Lumenarium/src_v2/lumenarium_first.h

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/* date = March 22nd 2022 2:29 am */
#ifndef LUMENARIUM_FIRST_H
#define LUMENARIUM_FIRST_H
typedef struct App_State App_State;
// Environment
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#include "lumenarium_memory.cpp"
#include "lumenarium_string.cpp"
#include "lumenarium_input.cpp"
// Engine
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#include "engine/lumenarium_engine_assembly.h"
// Editor
#include "editor/lumenarium_editor_renderer.h"
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#include "editor/lumenarium_editor.h"
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//////////////////////////////////////////////
// Lumenarium Runtime Environment
global Allocator* permanent;
global Allocator* scratch; // gets reset at frame boundaries
#if defined(DEBUG)
# include "lumenarium_tests.cpp"
#else
# define run_tests()
#endif
//////////////////////////////////////////////
// Lumenarium State
typedef b32 App_State_Flags;
enum
{
AppState_None = 0,
AppState_IsRunning = 1,
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AppState_RunEditor = 2,
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};
struct App_Init_Desc
{
u32 assembly_cap;
};
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struct App_State
{
App_State_Flags flags;
Input_State input_state;
Assembly_Array assemblies;
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Editor* editor;
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};
#include "engine/lumenarium_engine_assembly.cpp"
#include "engine/lumenarium_engine.cpp"
#include "editor/lumenarium_editor_renderer.cpp"
#include "editor/lumenarium_editor.cpp"
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#endif //LUMENARIUM_FIRST_H