;
}
- (id)init{
self = [super init];
if (self == nil){
return nil;
}
gl_is_initialized = false;
[self init_gl];
return self;
}
- (void)dealloc{
[super dealloc];
}
- (void)prepareOpenGL{
[super prepareOpenGL];
[[self openGLContext] makeCurrentContext];
// NOTE(yuval): Setup vsync
GLint swap_int = 1;
[[self openGLContext] setValues:&swap_int forParameter:NSOpenGLCPSwapInterval];
}
- (void)awakeFromNib{
[self init_gl];
}
- (void)reshape{
[super reshape];
[[self openGLContext] makeCurrentContext];
[[self openGLContext] update];
}
- (void)init_gl{
if (gl_is_initialized){
return;
}
// NOTE(yuval): Setup OpenGL
NSOpenGLPixelFormatAttribute opengl_attrs[] = {
NSOpenGLPFAOpenGLProfile, NSOpenGLProfileVersion3_2Core,
NSOpenGLPFAAccelerated,
NSOpenGLPFADoubleBuffer,
NSOpenGLPFAColorSize, 32,
NSOpenGLPFAAlphaSize, 8,
NSOpenGLPFADepthSize, 24,
0
};
NSOpenGLPixelFormat *pixel_format = [[NSOpenGLPixelFormat alloc] initWithAttributes:opengl_attrs];
if (pixel_format == nil){
fprintf(stderr, "Error creating OpenGLPixelFormat\n");
exit(1);
}
NSOpenGLContext *context = [[NSOpenGLContext alloc] initWithFormat:pixel_format shareContext:nil];
[self setPixelFormat:pixel_format];
[self setOpenGLContext:context];
[context makeCurrentContext];
[pixel_format release];
gl_is_initialized = true;
}
- (void)render:(Render_Target*)target{
Assert(gl_is_initialized);
CGLLockContext([[self openGLContext] CGLContextObj]);
[[self openGLContext] makeCurrentContext];
gl_render(target);
[[self openGLContext] flushBuffer];
CGLUnlockContext([[self openGLContext] CGLContextObj]);
}
@end
////////////////////////////////
function
mac_render_sig(mac_gl__render){
#if defined(FRED_INTERNAL)
printf("Redering using OpenGL!\n");
#endif
Mac_OpenGL *gl = (Mac_OpenGL*)renderer;
[gl->view render:target];
}
function
mac_get_texture_sig(mac_gl__get_texture){
u32 result = gl__get_texture(dim, texture_kind);
return(result);
}
function
mac_fill_texture_sig(mac_gl__fill_texture){
b32 result = gl__fill_texture(texture_kind, texture, p, dim, data);
return(result);
}
function Mac_OpenGL*
mac_gl__init(NSWindow *window, Render_Target *target){
// NOTE(yuval): Create the Mac OpenGL Renderer
Mac_OpenGL *gl = (Mac_OpenGL*)system_memory_allocate(sizeof(Mac_OpenGL),
file_name_line_number_lit_u8);
gl->base.render = mac_gl__render;
gl->base.get_texture = mac_gl__get_texture;
gl->base.fill_texture = mac_gl__fill_texture;
// NOTE(yuval): Create the OpenGL view
NSView *content_view = [window contentView];
gl->view = [[OpenGL_View alloc] init];
[gl->view setFrame:[content_view bounds]];
[gl->view setAutoresizingMask:NSViewWidthSizable | NSViewHeightSizable];
[gl->view setWantsBestResolutionOpenGLSurface:YES];
// NOTE(yuval): Add the OpenGL view as a subview of the window
[content_view addSubview:gl->view];
// NOTE(yuval): Load gl functions
void *gl_image = dlopen("/System/Library/Frameworks/OpenGL.framework/Versions/Current/OpenGL", RTLD_LAZY);
#define GL_FUNC(f,R,P) ((f) = (f##_Function*)dlsym(gl_image, #f));
#include "mac_4ed_opengl_funcs.h"
return(gl);
}
////////////////////////////////
// TODO(yuval): This function should be exported to a DLL
function
mac_load_renderer_sig(mac_load_opengl_renderer){
Mac_Renderer *renderer = (Mac_Renderer*)mac_gl__init(window, target);
return(renderer);
}