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Peter Slattery 16401f9259 Added delta time as a parameter to NODE_PROC functions. Created a vector node and a sin wave node. 2019-08-03 16:40:20 -07:00
generated Added delta time as a parameter to NODE_PROC functions. Created a vector node and a sin wave node. 2019-08-03 16:40:20 -07:00
README.md Initial commit 2019-07-19 13:54:29 -07:00
assembly_parser.cpp Did an audit of the transient arena's usage, cleaned up the assembly parsing to control allocations, removed stb_truetype (again?) and fixed the memory problems the node system was having. 2019-08-03 15:08:19 -07:00
assembly_parser.h First Commit 2019-07-19 13:56:21 -07:00
build.bat Added delta time as a parameter to NODE_PROC functions. Created a vector node and a sin wave node. 2019-08-03 16:40:20 -07:00
foldhaus_app.cpp Added delta time as a parameter to NODE_PROC functions. Created a vector node and a sin wave node. 2019-08-03 16:40:20 -07:00
foldhaus_app.h Did an audit of the transient arena's usage, cleaned up the assembly parsing to control allocations, removed stb_truetype (again?) and fixed the memory problems the node system was having. 2019-08-03 15:08:19 -07:00
foldhaus_channel.cpp First Commit 2019-07-19 13:56:21 -07:00
foldhaus_channel.h First Commit 2019-07-19 13:56:21 -07:00
foldhaus_command_dispatch.cpp First Commit 2019-07-19 13:56:21 -07:00
foldhaus_command_dispatch.h First Commit 2019-07-19 13:56:21 -07:00
foldhaus_debug.h First Commit 2019-07-19 13:56:21 -07:00
foldhaus_debug_visuals.h Got OpenGL kind of working again. Lots of other work recreating functionality as well, but none of its done yet. 2019-07-21 23:30:53 -07:00
foldhaus_interface.cpp First Commit 2019-07-19 13:56:21 -07:00
foldhaus_interface.h First Commit 2019-07-19 13:56:21 -07:00
foldhaus_memory.h Did an audit of the transient arena's usage, cleaned up the assembly parsing to control allocations, removed stb_truetype (again?) and fixed the memory problems the node system was having. 2019-08-03 15:08:19 -07:00
foldhaus_network_ordering.h First Commit 2019-07-19 13:56:21 -07:00
foldhaus_node.cpp Added delta time as a parameter to NODE_PROC functions. Created a vector node and a sin wave node. 2019-08-03 16:40:20 -07:00
foldhaus_node.h Added delta time as a parameter to NODE_PROC functions. Created a vector node and a sin wave node. 2019-08-03 16:40:20 -07:00
foldhaus_patterns.cpp First Commit 2019-07-19 13:56:21 -07:00
foldhaus_patterns.h First Commit 2019-07-19 13:56:21 -07:00
foldhaus_platform.h Got OpenGL kind of working again. Lots of other work recreating functionality as well, but none of its done yet. 2019-07-21 23:30:53 -07:00
foldhaus_renderer.cpp Got OpenGL kind of working again. Lots of other work recreating functionality as well, but none of its done yet. 2019-07-21 23:30:53 -07:00
foldhaus_renderer.h Got OpenGL kind of working again. Lots of other work recreating functionality as well, but none of its done yet. 2019-07-21 23:30:53 -07:00
foldhaus_sacn.h First Commit 2019-07-19 13:56:21 -07:00
foldhaus_sacn_view.cpp First Commit 2019-07-19 13:56:21 -07:00
foldhaus_util_radialumia_file_converter.cpp First Commit 2019-07-19 13:56:21 -07:00
gs_font.h Reimplemented PrintF 2019-07-28 17:24:10 -07:00
gs_input.h Got OpenGL kind of working again. Lots of other work recreating functionality as well, but none of its done yet. 2019-07-21 23:30:53 -07:00
gs_language.h Added delta time as a parameter to NODE_PROC functions. Created a vector node and a sin wave node. 2019-08-03 16:40:20 -07:00
gs_memory.h First Commit 2019-07-19 13:56:21 -07:00
gs_platform.h Switched over to rendering fonts from Windows directly (can now get rid of stb_truetype), and got textures rendering in OpenGL again 2019-07-28 14:31:05 -07:00
gs_string.h Added delta time as a parameter to NODE_PROC functions. Created a vector node and a sin wave node. 2019-08-03 16:40:20 -07:00
gs_vector_matrix.h Got OpenGL kind of working again. Lots of other work recreating functionality as well, but none of its done yet. 2019-07-21 23:30:53 -07:00
gs_win32.cpp Switched over to rendering fonts from Windows directly (can now get rid of stb_truetype), and got textures rendering in OpenGL again 2019-07-28 14:31:05 -07:00
gs_win32.h Switched over to rendering fonts from Windows directly (can now get rid of stb_truetype), and got textures rendering in OpenGL again 2019-07-28 14:31:05 -07:00
interface.h Switched over to rendering fonts from Windows directly (can now get rid of stb_truetype), and got textures rendering in OpenGL again 2019-07-28 14:31:05 -07:00
patterns_registry.h First Commit 2019-07-19 13:56:21 -07:00
sse_mathfun.h First Commit 2019-07-19 13:56:21 -07:00
sse_mathfun_extension.h First Commit 2019-07-19 13:56:21 -07:00
test_patterns.h Added delta time as a parameter to NODE_PROC functions. Created a vector node and a sin wave node. 2019-08-03 16:40:20 -07:00
testmain.cpp Got OpenGL kind of working again. Lots of other work recreating functionality as well, but none of its done yet. 2019-07-21 23:30:53 -07:00
todo.txt First Commit 2019-07-19 13:56:21 -07:00
win32_foldhaus.cpp Switched over to rendering fonts from Windows directly (can now get rid of stb_truetype), and got textures rendering in OpenGL again 2019-07-28 14:31:05 -07:00

README.md

Lumenarium

LED Lighting Software