Lumenarium/project.4coder

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version(1);
project_name = "main.exe";
patterns = {
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"*.c",
"*.cpp",
"*.h",
"*.m",
"*.bat",
"*.sh",
"*.4coder",
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};
blacklist_patterns = {
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".*",
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};
load_paths_base = {
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{ "src", .relative = true, .recursive = true, },
{ "meta", .relative = true, .recursive = true, },
{ "gs_libs", .relative = true, .recursive = true, },
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};
load_paths = {
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{ load_paths_base, .os = "win", },
{ load_paths_base, .os = "linux", },
{ load_paths_base, .os = "mac", },
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};
command_list = {
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{ .name = "build_application",
.out = "*compilation*", .footer_panel = false, .save_dirty_files = true,
.cmd = { { "build\build_app_msvc_win32_debug.bat" , .os = "win" },
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{ "./build.sh", .os = "linux" },
{ "./build.sh", .os = "mac" }, }, },
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{ .name = "build_meta",
.out = "*compilation*", .footer_panel = true, .save_dirty_files = true,
.cmd = { { "build\build_meta_msvc_win32_debug.bat" , .os = "win" },
{ "./build_meta.sh", .os = "linux" },
{ "./build_meta.sh", .os = "mac" }, }, },
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};
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fkey_command[1] = "build_application";
fkey_command[2] = "build_meta";