generated
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Added delta time as a parameter to NODE_PROC functions. Created a vector node and a sin wave node.
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2019-08-03 16:40:20 -07:00 |
README.md
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Initial commit
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2019-07-19 13:54:29 -07:00 |
assembly_parser.cpp
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Did an audit of the transient arena's usage, cleaned up the assembly parsing to control allocations, removed stb_truetype (again?) and fixed the memory problems the node system was having.
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2019-08-03 15:08:19 -07:00 |
assembly_parser.h
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First Commit
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2019-07-19 13:56:21 -07:00 |
build.bat
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Added delta time as a parameter to NODE_PROC functions. Created a vector node and a sin wave node.
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2019-08-03 16:40:20 -07:00 |
foldhaus_app.cpp
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Added delta time as a parameter to NODE_PROC functions. Created a vector node and a sin wave node.
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2019-08-03 16:40:20 -07:00 |
foldhaus_app.h
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Did an audit of the transient arena's usage, cleaned up the assembly parsing to control allocations, removed stb_truetype (again?) and fixed the memory problems the node system was having.
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2019-08-03 15:08:19 -07:00 |
foldhaus_channel.cpp
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First Commit
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2019-07-19 13:56:21 -07:00 |
foldhaus_channel.h
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First Commit
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2019-07-19 13:56:21 -07:00 |
foldhaus_command_dispatch.cpp
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First Commit
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2019-07-19 13:56:21 -07:00 |
foldhaus_command_dispatch.h
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First Commit
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2019-07-19 13:56:21 -07:00 |
foldhaus_debug.h
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First Commit
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2019-07-19 13:56:21 -07:00 |
foldhaus_debug_visuals.h
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Got OpenGL kind of working again. Lots of other work recreating functionality as well, but none of its done yet.
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2019-07-21 23:30:53 -07:00 |
foldhaus_interface.cpp
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First Commit
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2019-07-19 13:56:21 -07:00 |
foldhaus_interface.h
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First Commit
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2019-07-19 13:56:21 -07:00 |
foldhaus_memory.h
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Did an audit of the transient arena's usage, cleaned up the assembly parsing to control allocations, removed stb_truetype (again?) and fixed the memory problems the node system was having.
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2019-08-03 15:08:19 -07:00 |
foldhaus_network_ordering.h
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First Commit
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2019-07-19 13:56:21 -07:00 |
foldhaus_node.cpp
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Added delta time as a parameter to NODE_PROC functions. Created a vector node and a sin wave node.
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2019-08-03 16:40:20 -07:00 |
foldhaus_node.h
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Added delta time as a parameter to NODE_PROC functions. Created a vector node and a sin wave node.
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2019-08-03 16:40:20 -07:00 |
foldhaus_patterns.cpp
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First Commit
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2019-07-19 13:56:21 -07:00 |
foldhaus_patterns.h
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First Commit
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2019-07-19 13:56:21 -07:00 |
foldhaus_platform.h
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Got OpenGL kind of working again. Lots of other work recreating functionality as well, but none of its done yet.
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2019-07-21 23:30:53 -07:00 |
foldhaus_renderer.cpp
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Got OpenGL kind of working again. Lots of other work recreating functionality as well, but none of its done yet.
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2019-07-21 23:30:53 -07:00 |
foldhaus_renderer.h
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Got OpenGL kind of working again. Lots of other work recreating functionality as well, but none of its done yet.
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2019-07-21 23:30:53 -07:00 |
foldhaus_sacn.h
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First Commit
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2019-07-19 13:56:21 -07:00 |
foldhaus_sacn_view.cpp
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First Commit
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2019-07-19 13:56:21 -07:00 |
foldhaus_util_radialumia_file_converter.cpp
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First Commit
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2019-07-19 13:56:21 -07:00 |
gs_font.h
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Reimplemented PrintF
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2019-07-28 17:24:10 -07:00 |
gs_input.h
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Got OpenGL kind of working again. Lots of other work recreating functionality as well, but none of its done yet.
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2019-07-21 23:30:53 -07:00 |
gs_language.h
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Added delta time as a parameter to NODE_PROC functions. Created a vector node and a sin wave node.
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2019-08-03 16:40:20 -07:00 |
gs_memory.h
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First Commit
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2019-07-19 13:56:21 -07:00 |
gs_platform.h
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Switched over to rendering fonts from Windows directly (can now get rid of stb_truetype), and got textures rendering in OpenGL again
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2019-07-28 14:31:05 -07:00 |
gs_string.h
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Added delta time as a parameter to NODE_PROC functions. Created a vector node and a sin wave node.
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2019-08-03 16:40:20 -07:00 |
gs_vector_matrix.h
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Got OpenGL kind of working again. Lots of other work recreating functionality as well, but none of its done yet.
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2019-07-21 23:30:53 -07:00 |
gs_win32.cpp
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Switched over to rendering fonts from Windows directly (can now get rid of stb_truetype), and got textures rendering in OpenGL again
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2019-07-28 14:31:05 -07:00 |
gs_win32.h
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Switched over to rendering fonts from Windows directly (can now get rid of stb_truetype), and got textures rendering in OpenGL again
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2019-07-28 14:31:05 -07:00 |
interface.h
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Switched over to rendering fonts from Windows directly (can now get rid of stb_truetype), and got textures rendering in OpenGL again
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2019-07-28 14:31:05 -07:00 |
patterns_registry.h
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First Commit
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2019-07-19 13:56:21 -07:00 |
sse_mathfun.h
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First Commit
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2019-07-19 13:56:21 -07:00 |
sse_mathfun_extension.h
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First Commit
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2019-07-19 13:56:21 -07:00 |
test_patterns.h
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Added delta time as a parameter to NODE_PROC functions. Created a vector node and a sin wave node.
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2019-08-03 16:40:20 -07:00 |
testmain.cpp
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Got OpenGL kind of working again. Lots of other work recreating functionality as well, but none of its done yet.
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2019-07-21 23:30:53 -07:00 |
todo.txt
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Updated todo
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2019-08-03 16:44:57 -07:00 |
win32_foldhaus.cpp
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Switched over to rendering fonts from Windows directly (can now get rid of stb_truetype), and got textures rendering in OpenGL again
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2019-07-28 14:31:05 -07:00 |