79 lines
1.7 KiB
C
79 lines
1.7 KiB
C
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typedef s32 pattern_id;
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typedef struct pattern_led pattern_led;
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#define PATTERN_INIT_PROC(name) void name(led_pattern* Pattern, memory_arena* Storage)
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typedef PATTERN_INIT_PROC(pattern_init_proc);
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#define PATTERN_PUSH_COLOR_PROC(name) void name(led* LED, sacn_pixel* Colors, u8 R, u8 G, u8 B)
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typedef PATTERN_PUSH_COLOR_PROC(pattern_push_color_proc);
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#define PATTERN_UPDATE_PROC(name) void name(led* LEDs, sacn_pixel* Colors, s32 LEDCount, void* Memory, r32 DeltaTime, pattern_push_color_proc PushColor)
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typedef PATTERN_UPDATE_PROC(pattern_update_proc);
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struct pattern_registry_entry
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{
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char* Name;
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pattern_init_proc* Init;
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pattern_update_proc* Update;
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};
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struct pattern_led
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{
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s32 LocationInSendBuffer;
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u32 Color;
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v3 Position;
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};
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enum pattern_selector_combine_operation
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{
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PatternSelectorCombine_Invalid,
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PatternSelectorCombine_Override,
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PatternSelectorCombine_Add,
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PatternSelectorCombine_Multiply,
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PatternSelectorCombine_Count,
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};
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char* PatternSelectorOperationsText[] = {
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"Invalid",
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"Override",
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"Add",
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"Multiply",
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"Count",
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};
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struct pattern_index_id_key
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{
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s32 Index;
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pattern_id ID;
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};
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struct led_pattern
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{
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pattern_id ID;
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void* Memory;
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pattern_update_proc* UpdateProc;
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char* Name;
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};
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struct led_pattern_system
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{
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// TODO(Peter): Need to think about how this grows
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led_pattern* Patterns;
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s32 PatternsUsed;
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s32 PatternsMax;
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// TODO(Peter): Need to think about how this can have a free list as well of some sort.
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// It might be inexpensive enough to just compress this memory whenever we remove a pattern
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memory_arena PatternWorkingMemoryStorage;
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pattern_id IDAccumulator;
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};
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