Implemented adding animation clips to the timeline
This commit is contained in:
parent
20636acdce
commit
6a080f3aed
|
@ -197,17 +197,8 @@ INITIALIZE_APPLICATION(InitializeApplication)
|
|||
InitializeAnimationSystem(&State->AnimationSystem);
|
||||
State->AnimationSystem.SecondsPerFrame = 1.f / 24.f;
|
||||
|
||||
animation_block BlockOne = {0};
|
||||
BlockOne.StartTime = 0;
|
||||
BlockOne.EndTime = 8;
|
||||
BlockOne.Proc = TestPatternTwo;
|
||||
AddAnimationBlock(BlockOne, &State->AnimationSystem);
|
||||
|
||||
animation_block BlockTwo = {0};
|
||||
BlockTwo.StartTime = 8;
|
||||
BlockTwo.EndTime = 15;
|
||||
BlockTwo.Proc = TestPatternThree;
|
||||
AddAnimationBlock(BlockTwo, &State->AnimationSystem);
|
||||
AddAnimationBlock(0, 8, TestPatternTwo, &State->AnimationSystem);
|
||||
AddAnimationBlock(8, 15, TestPatternThree, &State->AnimationSystem);
|
||||
|
||||
State->AnimationSystem.AnimationStart = 0;
|
||||
State->AnimationSystem.AnimationEnd = 15;
|
||||
|
|
158
src/interface.h
158
src/interface.h
|
@ -434,139 +434,53 @@ enum selection_state
|
|||
Selection_Deselected,
|
||||
};
|
||||
|
||||
struct scroll_list_result
|
||||
struct interface_list
|
||||
{
|
||||
s32 IndexSelected;
|
||||
s32 StartIndex;
|
||||
selection_state Selection;
|
||||
rect ListBounds;
|
||||
|
||||
v2 ListElementDimensions;
|
||||
v2 ElementLabelIndent;
|
||||
|
||||
v4 TextColor;
|
||||
v4* LineBGColors;
|
||||
s32 LineBGColorsCount;
|
||||
v4 LineBGHoverColor;
|
||||
|
||||
s32 ListElementsCount;
|
||||
};
|
||||
|
||||
internal scroll_list_result
|
||||
DrawOptionsList(render_command_buffer* RenderBuffer, v2 Min, v2 Max,
|
||||
string* Options, s32 OptionsCount,
|
||||
s32 Start, interface_config Config, mouse_state Mouse)
|
||||
internal rect
|
||||
DrawListElementBackground(interface_list* List, mouse_state Mouse, render_command_buffer* RenderBuffer)
|
||||
{
|
||||
scroll_list_result Result = {};
|
||||
Result.IndexSelected = -1;
|
||||
Result.StartIndex = Start;
|
||||
Result.Selection = Selection_None;
|
||||
rect LineBounds = {};
|
||||
LineBounds.Min = v2{
|
||||
List->ListBounds.Min.x,
|
||||
List->ListBounds.Max.y - (List->ListElementDimensions.y * (List->ListElementsCount + 1))
|
||||
};
|
||||
LineBounds.Max = LineBounds.Min + List->ListElementDimensions;
|
||||
|
||||
r32 OptionHeight = NewLineYOffset(*Config.Font) + (2 * Config.Margin.y);
|
||||
r32 OptionOffset = OptionHeight + Config.Margin.y;
|
||||
|
||||
s32 OptionsToDisplay = ((Max.y - Min.y) / OptionHeight) - 2;
|
||||
OptionsToDisplay = GSMin(OptionsToDisplay, (OptionsCount - Start));
|
||||
|
||||
v2 ButtonMin = v2{Min.x, Max.y - OptionHeight};
|
||||
v2 ButtonMax = v2{Max.x, Max.y};
|
||||
|
||||
string* OptionCursor = Options + Start;
|
||||
for (s32 i = 0; i < OptionsToDisplay; i++)
|
||||
v4 Color = List->LineBGColors[List->ListElementsCount % List->LineBGColorsCount];
|
||||
if (PointIsInRange(Mouse.Pos, LineBounds.Min, LineBounds.Max))
|
||||
{
|
||||
button_result Button = EvaluateButton(RenderBuffer, ButtonMin, ButtonMax,
|
||||
*OptionCursor,
|
||||
Config, Mouse);
|
||||
if (Button.Pressed)
|
||||
{
|
||||
Result.IndexSelected = Start + i;
|
||||
Result.Selection = Selection_Selected;
|
||||
}
|
||||
OptionCursor++;
|
||||
ButtonMin.y -= OptionOffset;
|
||||
ButtonMax.y -= OptionOffset;
|
||||
Color = List->LineBGHoverColor;
|
||||
}
|
||||
|
||||
r32 HalfWidthWithMargin = ((Max.x - Min.x) / 2.0f) - Config.Margin.x;
|
||||
string DownArrowString = MakeStringLiteral(" v ");
|
||||
string UpArrowString = MakeStringLiteral(" ^ ");
|
||||
button_result Down = EvaluateButton(RenderBuffer, Min, v2{Min.x + HalfWidthWithMargin, Min.y + OptionHeight},
|
||||
DownArrowString, Config, Mouse);
|
||||
button_result Up = EvaluateButton(RenderBuffer, v2{Min.x + HalfWidthWithMargin + Config.Margin.x, Min.y},
|
||||
v2{Max.x, Min.y + OptionHeight},
|
||||
UpArrowString, Config, Mouse);
|
||||
if (Down.Pressed)
|
||||
PushRenderQuad2D(RenderBuffer, LineBounds.Min, LineBounds.Max, Color);
|
||||
return LineBounds;
|
||||
}
|
||||
|
||||
internal rect
|
||||
DrawListElement(string Label, interface_list* List, mouse_state Mouse, render_command_buffer* RenderBuffer, interface_config Interface)
|
||||
{
|
||||
Result.StartIndex += 1;
|
||||
}
|
||||
if (Up.Pressed)
|
||||
{
|
||||
Result.StartIndex -= 1;
|
||||
rect Bounds = DrawListElementBackground(List, Mouse, RenderBuffer);
|
||||
|
||||
v2 LabelPosition = Bounds.Min + List->ElementLabelIndent;
|
||||
DrawString(RenderBuffer, Label, Interface.Font, LabelPosition, List->TextColor);
|
||||
|
||||
List->ListElementsCount++;
|
||||
return Bounds;
|
||||
}
|
||||
|
||||
Result.StartIndex = GSClamp(0, Result.StartIndex, OptionsCount);
|
||||
|
||||
return Result;
|
||||
}
|
||||
|
||||
internal scroll_list_result
|
||||
DrawSelectableOptionsList(render_command_buffer* RenderBuffer, v2 Min, v2 Max,
|
||||
string* Options, s32 OptionsCount,
|
||||
s32 Start, s32 Selected, interface_config Config, mouse_state Mouse)
|
||||
{
|
||||
scroll_list_result Result = {};
|
||||
Result.IndexSelected = Selected;
|
||||
Result.StartIndex = Start;
|
||||
Result.Selection = Selection_None;
|
||||
|
||||
r32 OptionHeight = NewLineYOffset(*Config.Font) + (2 * Config.Margin.y);
|
||||
r32 OptionOffset = OptionHeight + Config.Margin.y;
|
||||
|
||||
s32 OptionsToDisplay = ((Max.y - Min.y) / OptionHeight) - 2;
|
||||
OptionsToDisplay = GSMin(OptionsToDisplay, (OptionsCount - Start));
|
||||
|
||||
string* OptionCursor = 0;
|
||||
OptionCursor = Options + Start;
|
||||
|
||||
v2 ButtonMin = v2{Min.x, Max.y - OptionHeight};
|
||||
v2 ButtonMax = v2{Max.x, Max.y};
|
||||
|
||||
for (s32 i = 0; i < OptionsToDisplay; i++)
|
||||
{
|
||||
button_result Button = EvaluateSelectableButton(RenderBuffer, ButtonMin, ButtonMax,
|
||||
*OptionCursor,
|
||||
Config, Mouse, (Selected == Start + i));
|
||||
if (Button.Pressed)
|
||||
{
|
||||
s32 SelectedIndex = Start + i;
|
||||
if (SelectedIndex == Result.IndexSelected)
|
||||
{
|
||||
Result.Selection = Selection_Deselected;
|
||||
Result.IndexSelected = -1;
|
||||
}
|
||||
else
|
||||
{
|
||||
Result.Selection = Selection_Selected;
|
||||
Result.IndexSelected = Start + i;
|
||||
}
|
||||
}
|
||||
|
||||
OptionCursor++;
|
||||
|
||||
ButtonMin.y -= OptionOffset;
|
||||
ButtonMax.y -= OptionOffset;
|
||||
}
|
||||
|
||||
r32 HalfWidthWithMargin = ((Max.x - Min.x) / 2.0f) - Config.Margin.x;
|
||||
string DownArrowString = MakeStringLiteral(" v ");
|
||||
string UpArrowString = MakeStringLiteral(" ^ ");
|
||||
button_result Down = EvaluateButton(RenderBuffer, Min, v2{Min.x + HalfWidthWithMargin, Min.y + OptionHeight},
|
||||
DownArrowString, Config, Mouse);
|
||||
button_result Up = EvaluateButton(RenderBuffer, v2{Min.x + HalfWidthWithMargin + Config.Margin.x, Min.y},
|
||||
v2{Max.x, Min.y + OptionHeight},
|
||||
UpArrowString, Config, Mouse);
|
||||
if (Down.Pressed)
|
||||
{
|
||||
Result.StartIndex += 1;
|
||||
}
|
||||
if (Up.Pressed)
|
||||
{
|
||||
Result.StartIndex -= 1;
|
||||
}
|
||||
|
||||
Result.StartIndex = GSClamp(0, Result.StartIndex, OptionsCount);
|
||||
|
||||
return Result;
|
||||
}
|
||||
|
||||
internal r32
|
||||
EvaluateColorChannelSlider (render_command_buffer* RenderBuffer, v4 ChannelMask, v2 Min, v2 Max, r32 Current, mouse_state Mouse)
|
||||
|
|
|
@ -32,6 +32,24 @@ GetXPositionFromTimeInAnimationPanel (r32 Time, rect PanelBounds, s32 StartFrame
|
|||
return XPositionAtTime;
|
||||
}
|
||||
|
||||
internal void
|
||||
AddAnimationBlock(r32 StartTime, r32 EndTime, animation_proc* Proc, animation_system* AnimationSystem)
|
||||
{
|
||||
animation_block NewBlock = {0};
|
||||
NewBlock.StartTime = StartTime;
|
||||
NewBlock.EndTime = EndTime;
|
||||
NewBlock.Proc = Proc;
|
||||
AddAnimationBlock(NewBlock, AnimationSystem);
|
||||
}
|
||||
|
||||
#define NEW_ANIMATION_BLOCK_DURATION 3
|
||||
internal void
|
||||
AddAnimationBlockAtCurrentTime (animation_proc* Proc, animation_system* System)
|
||||
{
|
||||
r32 CurrentTime = System->Time;
|
||||
AddAnimationBlock(CurrentTime, CurrentTime + NEW_ANIMATION_BLOCK_DURATION, Proc, System);
|
||||
}
|
||||
|
||||
internal void
|
||||
DeleteAnimationBlock(animation_block_handle AnimationBlockHandle, app_state* State)
|
||||
{
|
||||
|
@ -109,6 +127,7 @@ StartDragTimeMarker(rect TimelineBounds, s32 PanelStartFrame, s32 PanelEndFrame,
|
|||
|
||||
OPERATION_STATE_DEF(drag_animation_clip_state)
|
||||
{
|
||||
rect TimelineBounds;
|
||||
r32 AnimationPanel_StartFrame;
|
||||
r32 AnimationPanel_EndFrame;
|
||||
r32 SelectedClip_InitialStartTime;
|
||||
|
@ -119,14 +138,11 @@ OPERATION_RENDER_PROC(UpdateDragAnimationClip)
|
|||
{
|
||||
drag_animation_clip_state* OpState = (drag_animation_clip_state*)Operation.OpStateMemory;
|
||||
|
||||
panel_and_bounds AnimationPanel = GetPanelContainingPoint(Mouse.DownPos, &State->PanelSystem, State->WindowBounds);
|
||||
Assert(AnimationPanel.Panel);
|
||||
s32 ClipInitialStartTimeXPosition = GetXPositionFromTimeInAnimationPanel(OpState->SelectedClip_InitialStartTime, OpState->TimelineBounds, OpState->AnimationPanel_StartFrame, OpState->AnimationPanel_EndFrame, State->AnimationSystem.SecondsPerFrame);
|
||||
s32 ClipInitialEndTimeXPosition = GetXPositionFromTimeInAnimationPanel(OpState->SelectedClip_InitialEndTime, OpState->TimelineBounds, OpState->AnimationPanel_StartFrame, OpState->AnimationPanel_EndFrame, State->AnimationSystem.SecondsPerFrame);
|
||||
|
||||
s32 ClipInitialStartTimeXPosition = GetXPositionFromTimeInAnimationPanel(OpState->SelectedClip_InitialStartTime, AnimationPanel.Bounds, OpState->AnimationPanel_StartFrame, OpState->AnimationPanel_EndFrame, State->AnimationSystem.SecondsPerFrame);
|
||||
s32 ClipInitialEndTimeXPosition = GetXPositionFromTimeInAnimationPanel(OpState->SelectedClip_InitialEndTime, AnimationPanel.Bounds, OpState->AnimationPanel_StartFrame, OpState->AnimationPanel_EndFrame, State->AnimationSystem.SecondsPerFrame);
|
||||
|
||||
r32 TimeAtMouseDownX = GetTimeFromPointInAnimationPanel(Mouse.DownPos, AnimationPanel.Bounds, OpState->AnimationPanel_StartFrame, OpState->AnimationPanel_EndFrame, State->AnimationSystem.SecondsPerFrame);
|
||||
r32 TimeAtMouseX = GetTimeFromPointInAnimationPanel(Mouse.Pos, AnimationPanel.Bounds, OpState->AnimationPanel_StartFrame, OpState->AnimationPanel_EndFrame, State->AnimationSystem.SecondsPerFrame);
|
||||
r32 TimeAtMouseDownX = GetTimeFromPointInAnimationPanel(Mouse.DownPos, OpState->TimelineBounds, OpState->AnimationPanel_StartFrame, OpState->AnimationPanel_EndFrame, State->AnimationSystem.SecondsPerFrame);
|
||||
r32 TimeAtMouseX = GetTimeFromPointInAnimationPanel(Mouse.Pos, OpState->TimelineBounds, OpState->AnimationPanel_StartFrame, OpState->AnimationPanel_EndFrame, State->AnimationSystem.SecondsPerFrame);
|
||||
r32 TimeOffset = TimeAtMouseX - TimeAtMouseDownX;
|
||||
|
||||
animation_block* AnimationBlock = GetAnimationBlockWithHandle(State->SelectedAnimationBlockHandle, &State->AnimationSystem);
|
||||
|
@ -156,7 +172,7 @@ input_command DragAnimationClipCommands [] = {
|
|||
};
|
||||
|
||||
internal void
|
||||
SelectAndBeginDragAnimationBlock(animation_block_handle BlockHandle, s32 PanelStartFrame, s32 PanelEndFrame, app_state* State)
|
||||
SelectAndBeginDragAnimationBlock(animation_block_handle BlockHandle, s32 PanelStartFrame, s32 PanelEndFrame, rect TimelineBounds, app_state* State)
|
||||
{
|
||||
SelectAnimationBlock(BlockHandle, State);
|
||||
|
||||
|
@ -165,6 +181,7 @@ SelectAndBeginDragAnimationBlock(animation_block_handle BlockHandle, s32 PanelSt
|
|||
drag_animation_clip_state* OpState = CreateOperationState(DragAnimationClipMode,
|
||||
&State->Modes,
|
||||
drag_animation_clip_state);
|
||||
OpState->TimelineBounds = TimelineBounds;
|
||||
OpState->AnimationPanel_StartFrame = PanelStartFrame;
|
||||
OpState->AnimationPanel_EndFrame = PanelEndFrame ;
|
||||
|
||||
|
@ -248,11 +265,11 @@ DrawFrameBar (animation_system* AnimationSystem, render_command_buffer* RenderBu
|
|||
}
|
||||
|
||||
internal rect
|
||||
DrawAnimationBlock (animation_block AnimationBlock, v4 BlockColor, r32 SecondsPerFrame, s32 FrameCount, s32 StartFrame, v2 TimelineMin, v2 TimelineMax, render_command_buffer* RenderBuffer)
|
||||
DrawAnimationBlock (animation_block AnimationBlock, v4 BlockColor, r32 SecondsPerFrame, s32 FrameCount, s32 StartFrame, rect TimelineBounds, render_command_buffer* RenderBuffer)
|
||||
{
|
||||
rect BlockBounds = {};
|
||||
|
||||
r32 TimelineWidth = TimelineMax.x - TimelineMin.x;
|
||||
r32 TimelineWidth = Width(TimelineBounds);
|
||||
|
||||
s32 BlockStartFrame = AnimationBlock.StartTime / SecondsPerFrame;
|
||||
r32 StartFramePercent = (r32)(BlockStartFrame - StartFrame) / (r32)FrameCount;
|
||||
|
@ -262,8 +279,8 @@ DrawAnimationBlock (animation_block AnimationBlock, v4 BlockColor, r32 SecondsPe
|
|||
r32 EndFramePercent = (r32)(BlockEndFrame - StartFrame) / (r32)FrameCount;
|
||||
r32 EndPosition = TimelineWidth * EndFramePercent;
|
||||
|
||||
BlockBounds.Min = TimelineMin + v2{StartPosition, 25};
|
||||
BlockBounds.Max = TimelineMin + v2{EndPosition, 75};
|
||||
BlockBounds.Min = TimelineBounds.Min + v2{StartPosition, 25};
|
||||
BlockBounds.Max = TimelineBounds.Min + v2{EndPosition, 75};
|
||||
|
||||
PushRenderQuad2D(RenderBuffer, BlockBounds.Min, BlockBounds.Max, BlockColor);
|
||||
PushRenderBoundingBox2D(RenderBuffer, BlockBounds.Min, BlockBounds.Max, 1, WhiteV4);
|
||||
|
@ -299,8 +316,7 @@ DrawAnimationTimeline (animation_system* AnimationSystem, s32 StartFrame, s32 En
|
|||
r32 FrameBarBottom = DrawFrameBar(AnimationSystem, RenderBuffer, StartFrame, EndFrame, PanelBounds, Mouse, State);
|
||||
|
||||
// Animation Blocks
|
||||
v2 TimelineMin = PanelBounds.Min;
|
||||
v2 TimelineMax = v2{PanelBounds.Max.x, FrameBarBottom};
|
||||
rect TimelineBounds = rect{ PanelBounds.Min, v2{PanelBounds.Max.x, FrameBarBottom} };
|
||||
b32 MouseDownAndNotHandled = MouseButtonTransitionedDown(Mouse.LeftButtonState);
|
||||
for (u32 i = 0; i < AnimationSystem->BlocksCount; i++)
|
||||
{
|
||||
|
@ -319,13 +335,13 @@ DrawAnimationTimeline (animation_system* AnimationSystem, s32 StartFrame, s32 En
|
|||
BlockColor = PinkV4;
|
||||
}
|
||||
|
||||
rect BlockBounds = DrawAnimationBlock(AnimationBlockAt, BlockColor, AnimationSystem->SecondsPerFrame, FrameCount, StartFrame, TimelineMin, TimelineMax, RenderBuffer);
|
||||
rect BlockBounds = DrawAnimationBlock(AnimationBlockAt, BlockColor, AnimationSystem->SecondsPerFrame, FrameCount, StartFrame, TimelineBounds, RenderBuffer);
|
||||
|
||||
if (PointIsInRange(Mouse.Pos, BlockBounds.Min, BlockBounds.Max)
|
||||
&& MouseButtonTransitionedDown(Mouse.LeftButtonState))
|
||||
{
|
||||
MouseDownAndNotHandled = false;
|
||||
SelectAndBeginDragAnimationBlock(CurrentBlockHandle, StartFrame, EndFrame, State);
|
||||
SelectAndBeginDragAnimationBlock(CurrentBlockHandle, StartFrame, EndFrame, TimelineBounds, State);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -347,24 +363,83 @@ DrawAnimationTimeline (animation_system* AnimationSystem, s32 StartFrame, s32 En
|
|||
PrintF(&TempString, "%d", SliderFrame);
|
||||
DrawString(RenderBuffer, TempString, State->Interface.Font, HeadMin + v2{4, 4}, WhiteV4);
|
||||
|
||||
if (MouseDownAndNotHandled && PointIsInRange(Mouse.Pos, TimelineMin, TimelineMax))
|
||||
if (MouseDownAndNotHandled && PointIsInRect(Mouse.Pos, TimelineBounds))
|
||||
{
|
||||
DeselectCurrentAnimationBlock(State);
|
||||
}
|
||||
return Result;
|
||||
}
|
||||
|
||||
struct animation_clip
|
||||
{
|
||||
char* Name;
|
||||
s32 NameLength;
|
||||
animation_proc* Proc;
|
||||
};
|
||||
|
||||
s32 GlobalAnimationClipsCount = 3;
|
||||
animation_clip GlobalAnimationClips[] = {
|
||||
{ "Test Pattern One", 16, TestPatternOne },
|
||||
{ "Test Pattern Two", 16, TestPatternTwo },
|
||||
{ "Test Pattern Three", 18, TestPatternThree },
|
||||
};
|
||||
|
||||
internal void
|
||||
DrawAnimationClipsList(rect PanelBounds, mouse_state Mouse, render_command_buffer* RenderBuffer, app_state* State)
|
||||
{
|
||||
v4 LineBGColors[] = {
|
||||
{ .16f, .16f, .16f, 1.f },
|
||||
{ .18f, .18f, .18f, 1.f },
|
||||
};
|
||||
|
||||
interface_list List = {};
|
||||
|
||||
List.LineBGColors = LineBGColors;
|
||||
List.LineBGColorsCount = sizeof(LineBGColors) / sizeof(LineBGColors[0]);
|
||||
List.LineBGHoverColor = v4{ .22f, .22f, .22f, 1.f };
|
||||
List.TextColor = WhiteV4;
|
||||
List.ListBounds = PanelBounds;
|
||||
List.ListElementDimensions = v2{
|
||||
Width(PanelBounds),
|
||||
(r32)(State->Interface.Font->PixelHeight + 8),
|
||||
};
|
||||
List.ElementLabelIndent = v2{10, 4};
|
||||
|
||||
string TitleString = MakeStringLiteral("Animation Clips");
|
||||
DrawListElement(TitleString, &List, Mouse, RenderBuffer, State->Interface);
|
||||
|
||||
for (s32 i = 0; i < GlobalAnimationClipsCount; i++)
|
||||
{
|
||||
animation_clip Clip = GlobalAnimationClips[i];
|
||||
string ClipName = MakeString(Clip.Name, Clip.NameLength);
|
||||
rect ElementBounds = DrawListElement(ClipName, &List, Mouse, RenderBuffer, State->Interface);
|
||||
|
||||
if (MouseButtonTransitionedDown(Mouse.LeftButtonState)
|
||||
&& PointIsInRect(Mouse.DownPos, ElementBounds))
|
||||
{
|
||||
AddAnimationBlockAtCurrentTime(Clip.Proc, &State->AnimationSystem);
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
PANEL_RENDER_PROC(AnimationTimeline_Render)
|
||||
{
|
||||
animation_block_handle SelectedBlockHandle = State->SelectedAnimationBlockHandle;
|
||||
|
||||
r32 OptionsRowHeight = 25;
|
||||
rect TimelineBounds = rect{
|
||||
rect AnimationClipListBounds = rect{
|
||||
PanelBounds.Min,
|
||||
v2{PanelBounds.Max.x, PanelBounds.Max.y - OptionsRowHeight}
|
||||
v2{PanelBounds.Min.x + 300, PanelBounds.Max.y - OptionsRowHeight},
|
||||
};
|
||||
rect TimelineBounds = rect{
|
||||
v2{AnimationClipListBounds.Max.x, PanelBounds.Min.y},
|
||||
v2{PanelBounds.Max.x, PanelBounds.Max.y - OptionsRowHeight},
|
||||
};
|
||||
if (Height(TimelineBounds) > 0)
|
||||
{
|
||||
DrawAnimationClipsList(AnimationClipListBounds, Mouse, RenderBuffer, State);
|
||||
|
||||
s32 FrameStart = (s32)(State->AnimationSystem.AnimationStart / State->AnimationSystem.SecondsPerFrame);
|
||||
s32 FrameEnd = (s32)(State->AnimationSystem.AnimationEnd / State->AnimationSystem.SecondsPerFrame);
|
||||
SelectedBlockHandle = DrawAnimationTimeline(&State->AnimationSystem,
|
||||
|
|
|
@ -13,43 +13,44 @@ PANEL_RENDER_PROC(HierarchyView_Render)
|
|||
r32 PanelWidth = PanelBounds.Max.x - PanelBounds.Min.x;
|
||||
r32 PanelHeight = PanelBounds.Max.y - PanelBounds.Min.y;
|
||||
|
||||
s32 LineBGColorsCount = 2;
|
||||
v4 LineBGColors[] = {
|
||||
{ .16f, .16f, .16f, 1.f },
|
||||
{ .18f, .18f, .18f, 1.f },
|
||||
};
|
||||
v4 LineBGHoverColor = { .22f, .22f, .22f, 1.f };
|
||||
|
||||
r32 LineHeight = State->Interface.Font->PixelHeight + 8;
|
||||
v2 LineMin = v2{PanelBounds.Min.x, PanelBounds.Max.y - LineHeight};
|
||||
v2 LineMax = LineMin + v2{PanelWidth, LineHeight};
|
||||
interface_list List = {};
|
||||
List.LineBGColors = LineBGColors;
|
||||
List.LineBGColorsCount = sizeof(LineBGColors) / sizeof(LineBGColors[0]);
|
||||
List.LineBGHoverColor = v4{ .22f, .22f, .22f, 1.f };
|
||||
List.ListBounds = PanelBounds;
|
||||
List.ListElementDimensions = v2{
|
||||
Width(PanelBounds),
|
||||
(r32)(State->Interface.Font->PixelHeight + 8),
|
||||
};
|
||||
|
||||
v2 TextOffset = v2{10, 4};
|
||||
string TempString = MakeString(PushArray(&State->Transient, char, 256), 256);
|
||||
|
||||
s32 LineCount = (s32)(PanelHeight / LineHeight) + 1;
|
||||
s32 LineCount = (s32)(PanelHeight / List.ListElementDimensions.y) + 1;
|
||||
for (s32 i = 0; i < LineCount; i++)
|
||||
{
|
||||
v4 Color = LineBGColors[i % LineBGColorsCount];
|
||||
if (PointIsInRange(Mouse.Pos, LineMin, LineMax))
|
||||
{
|
||||
Color = LineBGHoverColor;
|
||||
}
|
||||
PushRenderQuad2D(RenderBuffer, LineMin, LineMax, Color);
|
||||
rect ElementBounds = DrawListElementBackground(&List, Mouse, RenderBuffer);
|
||||
|
||||
if (i < State->ActiveAssemblyIndecies.Used)
|
||||
{
|
||||
array_entry_handle AssemblyHandle = *GetElementAtIndex(i, State->ActiveAssemblyIndecies);
|
||||
assembly Assembly = *GetElementWithHandle(AssemblyHandle, State->AssemblyList);
|
||||
PrintF(&TempString, "%S", Assembly.Name);
|
||||
|
||||
DrawString(RenderBuffer, TempString, State->Interface.Font, LineMin + TextOffset, WhiteV4);
|
||||
DrawString(RenderBuffer, TempString, State->Interface.Font, ElementBounds.Min + TextOffset, WhiteV4);
|
||||
|
||||
PrintF(&TempString, "X");
|
||||
|
||||
v2 XLowerRight = v2{LineMax.x - 25, LineMin.y + TextOffset.y};
|
||||
v2 XLowerRight = v2{ElementBounds.Max.x - 25, ElementBounds.Min.y + TextOffset.y};
|
||||
v2 XLowerLeft = DrawString(RenderBuffer, TempString, State->Interface.Font, XLowerRight, WhiteV4, Align_Right);
|
||||
|
||||
if (MouseButtonTransitionedUp(Mouse.LeftButtonState)
|
||||
&& PointIsInRange(Mouse.Pos, XLowerLeft, LineMax))
|
||||
&& PointIsInRange(Mouse.Pos, XLowerLeft, ElementBounds.Max))
|
||||
{
|
||||
UnloadAssembly(AssemblyHandle.Index, State, Context);
|
||||
}
|
||||
|
@ -57,11 +58,11 @@ PANEL_RENDER_PROC(HierarchyView_Render)
|
|||
else if (i == State->ActiveAssemblyIndecies.Used)
|
||||
{
|
||||
PrintF(&TempString, "+ Add Assembly");
|
||||
v2 TextMinX = LineMin + TextOffset;
|
||||
v2 TextMinX = ElementBounds.Min + TextOffset;
|
||||
DrawString(RenderBuffer, TempString, State->Interface.Font, TextMinX, WhiteV4);
|
||||
|
||||
if (MouseButtonTransitionedUp(Mouse.LeftButtonState)
|
||||
&& PointIsInRange(Mouse.Pos, LineMin, LineMax))
|
||||
&& PointIsInRange(Mouse.Pos, ElementBounds.Min, ElementBounds.Max))
|
||||
{
|
||||
char FilePath[256];
|
||||
b32 Success = Context.PlatformGetFilePath(FilePath, 256, "Foldhaus Files\0*.fold\0\0");
|
||||
|
@ -72,7 +73,6 @@ PANEL_RENDER_PROC(HierarchyView_Render)
|
|||
}
|
||||
}
|
||||
|
||||
LineMin.y = GSMax(PanelBounds.Min.y, LineMin.y - LineHeight);
|
||||
LineMax.y = GSMax(PanelBounds.Min.y, LineMax.y - LineHeight);
|
||||
List.ListElementsCount++;
|
||||
}
|
||||
}
|
Loading…
Reference in New Issue