Lumenarium/testmain.cpp

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#include <windows.h>
#include "gs_platform.h"
#include "gs_win32.h"
int main (int ArgCount, char** Args)
{
window MainWindow = PlatformCreateWindow("Test Window", 1024, 768);
win32_opengl_window_info OpenGLInfo = {};
OpenGLInfo.ColorBits = 32;
OpenGLInfo.AlphaBits = 8;
Win32CreateOpenGLContext(OpenGLInfo, MainWindow);
return 0;
}