Lumenarium/foldhaus_patterns.cpp

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2019-07-19 20:56:21 +00:00
NODE_STRUCT(multiply_data)
{
NODE_IN(r32, A);
NODE_IN(r32, B);
NODE_OUT(r32, Result);
};
NODE_PROC(MultiplyNodeProc, multiply_data)
{
Data->Result = Data->A * Data->B;
}
NODE_STRUCT(add_data)
{
NODE_IN(v4, A);
NODE_IN(v4, B);
NODE_OUT(v4, Result);
};
NODE_PROC(AddNodeProc, add_data)
{
Data->Result = Data->A + Data->B;
}
//////////////////////////////////////
//
// OLD - Pre Node System
//
///////////////////////////////////////
PATTERN_PUSH_COLOR_PROC(PushColor_Override)
{
Colors[LED->Index].R = R;
Colors[LED->Index].G = G;
Colors[LED->Index].B = B;
}
PATTERN_PUSH_COLOR_PROC(PushColor_Add)
{
Colors[LED->Index].R += R;
Colors[LED->Index].G += G;
Colors[LED->Index].B += B;
}
PATTERN_PUSH_COLOR_PROC(PushColor_Multiply)
{
Colors[LED->Index].R *= R;
Colors[LED->Index].G *= G;
Colors[LED->Index].B *= B;
}
inline u32
PackColorStruct (u8* Channels)
{
u32 Result = 0;
Result |= (*Channels++ << 24);
Result |= (*Channels++ << 16);
Result |= (*Channels++ << 8);
Result |= (255 << 0); // Alpha
return Result;
};
inline u8
ToColorU8 (r32 V)
{
return (u8)(V * 255.f);
}
inline u32
PackColorStructFromVector (v4 Color)
{
u32 Result = ((ToColorU8(Color.r) << 24) |
(ToColorU8(Color.g) << 16) |
(ToColorU8(Color.b) << 8) |
(ToColorU8(Color.a) << 0));
return Result;
}
internal void
InitLEDPatternSystem (led_pattern_system* PatternSystem, memory_arena* ParentStorage,
s32 MaxPatternsCount, s32 PatternWorkingMemoryStorageSize)
{
PatternSystem->Patterns = PushArray(ParentStorage, led_pattern, MaxPatternsCount);
PatternSystem->PatternsUsed = 0;
PatternSystem->PatternsMax = MaxPatternsCount;
InitMemoryArena(&PatternSystem->PatternWorkingMemoryStorage, PushSize(ParentStorage, PatternWorkingMemoryStorageSize), PatternWorkingMemoryStorageSize, 0);
}
internal pattern_index_id_key
AddPattern (led_pattern_system* PatternSystem,
pattern_registry_entry* PatternSpec)
{
Assert(PatternSystem->PatternsUsed < PatternSystem->PatternsMax);
pattern_index_id_key Result = {};
led_pattern* NewPattern = &PatternSystem->Patterns[PatternSystem->PatternsUsed];
NewPattern->ID = PatternSystem->IDAccumulator++;
NewPattern->Name = PatternSpec->Name;
NewPattern->UpdateProc = PatternSpec->Update;
PatternSpec->Init(NewPattern, &PatternSystem->PatternWorkingMemoryStorage);
Result.Index = PatternSystem->PatternsUsed++;
Result.ID = NewPattern->ID;
return Result;
}
internal b32
RemovePattern (pattern_index_id_key Key, led_pattern_system* PatternSystem)
{
b32 Result = false;
s32 ActualIndex = -1;
if (PatternSystem->Patterns[Key.Index].ID == Key.ID)
{
ActualIndex = Key.Index;
}
else
{
for (s32 i = 0; i < PatternSystem->PatternsUsed; i++)
{
if (PatternSystem->Patterns[i].ID == Key.ID)
{
ActualIndex = i;
break;
}
}
}
if (ActualIndex >= 0)
{
for (s32 j = ActualIndex; j < PatternSystem->PatternsUsed - 1; j++)
{
PatternSystem->Patterns[j] = PatternSystem->Patterns[j + 1];
}
PatternSystem->PatternsUsed--;
Result = true;
}
else
{
Result = false;
}
return Result;
}
internal led_pattern*
FindPatternAndUpdateIDKey (pattern_index_id_key* Key, led_pattern_system* PatternSystem)
{
led_pattern* Result = 0;
if (Key->Index < PatternSystem->PatternsUsed &&
PatternSystem->Patterns[Key->Index].ID == Key->ID)
{
Result = &PatternSystem->Patterns[Key->Index];
}
else
{
for (s32 i = 0; i < PatternSystem->PatternsUsed; i++)
{
if (PatternSystem->Patterns[i].ID == Key->ID)
{
Result = &PatternSystem->Patterns[i];
Key->Index = i;
break;
}
}
}
return Result;
}
#if 0
internal void
UpdateAllPatterns_ (patterns_update_list* UpdateList,
led_pattern_system* PatternSystem,
pattern_led* LEDs,
s32 LEDsCount,
r32 DeltaTime,
memory_arena* Transient)
{
pattern_push_color_proc* PushColorProc = 0;
for (s32 PatternKeyIdx = 0; PatternKeyIdx < UpdateList->Used; PatternKeyIdx++)
{
pattern_update_list_entry ListEntry = UpdateList->Patterns[PatternKeyIdx];
pattern_index_id_key Key = ListEntry.Key;
led_pattern* Pattern = FindPatternAndUpdateIDKey(&Key, PatternSystem);
if (!Pattern)
{
Pattern = FindPatternAndUpdateIDKey(&Key, PatternSystem);
}
Pattern->UpdateProc(LEDs, LEDsCount,
Pattern->Memory,
DeltaTime, ListEntry.PushColorProc);
}
if (UpdateList->Next)
{
UpdateAllPatterns(UpdateList->Next, PatternSystem, LEDs, LEDsCount, DeltaTime, Transient);
}
}
#endif
internal void
UpdateAllPatterns (patterns_update_list* UpdateList,
led_pattern_system* PatternSystem,
led_buffer* LEDBuffer,
r32 DeltaTime,
memory_arena* Transient)
{
pattern_push_color_proc* PushColorProc = 0;
for (s32 PatternKeyIdx = 0; PatternKeyIdx < UpdateList->Used; PatternKeyIdx++)
{
pattern_update_list_entry ListEntry = UpdateList->Patterns[PatternKeyIdx];
pattern_index_id_key Key = ListEntry.Key;
led_pattern* Pattern = FindPatternAndUpdateIDKey(&Key, PatternSystem);
if (!Pattern)
{
Pattern = FindPatternAndUpdateIDKey(&Key, PatternSystem);
}
led_buffer* LEDBufferIter = LEDBuffer;
while(LEDBufferIter)
{
Pattern->UpdateProc(LEDBufferIter->LEDs, LEDBufferIter->Colors, LEDBufferIter->Count,
Pattern->Memory,
DeltaTime, ListEntry.PushColorProc);
LEDBufferIter = LEDBufferIter->Next;
}
}
if (UpdateList->Next)
{
UpdateAllPatterns(UpdateList->Next, PatternSystem, LEDBuffer, DeltaTime, Transient);
}
}