Paged memory allocator, and async file system
This commit is contained in:
parent
6775ea26d3
commit
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18
admin.txt
18
admin.txt
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@ -7,14 +7,20 @@
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## TODO
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1. Upgrade Lumenarium's plubming
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1. switch over to compiling with clang & bash based build scripts
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2. better platform layer separation
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1. Upgrade Lumenarium's plumbing
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x. switch over to compiling with clang & bash based build scripts
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x. better platform layer separation
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3. osx and webgl layers, possibly linux?
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4. remove dll compiling, just build all in one go
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x. remove dll compiling, just build all in one go
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5. improve ui
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1. default to using a basic layout object
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2. improve widget handling (see a_trick_of_fate)
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[ ] get widgets and widget ids working
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- see a trick of fate
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[ ] clip widgets to regions
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[ ] text rendering
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[ ] interaction
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[ ] layout manager
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- do layout the way youre doing styling - optional pointer to a struct
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and fallback on some global default
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2. Incenter
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1. Sculpture generation from list of lat-long coordinates
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@ -144,7 +144,7 @@ CompilerFlags_DEBUG_win32=""
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add_flag CompilerFlags_DEBUG_win32 "-Od" #
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add_flag CompilerFlags_DEBUG_win32 "-Zi" #
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add_flag CompilerFlags_DEBUG_win32 "-DDEBUG" #
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add_flag CompilerFlags_DEBUG_win32 "-DPRINT_ASSERTS"
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# add_flag CompilerFlags_DEBUG_win32 "-DPRINT_ASSERTS"
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CompilerFlags_DEBUG="-O0"
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add_flag CompilerFlags_DEBUG "-g" #
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@ -81,7 +81,7 @@ void make_quad(Platform_Geometry_Buffer* geo, Platform_Shader* shd, Platform_Tex
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lit_str("uv"),
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};
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*shd = platform_shader_create(
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shader_code_vert, shader_code_frag, attribs, 2
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shader_code_vert, shader_code_frag, attribs, 2, 0, 0
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);
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platform_vertex_attrib_pointer(*geo, *shd, 4, shd->attrs[0], 6, 0);
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@ -90,30 +90,38 @@ void make_quad(Platform_Geometry_Buffer* geo, Platform_Shader* shd, Platform_Tex
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*tex = platform_texture_create((u8*)pix, 4, 4, 4);
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}
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internal void
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ed_load_font_cb(Platform_File_Async_Job_Args result)
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{
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s32 x = 5;
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}
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internal void
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ed_init(App_State* state)
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{
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Editor* editor = allocator_alloc_struct(permanent, Editor);
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state->editor = editor;
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state->editor->ui = ui_create(4096, 4096, state->input_state, permanent);
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// make the default quad for us to draw with
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// TODO(PS): this might be unnecessary with the per-frame buffer we use now
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make_quad(&editor->renderer.geo, &editor->renderer.shd, &editor->renderer.tex);
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platform_file_async_read(lit_str("data/font.ttf"), ed_load_font_cb);
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}
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internal void
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ed_frame_prepare(App_State* state)
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{
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ui_frame_prepare(&state->editor->ui, state->editor->window_dim);
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}
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internal void
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ed_frame(App_State* state)
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{
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for (u32 i = 0; i < 16; i++)
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{
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if (i % 2 == 1) continue;
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pix[i] += 1;
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}
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platform_texture_update(state->editor->renderer.tex, (u8*)pix, 4, 4, 4);
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edr_render_begin(state);
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ui_draw(&state->editor->ui);
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edr_render(state);
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}
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@ -7,6 +7,7 @@ struct Editor
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{
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v2 window_dim;
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Editor_Renderer renderer;
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UI ui;
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};
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#endif //LUMENARIUM_EDITOR_H
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@ -1,7 +1,6 @@
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internal void
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edr_render(App_State* state)
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edr_render_begin(App_State* state)
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{
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Platform_Graphics_Frame_Desc desc = {};
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desc.clear_color = { 0.1f, 0.1f, 0.1f, 1 };
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@ -9,9 +8,15 @@ edr_render(App_State* state)
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desc.viewport_max = state->editor->window_dim;
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platform_frame_begin(desc);
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platform_frame_clear();
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}
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internal void
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edr_render(App_State* state)
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{
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#if 0
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platform_geometry_bind(state->editor->renderer.geo);
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platform_texture_bind(state->editor->renderer.tex);
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platform_texture_bind(state->editor->ui.atlas_texture);
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platform_shader_bind(state->editor->renderer.shd);
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platform_geometry_draw(state->editor->renderer.geo);
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#endif
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}
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@ -0,0 +1,452 @@
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#define WHITE_SPRITE_ID 511
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static String ui_shader_vert_win32 = lit_str(
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"#version 330 core\n"
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"layout (location = 0) in vec4 a_pos;\n"
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"layout (location = 1) in vec2 a_uv;\n"
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"layout (location = 2) in vec4 a_color;\n"
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"out vec2 uv;\n"
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"out vec4 color;\n"
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"uniform mat4 proj;\n"
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"void main(void) {\n"
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" gl_Position = proj * a_pos;\n"
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" uv = a_uv;\n"
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" color = a_color;\n"
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"}"
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);
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static String ui_shader_frag_win32 = lit_str(
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"#version 330 core\n"
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"in vec2 uv;\n"
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"in vec4 color;\n"
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"out vec4 FragColor;\n"
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"uniform sampler2D texture;\n"
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"void main(void) {\n"
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" FragColor = texture(texture, uv) * color;\n"
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" if (FragColor.w <= 0.01f) discard;\n"
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"}"
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);
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internal UI
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ui_create(u32 widget_pool_cap, u32 verts_cap, Input_State* input, Allocator* a)
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{
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UI result = {};
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result.input = input;
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// Widgets
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result.widgets.free = allocator_alloc_array(a, UI_Widget, widget_pool_cap);
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result.widgets.free_cap = widget_pool_cap;
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// Per Frame Vertex Buffer
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result.verts_cap = verts_cap;
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result.verts = allocator_alloc_array(a, UI_Vertex, verts_cap);
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result.indices_cap = verts_cap * 2;
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result.indices = allocator_alloc_array(a, u32, result.indices_cap);
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result.per_frame_buffer = platform_geometry_buffer_create(
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(r32*)result.verts,
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result.verts_cap,
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result.indices,
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result.indices_cap
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);
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String attrs[] = { lit_str("a_pos"), lit_str("a_uv"), lit_str("a_color") };
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String uniforms[] = { lit_str("proj") };
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result.shader = platform_shader_create(
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ui_shader_vert_win32,
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ui_shader_frag_win32,
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attrs, 3,
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uniforms, 1
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);
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platform_vertex_attrib_pointer(
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result.per_frame_buffer, result.shader, 4, result.shader.attrs[0], 10, 0
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);
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platform_vertex_attrib_pointer(
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result.per_frame_buffer, result.shader, 2, result.shader.attrs[1], 10, 4
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);
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platform_vertex_attrib_pointer(
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result.per_frame_buffer, result.shader, 4, result.shader.attrs[2], 10, 6
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);
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// Texture Atlas
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result.atlas = texture_atlas_create(1024, 1024, 512, permanent);
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result.atlas_texture = platform_texture_create(result.atlas.pixels, 1024, 1024, 1024);
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u32 white_sprite[] = { 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF };
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ui_sprite_register(&result, (u8*)white_sprite, 2, 2, WHITE_SPRITE_ID);
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return result;
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}
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internal u32
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ui_vert_push(UI* ui, v3 p, v2 t, v4 c)
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{
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assert(ui->verts_len < ui->verts_cap);
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u32 index = ui->verts_len++;
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ui->verts[index].pos = {p.x, p.y, p.z, 1};
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ui->verts[index].uv = t;
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ui->verts[index].color = c;
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return index;
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}
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internal void
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ui_index_push(UI* ui, u32 i)
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{
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assert(ui->indices_len < ui->indices_cap);
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ui->indices[ui->indices_len++] = i;
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}
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internal void
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ui_quad_push(UI* ui, v3 pmin, v3 pmax, v2 tmin, v2 tmax, v4 c)
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{
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u32 bl = ui_vert_push(ui, pmin, tmin, c);
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u32 br = ui_vert_push(ui, v3{pmax.x, pmin.y, pmin.z}, v2{tmax.x,tmin.y}, c);
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u32 tr = ui_vert_push(ui, pmax, tmax, c);
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u32 tl = ui_vert_push(ui, v3{pmin.x, pmax.y, pmin.z}, v2{tmin.x,tmax.y}, c);
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ui_index_push(ui, bl);
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ui_index_push(ui, br);
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ui_index_push(ui, tr);
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ui_index_push(ui, bl);
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ui_index_push(ui, tr);
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ui_index_push(ui, tl);
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}
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internal void
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ui_sprite_register(UI* ui, u8* pixels, u32 w, u32 h, u32 id)
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{
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texture_atlas_register(&ui->atlas, pixels, w, h, id);
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platform_texture_update(ui->atlas_texture, ui->atlas.pixels, ui->atlas.width, ui->atlas.height, ui->atlas.width);
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}
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internal void
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ui_sprite_push(UI* ui, v3 pmin, v3 pmax, u32 id, v4 color)
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{
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v4 uv = texture_atlas_sprite_get_uvs(&ui->atlas, id);
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ui_quad_push(ui, pmin, pmax, uv.xy, uv.zw, color);
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}
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internal void
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ui_sprite_push(UI* ui, v3 pmin, v3 pmax, u32 id)
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{
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ui_sprite_push(ui, pmin, pmax, id, v4{1,1,1,1});
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}
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internal void
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ui_frame_prepare(UI* ui, v2 window_dim)
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{
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ui->verts_len = 0;
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ui->indices_len = 0;
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ui->widgets.free_len = 0;
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ui->widgets.active_parent = 0;
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ui->widgets.root = ui_widget_pool_push(&ui->widgets, lit_str("root"));
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ui->widgets.active_parent = ui->widgets.root;
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v2 half_d = window_dim * 0.5f;
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ui->proj = HMM_Orthographic(0, window_dim.x, window_dim.y, 0, 0.01f, 100);
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if (ui->widget_next_hot.value != 0)
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{
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ui->widget_next_hot_frames += 1;
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if (ui->widget_hot_frames > 1)
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{
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ui->widget_next_hot = UI_Widget_Id{0};
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}
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}
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if (ui->widget_hot.value != 0)
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{
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ui->widget_hot_frames += 1;
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if (ui->widget_hot_frames > 1) ui->widget_hot = UI_Widget_Id{0};
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}
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}
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global bool show = false;
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internal void
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ui_draw(UI* ui)
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{
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UI_Widget_Desc d0 = {
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{
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(UIWidgetStyle_Bg),
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WHITE_V4,
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BLACK_V4,
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WHITE_SPRITE_ID,
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},
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lit_str("Hi there!"),
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v2{ 32.0f, 32.0f },
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v2{ 128.0f, 64.0f },
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};
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UI_Widget_Result r0 = ui_widget_push(ui, d0);
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UI_Widget_Desc d1 = d0;
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d1.style.flags |= UIWidgetStyle_Outline | UIWidgetStyle_MouseClick;
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d1.style.color_bg = PINK_V4;
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d1.style.color_fg = GREEN_V4;
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d1.p_min = v2{ 512, 32 };
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d1.p_max = v2{ 640, 128 };
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d1.string = lit_str("Hello");
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UI_Widget_Result r1 = ui_widget_push(ui, d1);
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bool clicked_r1 = has_flag(r1.flags, UIWidgetResult_MouseLeft_WentUp);
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if (clicked_r1) show = !show;
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UI_Widget_Result r2 = {};
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if (show)
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{
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UI_Widget_Desc d2 = d1;
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d1.string = lit_str("Hello There");
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d1.p_min = v2{ 560, 64 };
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d1.p_max = v2{ 700, 256 };
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r2 = ui_widget_push(ui, d1);
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}
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bool clicked_r2 = has_flag(r2.flags, UIWidgetResult_MouseLeft_WentUp);
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assert(
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(!clicked_r1 && !clicked_r2) ||
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(clicked_r1 && !clicked_r2) ||
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(!clicked_r1 && clicked_r2)
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);
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u32 widget_count = ui->widgets.free_len;
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r32 range_min = -10;
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r32 range_max = -1;
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r32 range_step = (range_max - range_min) / (r32)widget_count;
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ui_widgets_to_geometry_recursive(ui, ui->widgets.root, -10, range_step);
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platform_geometry_buffer_update(
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&ui->per_frame_buffer,
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(r32*)ui->verts,
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0,
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ui->verts_len * 10,
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ui->indices,
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0,
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ui->indices_len
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);
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platform_shader_bind(ui->shader);
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platform_set_uniform(ui->shader, 0, ui->proj);
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platform_texture_bind(ui->atlas_texture);
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platform_geometry_bind(ui->per_frame_buffer);
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platform_geometry_draw(ui->per_frame_buffer, ui->indices_len);
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}
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////////////////////////////////////////////
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// Widgets
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internal UI_Widget_Id
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ui_widget_id_create(String string, u32 index)
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{
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assert(string.len != 0 && string.str != 0);
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UI_Widget_Id result = {};
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result.value = hash_djb2_to_u32(string);
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result.index = index;
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return result;
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}
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internal UI_Widget*
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ui_widget_pool_push(UI_Widget_Pool* pool, String string)
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{
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assert(pool->free_len < pool->free_cap);
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UI_Widget* result = pool->free + pool->free_len++;
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result->id = ui_widget_id_create(string, pool->free_len);
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result->parent = 0;
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result->next = 0;
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result->child_first = 0;
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result->child_last = 0;
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if (pool->active_parent)
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{
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result->parent = pool->active_parent;
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sll_push(
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pool->active_parent->child_first,
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pool->active_parent->child_last,
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result
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);
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}
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return result;
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}
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internal void
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ui_widget_pool_pop(UI_Widget_Pool* pool)
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{
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if (pool->active_parent->parent)
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{
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pool->active_parent = pool->active_parent->parent;
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}
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}
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internal bool
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ui_widget_id_equals(UI_Widget_Id a, UI_Widget_Id b)
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{
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return (a.value == b.value);
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}
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internal bool
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ui_widget_id_is_valid(UI_Widget_Id h)
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{
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return h.value != 0;
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}
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internal void
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ui_widget_next_hot_set(UI* ui, UI_Widget* w)
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{
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ui->widget_next_hot = w->id;
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ui->widget_next_hot_frames = 0;
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}
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internal void
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ui_widget_hot_set(UI* ui, UI_Widget* w)
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{
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ui->widget_hot = w->id;
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ui->widget_hot_frames = 0;
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}
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internal UI_Widget_Result
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ui_widget_push(UI* ui, UI_Widget_Desc desc)
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{
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UI_Widget_Result result = {};
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UI_Widget* w = ui_widget_pool_push(&ui->widgets, desc.string);
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w->desc = desc;
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if (has_flag(desc.style.flags, UIWidgetStyle_MouseClick))
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{
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// CASES:
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// Mouse Over | Mouse Clicked | Is Next Hot | Response
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// f | f | t | clear next hot
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// f | f | f | do nothing
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// f | t | f | do nothing
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// t | f | f | beome next hot
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// t | t | f | become next hot
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// t | t | t | become hot
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v2 mouse_p = ui->input->frame_hot->mouse_pos;
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bool mouse_over = (
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mouse_p.x >= desc.p_min.x && mouse_p.x <= desc.p_max.x &&
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mouse_p.y >= desc.p_min.y && mouse_p.y <= desc.p_max.y
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);
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if (mouse_over)
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{
|
||||
if (ui_widget_id_equals(w->id, ui->widget_next_hot))
|
||||
{
|
||||
if (input_key_is_down(ui->input, KeyCode_MouseLeftButton))
|
||||
{
|
||||
ui_widget_hot_set(ui, w);
|
||||
result.flags |= UIWidgetResult_MouseLeft_IsDown;
|
||||
}
|
||||
if (input_key_went_up(ui->input, KeyCode_MouseLeftButton))
|
||||
{
|
||||
result.flags |= UIWidgetResult_MouseLeft_WentUp;
|
||||
ui->widget_hot = UI_Widget_Id{0};
|
||||
}
|
||||
}
|
||||
else if ((w->id.index >= ui->widget_next_hot.index) && ui->widget_hot.value == 0)
|
||||
{
|
||||
ui_widget_next_hot_set(ui, w);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (ui_widget_id_equals(w->id, ui->widget_next_hot))
|
||||
{
|
||||
ui->widget_next_hot = UI_Widget_Id{0};
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
internal void
|
||||
ui_widget_pop(UI* ui, UI_Widget* widget)
|
||||
{
|
||||
assert(ui_widget_id_equals(widget->id, ui->widgets.active_parent->id));
|
||||
ui_widget_pool_pop(&ui->widgets);
|
||||
}
|
||||
|
||||
internal r32
|
||||
ui_widgets_to_geometry_recursive(UI* ui, UI_Widget* widget, r32 z_start, r32 z_step)
|
||||
{
|
||||
r32 z_at = z_start;
|
||||
for (UI_Widget* child = widget->child_first; child != 0; child = child->next)
|
||||
{
|
||||
UI_Widget_Desc desc = child->desc;
|
||||
v3 bg_min = v2_to_v3(desc.p_min, z_at);
|
||||
v3 bg_max = v2_to_v3(desc.p_max, z_at);
|
||||
|
||||
v4 color_fg = desc.style.color_fg;
|
||||
v4 color_bg = desc.style.color_bg;
|
||||
if (ui_widget_id_equals(ui->widget_next_hot, child->id))
|
||||
{
|
||||
color_fg = desc.style.color_bg;
|
||||
color_bg = desc.style.color_fg;
|
||||
}
|
||||
if (ui_widget_id_equals(ui->widget_hot, child->id))
|
||||
{
|
||||
color_fg = desc.style.color_fg;
|
||||
color_bg = desc.style.color_bg;
|
||||
}
|
||||
|
||||
if (has_flag(child->desc.style.flags, UIWidgetStyle_Outline))
|
||||
{
|
||||
ui_sprite_push(ui, bg_min, bg_max, WHITE_SPRITE_ID, color_fg);
|
||||
bg_min += v3{ 3, 3, 0};
|
||||
bg_max -= v3{ 3, 3, 0};
|
||||
}
|
||||
|
||||
if (has_flag(child->desc.style.flags, UIWidgetStyle_Bg))
|
||||
{
|
||||
bg_min.z += z_step;
|
||||
bg_max.z += z_step;
|
||||
ui_sprite_push(ui, bg_min, bg_max, desc.style.sprite, color_bg);
|
||||
}
|
||||
|
||||
if (has_flag(child->desc.style.flags, UIWidgetStyle_Text))
|
||||
{
|
||||
// TODO(PS):
|
||||
}
|
||||
|
||||
if (child->child_first)
|
||||
{
|
||||
z_at = ui_widgets_to_geometry_recursive(ui, child, z_at + z_step, z_step);
|
||||
}
|
||||
|
||||
z_at += z_step;
|
||||
}
|
||||
return z_at;
|
||||
}
|
||||
|
||||
///////////////////////////////////////////
|
||||
// Specific Widget Implementations
|
||||
|
||||
global UI_Style_Sheet ui_default_style_sheet = {
|
||||
{
|
||||
|
||||
}
|
||||
};
|
||||
|
||||
internal UI_Widget_Style
|
||||
ui_get_style(UI* ui, UI_Widget_Kind kind)
|
||||
{
|
||||
if (ui->style_sheet) return ui->style_sheet->styles[kind];
|
||||
return ui_default_style_sheet.styles[kind];
|
||||
}
|
||||
|
||||
internal void
|
||||
ui_text(UI* ui, String string)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
internal bool
|
||||
ui_button(UI* ui, String string)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
|
@ -0,0 +1,175 @@
|
|||
/* date = March 28th 2022 10:52 pm */
|
||||
|
||||
#ifndef LUMENARIUM_UI_H
|
||||
#define LUMENARIUM_UI_H
|
||||
|
||||
/////////////////////////////////////////////////////////////
|
||||
// Interface
|
||||
|
||||
struct UI_Vertex
|
||||
{
|
||||
v4 pos;
|
||||
v2 uv;
|
||||
v4 color;
|
||||
};
|
||||
|
||||
#define UI_WIDGET_ID_VALID_BIT 1 << 31
|
||||
|
||||
union UI_Widget_Id
|
||||
{
|
||||
// equality of widget id's only relies on the value field
|
||||
// which is a hash of the widget's string
|
||||
u32 value;
|
||||
|
||||
// this struct tracks the index of the widget only to be able
|
||||
// to override next hot in cases where an earlier element became
|
||||
// next hot that is in the same location as the current one
|
||||
u32 index;
|
||||
};
|
||||
|
||||
typedef u32 UI_Widget_Style_Flags;
|
||||
enum
|
||||
{
|
||||
UIWidgetStyle_None = 0,
|
||||
UIWidgetStyle_Bg = 1,
|
||||
UIWidgetStyle_Text = 2,
|
||||
UIWidgetStyle_Outline = 4,
|
||||
UIWidgetStyle_MouseClick = 8,
|
||||
UIWidgetStyle_MouseDrag = 16,
|
||||
};
|
||||
|
||||
// akin to a css class, could be used to style multiple
|
||||
// elements
|
||||
struct UI_Widget_Style
|
||||
{
|
||||
UI_Widget_Style_Flags flags;
|
||||
v4 color_bg;
|
||||
v4 color_fg;
|
||||
|
||||
u32 sprite;
|
||||
};
|
||||
|
||||
// combination of style info and per-instance data
|
||||
struct UI_Widget_Desc
|
||||
{
|
||||
UI_Widget_Style style;
|
||||
String string;
|
||||
v2 p_min;
|
||||
v2 p_max;
|
||||
};
|
||||
|
||||
struct UI_Widget
|
||||
{
|
||||
UI_Widget_Id id;
|
||||
UI_Widget_Desc desc;
|
||||
|
||||
UI_Widget* parent;
|
||||
UI_Widget* next;
|
||||
UI_Widget* child_first;
|
||||
UI_Widget* child_last;
|
||||
};
|
||||
|
||||
typedef u32 UI_Widget_Result_Flags;
|
||||
enum
|
||||
{
|
||||
UIWidgetResult_None = 0,
|
||||
UIWidgetResult_MouseLeft_IsDown = 1,
|
||||
UIWidgetResult_MouseLeft_WentUp = 2,
|
||||
};
|
||||
|
||||
struct UI_Widget_Result
|
||||
{
|
||||
UI_Widget_Result_Flags flags;
|
||||
};
|
||||
|
||||
enum UI_Widget_Kind
|
||||
{
|
||||
UIWidget_Text,
|
||||
|
||||
// Buttons
|
||||
UIWidget_Button,
|
||||
UIWidget_Toggle,
|
||||
UIWidget_Menu,
|
||||
UIWidget_Dropdown,
|
||||
|
||||
// Sliders
|
||||
UIWidget_HSlider,
|
||||
UIWidget_VSlider,
|
||||
UIWidget_HScroll,
|
||||
UIWidget_VScroll,
|
||||
|
||||
// Panels
|
||||
UIWidget_Window,
|
||||
|
||||
UIWidget_Count,
|
||||
};
|
||||
|
||||
struct UI_Style_Sheet
|
||||
{
|
||||
UI_Widget_Style styles[UIWidget_Count];
|
||||
};
|
||||
|
||||
struct UI_Widget_Pool
|
||||
{
|
||||
UI_Widget* free;
|
||||
u32 free_cap;
|
||||
u32 free_len;
|
||||
|
||||
UI_Widget* root;
|
||||
UI_Widget* active_parent;
|
||||
};
|
||||
|
||||
struct UI
|
||||
{
|
||||
UI_Vertex* verts;
|
||||
u32 verts_len;
|
||||
u32 verts_cap;
|
||||
|
||||
u32* indices;
|
||||
u32 indices_len;
|
||||
u32 indices_cap;
|
||||
|
||||
Texture_Atlas atlas;
|
||||
|
||||
UI_Widget_Pool widgets;
|
||||
UI_Style_Sheet* style_sheet;
|
||||
|
||||
UI_Widget_Id widget_next_hot;
|
||||
UI_Widget_Id widget_hot;
|
||||
|
||||
// frames since these values were set
|
||||
u16 widget_next_hot_frames;
|
||||
u16 widget_hot_frames;
|
||||
|
||||
Input_State* input;
|
||||
|
||||
m44 proj;
|
||||
Platform_Shader shader;
|
||||
Platform_Texture atlas_texture;
|
||||
Platform_Geometry_Buffer per_frame_buffer;
|
||||
};
|
||||
|
||||
// Interface
|
||||
|
||||
internal UI ui_create();
|
||||
internal void ui_quad_push(UI* ui, v3 pmin, v3 pmax, v2 tmin, v2 tmax, v4 c);
|
||||
internal void ui_sprite_register(UI* ui, u8* pixels, u32 w, u32 h, u32 id);
|
||||
internal void ui_sprite_push(UI* ui, v3 pmin, v3 pmax, u32 id, v4 color);
|
||||
internal void ui_sprite_push(UI* ui, v3 pmin, v3 pmax, u32 id);
|
||||
internal void ui_draw(UI* ui);
|
||||
|
||||
// Widgets
|
||||
|
||||
internal UI_Widget_Id ui_widget_id_create(u32 index_in_parent, String string);
|
||||
internal bool ui_widget_id_equals(UI_Widget_Id a, UI_Widget_Id b);
|
||||
internal bool ui_widget_id_is_valid(UI_Widget_Id h);
|
||||
|
||||
internal UI_Widget* ui_widget_pool_push(UI_Widget_Pool* pool, String string);
|
||||
internal void ui_widget_pool_pop(UI_Widget_Pool* pool);
|
||||
|
||||
internal UI_Widget_Result ui_widget_push(UI* ui, UI_Widget_Desc desc);
|
||||
internal void ui_widget_pop(UI* ui, UI_Widget* widget);
|
||||
|
||||
internal r32 ui_widgets_to_geometry_recursive(UI* ui, UI_Widget* widget, r32 z_start, r32 z_step);
|
||||
|
||||
#endif //LUMENARIUM_UI_H
|
|
@ -1 +0,0 @@
|
|||
//
|
|
@ -1,36 +0,0 @@
|
|||
/* date = March 28th 2022 10:52 pm */
|
||||
|
||||
#ifndef LUMENARIUM_UI_H
|
||||
#define LUMENARIUM_UI_H
|
||||
|
||||
struct Font_Glyph
|
||||
{
|
||||
u32 code_point;
|
||||
v2 uv_min;
|
||||
v2 uv_max;
|
||||
};
|
||||
|
||||
struct Font_Glyph_Table
|
||||
{
|
||||
Font_Glyph* values;
|
||||
u32 cap;
|
||||
u32 len;
|
||||
};
|
||||
|
||||
struct Font_Bitmap
|
||||
{
|
||||
u8* pixels;
|
||||
u32 width;
|
||||
u32 height;
|
||||
u32 stride;
|
||||
|
||||
Platform_Texture texture;
|
||||
};
|
||||
|
||||
struct Font
|
||||
{
|
||||
Font_Glyph_Table glyphs;
|
||||
Font_Bitmap bitmap;
|
||||
};
|
||||
|
||||
#endif //LUMENARIUM_UI_H
|
|
@ -3,6 +3,10 @@ internal void
|
|||
en_init(App_State* state, App_Init_Desc desc)
|
||||
{
|
||||
state->assemblies = assembly_array_create(permanent, desc.assembly_cap);
|
||||
|
||||
Output* o = &state->output;
|
||||
register_output_method(o, OutputData_NetworkSACN, output_network_sacn_build, output_network_sacn_init());
|
||||
register_output_method(o, OutputData_ComUART, output_network_sacn_build, output_com_uart_init());
|
||||
}
|
||||
|
||||
internal void
|
||||
|
@ -15,6 +19,52 @@ internal void
|
|||
en_frame(App_State* state)
|
||||
{
|
||||
|
||||
///////////////////////////////////////
|
||||
// Output Data
|
||||
|
||||
Output_Data_Queue output_queue = {};
|
||||
output_queue.a = scratch;
|
||||
|
||||
// build output data buffers
|
||||
Output_Methods methods;
|
||||
Assembly_Array assemblies = state->assemblies;
|
||||
for (u32 i = 0; i < assemblies.len; i++)
|
||||
{
|
||||
Assembly_Strip_Array strips = assemblies.strip_arrays[i];
|
||||
for (u32 j = 0; j < strips.len; j++)
|
||||
{
|
||||
Assembly_Strip* strip = strips.strips + j;
|
||||
Build_Output_Data_Buffer* method_proc = methods.procs[strip->output_kind];
|
||||
u8* method_data = methods.method_data[strip->output_kind];
|
||||
if (method_proc == 0) continue;
|
||||
method_proc(state, i, strip, method_data, &output_queue);
|
||||
}
|
||||
}
|
||||
|
||||
// output the buffers
|
||||
// TODO(PS): we could sort these first if switchig between output
|
||||
// types is time consuming
|
||||
for (Output_Data* at = output_queue.first; at != 0; at = at->next)
|
||||
{
|
||||
// NOTE(PS): we can overload each switch case as more methods come in
|
||||
// ie. OutputData_NetworkSACN and OutputData_NetworkArtNet could use
|
||||
// the same case since at this point they just need to push data out
|
||||
// over a socket
|
||||
switch (at->kind)
|
||||
{
|
||||
case OutputData_NetworkSACN:
|
||||
{
|
||||
// TODO(PS): platform network io
|
||||
} break;
|
||||
|
||||
case OutputData_ComUART:
|
||||
{
|
||||
// TODO(PS): platform com io
|
||||
} break;
|
||||
|
||||
invalid_code_path;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
internal void
|
||||
|
|
|
@ -42,6 +42,9 @@ struct Assembly_Strip
|
|||
u32 pixels_len;
|
||||
// array of indices into the Assembly_Pixel_Buffer for the same assembly
|
||||
u32* pixels;
|
||||
|
||||
Output_Data_Kind output_kind;
|
||||
u32 sacn_universe;
|
||||
};
|
||||
|
||||
struct Assembly_Strip_Array
|
||||
|
|
|
@ -0,0 +1,24 @@
|
|||
|
||||
internal void
|
||||
register_output_method(Output* output, Output_Data_Kind kind, Build_Output_Data_Buffer* proc, u8* method_data)
|
||||
{
|
||||
output->methods.procs[kind] = proc;
|
||||
output->methods.method_data[kind] = method_data;
|
||||
}
|
||||
|
||||
internal Output_Data*
|
||||
output_data_queue_push(Output_Data_Queue* q, u32 size, Output_Data_Kind kind)
|
||||
{
|
||||
Output_Data* d = allocator_alloc_struct(q->a, Output_Data);
|
||||
d->kind = kind;
|
||||
d->data.size = size;
|
||||
d->data.base = allocator_alloc(q->a, size);
|
||||
return d;
|
||||
}
|
||||
|
||||
internal void
|
||||
output_data_set_network_addr(Output_Data* d, u32 send_addr, u32 port)
|
||||
{
|
||||
d->network.v4_addr = send_addr;
|
||||
d->network.port = port;
|
||||
}
|
|
@ -0,0 +1,67 @@
|
|||
/* date = March 30th 2022 9:23 am */
|
||||
|
||||
#ifndef LUMENARIUM_ENGINE_OUTPUT_H
|
||||
#define LUMENARIUM_ENGINE_OUTPUT_H
|
||||
|
||||
typedef u8 Output_Data_Kind;
|
||||
enum
|
||||
{
|
||||
OutputData_Invalid = 0,
|
||||
OutputData_NetworkSACN,
|
||||
OutputData_ComUART,
|
||||
OutputData_Count,
|
||||
};
|
||||
|
||||
struct Output_Data_Network
|
||||
{
|
||||
// Platform_Socket_Handle socket;
|
||||
u32 v4_addr;
|
||||
u32 port;
|
||||
};
|
||||
|
||||
struct Output_Data_Com
|
||||
{
|
||||
String port;
|
||||
};
|
||||
|
||||
struct Output_Data
|
||||
{
|
||||
Output_Data_Kind kind;
|
||||
union
|
||||
{
|
||||
Output_Data_Network network;
|
||||
Output_Data_Com com;
|
||||
};
|
||||
Data data;
|
||||
|
||||
Output_Data* next;
|
||||
};
|
||||
|
||||
struct Output_Data_Queue
|
||||
{
|
||||
Output_Data* first;
|
||||
Output_Data* last;
|
||||
u32 len;
|
||||
Allocator* a;
|
||||
};
|
||||
|
||||
typedef void Build_Output_Data_Buffer(App_State* state, u32 assembly_id, Assembly_Strip* strip, u8* method_data, Output_Data_Queue* queue);
|
||||
|
||||
struct Output_Methods
|
||||
{
|
||||
Build_Output_Data_Buffer* procs[OutputData_Count];
|
||||
u8* method_data[OutputData_Count];
|
||||
};
|
||||
|
||||
struct Output
|
||||
{
|
||||
Output_Methods methods;
|
||||
};
|
||||
|
||||
internal void register_output_method(Output* output, Output_Data_Kind kind, Build_Output_Data_Buffer* proc, u8* method_data);
|
||||
|
||||
internal Output_Data* output_data_queue_push(Output_Data_Queue* q, u32 size, Output_Data_Kind kind);
|
||||
|
||||
internal void output_data_set_network_addr(Output_Data* d, u32 send_addr, u32 port);
|
||||
|
||||
#endif //LUMENARIUM_ENGINE_OUTPUT_H
|
|
@ -0,0 +1,207 @@
|
|||
#define SACN_DEFAULT_PORT 5568
|
||||
|
||||
|
||||
// a description of the address space being used
|
||||
#define SACN_PREAMBLE_SIZE_ADDR 0
|
||||
#define SACN_POSTAMBLE_SIZE_ADDR 2
|
||||
#define SACN_ACN_IDENTIFIER_ADDR 4
|
||||
#define SACN_ROOT_FLAGS_AND_LEN_ADDR 16
|
||||
#define SACN_ROOT_VECTOR_ADDR 18
|
||||
#define SACN_CID_ADDR 22
|
||||
#define SACN_FRAMING_FLAGS_AND_LEN_ADDR 38
|
||||
#define SACN_FRAMING_VECTOR_ADDR 40
|
||||
#define SACN_SOURCE_NAME_ADDR 44
|
||||
#define SACN_PRIORITY_ADDR 108
|
||||
#define SACN_RESERVED_ADDR 109
|
||||
#define SACN_SEQ_NUM_ADDR 111
|
||||
#define SACN_OPTIONS_ADDR 112
|
||||
#define SACN_UNIVERSE_ADDR 113
|
||||
#define SACN_DMP_FLAGS_AND_LEN_ADDR 115
|
||||
#define SACN_DMP_VECTOR_ADDR 117
|
||||
#define SACN_DMP_ADDRESS_AND_DATA_ADDR 118
|
||||
#define SACN_FIRST_PROPERTY_ADDRESS_ADDR 119
|
||||
#define SACN_ADDRESS_INC_ADDR 121
|
||||
#define SACN_PROP_COUNT_ADDR 123
|
||||
#define SACN_START_CODE_ADDR 125
|
||||
#define SACN_PROP_VALUES_ADDR (SACN_START_CODE_ADDR + 1)
|
||||
|
||||
// Common Sizes
|
||||
#define SACN_BUFFER_HEADER_SIZE 126
|
||||
#define SACN_BUFFER_BODY_SIZE 512
|
||||
#define SACN_BUFFER_SIZE (SACN_BUFFER_HEADER_SIZE + SACN_BUFFER_BODY_SIZE)
|
||||
|
||||
#define SACN_SOURCE_NAME_SIZE 64
|
||||
#define SACN_ACN_IDENTIFIER_SIZE 12
|
||||
#define SACN_RLP_PREAMBLE_SIZE 16
|
||||
#define SACN_RLP_POSTAMBLE_SIZE 0
|
||||
|
||||
// Data Definitions
|
||||
#define SACN_ACN_IDENTIFIER lit_str("ASC-E1.17\0\0\0")
|
||||
#define SACN_ROOT_VECTOR 4
|
||||
#define SACN_FRAMING_VECTOR 2
|
||||
#define SACN_DMP_VECTOR 2
|
||||
#define SACN_ADDRESS_AND_DATA_FORMAT 0xa1
|
||||
#define SACN_ADDR_INC 1
|
||||
#define SACN_DMP_FIRST_PROPERTY_ADDRESS_FORCE 0
|
||||
#define SACN_RESERVED_VALUE 0
|
||||
|
||||
#define SACN_VHD_L_FLAG 0x80
|
||||
#define SACN_VHD_V_FLAG 0x40
|
||||
#define SACN_VHD_H_FLAG 0x20
|
||||
#define SACN_VHD_D_FLAG 0x10
|
||||
|
||||
#define SACN_VHD_MAXFLAGBYTES 7 //The maximum amount of bytes used to pack the flags, len, and vector
|
||||
#define SACN_VHD_MAXLEN 0x0fffff //The maximum packet length is 20 bytes long
|
||||
#define SACN_VHD_MAXMINLENGTH 4095 //The highest length that will fit in the "smallest" length pack
|
||||
|
||||
|
||||
internal void
|
||||
sacn_vhd_pack_flags(Data_Writer* w, b8 inherit_vec, b8 inherit_head, b8 inherit_data)
|
||||
{
|
||||
u8 last_byte = dw_get_u8(w) & 0x8F;
|
||||
w->at -= 1;
|
||||
|
||||
if (!inherit_vec) { last_byte |= SACN_VHD_V_FLAG; }
|
||||
if (!inherit_head) { last_byte |= SACN_VHD_H_FLAG; }
|
||||
if (!inherit_data) { last_byte |= SACN_VHD_D_FLAG; }
|
||||
|
||||
dw_put_u8(w, last_byte);
|
||||
}
|
||||
|
||||
internal void
|
||||
sacn_vhd_pack_len(Data_Writer* w, u32 len, b8 include_len)
|
||||
{
|
||||
u32 len_adjusted = len;
|
||||
if (include_len)
|
||||
{
|
||||
if (len + 1 > SACN_VHD_MAXMINLENGTH)
|
||||
{
|
||||
len_adjusted += 2;
|
||||
}
|
||||
else
|
||||
{
|
||||
len_adjusted += 1;
|
||||
}
|
||||
}
|
||||
|
||||
// Mask out the length bits to keep flags intact
|
||||
u8 last_byte = dw_get_u8(w) & 0x70;
|
||||
w->at -= 1;
|
||||
|
||||
if (len_adjusted > SACN_VHD_MAXMINLENGTH) last_byte |= SACN_VHD_L_FLAG;
|
||||
|
||||
u8* pack_buffer = (u8*)&len_adjusted;
|
||||
if (len_adjusted <= SACN_VHD_MAXMINLENGTH)
|
||||
{
|
||||
last_byte |= (pack_buffer[1] & 0x0f);
|
||||
dw_put_u8(w, last_byte);
|
||||
dw_put_u8(w, pack_buffer[0]);
|
||||
}
|
||||
else
|
||||
{
|
||||
last_byte |= (pack_buffer[2] & 0x0f);
|
||||
dw_put_u8(w, pack_buffer[1]);
|
||||
dw_put_u8(w, pack_buffer[0]);
|
||||
}
|
||||
}
|
||||
|
||||
internal void
|
||||
sacn_fill_buffer_header(Output_Data* d, u16 universe, Sacn* sacn)
|
||||
{
|
||||
assert(d && d->data.size > 0);
|
||||
|
||||
// TODO(PS): these should be passed in?
|
||||
u16 slot_count = 0;
|
||||
u8 start_code = 0;
|
||||
u8 priority = 0;
|
||||
u16 reserved = 0;
|
||||
u8 options = 0;
|
||||
|
||||
Data_Writer w = {};
|
||||
w.data = d->data;
|
||||
|
||||
dw_put_u16_b(&w, SACN_RLP_PREAMBLE_SIZE);
|
||||
dw_put_u16_b(&w, SACN_RLP_POSTAMBLE_SIZE);
|
||||
dw_put_str(&w, SACN_ACN_IDENTIFIER);
|
||||
|
||||
sacn_vhd_pack_flags(&w, false, false, false);
|
||||
sacn_vhd_pack_len(&w, SACN_BUFFER_HEADER_SIZE - SACN_RLP_PREAMBLE_SIZE + slot_count, false);
|
||||
|
||||
dw_put_u32_b(&w, SACN_ROOT_VECTOR);
|
||||
|
||||
for (u32 i = 0; i < SACN_CID_BYTES; i++) dw_put_u8(&w, sacn->cid.bytes[i]);
|
||||
|
||||
sacn_vhd_pack_flags(&w, false, false, false);
|
||||
sacn_vhd_pack_len(&w, SACN_BUFFER_HEADER_SIZE - SACN_FRAMING_FLAGS_AND_LEN_ADDR + slot_count, false);
|
||||
|
||||
dw_put_u32_b(&w, SACN_FRAMING_VECTOR);
|
||||
dw_put_str(&w, sacn->source_name);
|
||||
|
||||
dw_put_u8(&w, priority);
|
||||
dw_put_u16_b(&w, reserved);
|
||||
dw_put_u8(&w, 0); // Sequence Number starts at 0, gets updated
|
||||
dw_put_u8(&w, options);
|
||||
dw_put_u16_b(&w, universe);
|
||||
|
||||
sacn_vhd_pack_flags(&w, false, false, false);
|
||||
sacn_vhd_pack_len(&w, SACN_BUFFER_HEADER_SIZE - SACN_DMP_FLAGS_AND_LEN_ADDR + slot_count, false);
|
||||
|
||||
dw_put_u8(&w, SACN_DMP_VECTOR);
|
||||
dw_put_u8(&w, SACN_ADDRESS_AND_DATA_FORMAT);
|
||||
dw_put_u8(&w, 0); // dmp first priority addr
|
||||
dw_put_u8(&w, SACN_ADDR_INC); // dmp address increment
|
||||
dw_put_u16_b(&w, slot_count + 1);
|
||||
dw_put_u8(&w, start_code);
|
||||
|
||||
assert(w.at == SACN_BUFFER_HEADER_SIZE);
|
||||
}
|
||||
|
||||
internal void
|
||||
sacn_fill_buffer_body(Output_Data* d, u32* leds_placed)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
internal Sacn_Cid
|
||||
sacn_string_to_cid(String str)
|
||||
{
|
||||
return {};
|
||||
}
|
||||
|
||||
internal u32
|
||||
sacn_universe_to_send_addr(u32 universe)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
internal u8*
|
||||
output_network_sacn_init()
|
||||
{
|
||||
Sacn* result = allocator_alloc_struct(permanent, Sacn);
|
||||
// TODO(PS): get platform send socket
|
||||
|
||||
String cid_str = lit_str("{67F9D986-544E-4abb-8986-D5F79382586C}");
|
||||
result->cid = sacn_string_to_cid(cid_str);
|
||||
|
||||
return (u8*)result;
|
||||
}
|
||||
|
||||
internal void
|
||||
output_network_sacn_build(App_State* state, u32 assembly_id, Assembly_Strip* strip, u8* method_data, Output_Data_Queue* queue)
|
||||
{
|
||||
Sacn* sacn = (Sacn*)method_data;
|
||||
|
||||
u16 universe = (u16)strip->sacn_universe;
|
||||
u32 send_port = SACN_DEFAULT_PORT;
|
||||
for (u32 leds_placed = 0; leds_placed < strip->pixels_len;)
|
||||
{
|
||||
u32 v4_send_addr = sacn_universe_to_send_addr(universe);
|
||||
|
||||
Output_Data* d = output_data_queue_push(queue, SACN_BUFFER_SIZE, OutputData_NetworkSACN);
|
||||
output_data_set_network_addr(d, v4_send_addr, send_port);
|
||||
|
||||
sacn_fill_buffer_header(d, universe, sacn);
|
||||
sacn_fill_buffer_body(d, &leds_placed);
|
||||
universe += 1;
|
||||
}
|
||||
}
|
|
@ -0,0 +1,22 @@
|
|||
/* date = March 30th 2022 9:55 am */
|
||||
|
||||
#ifndef LUMENARIUM_OUTPUT_SACN_H
|
||||
#define LUMENARIUM_OUTPUT_SACN_H
|
||||
|
||||
#define SACN_CID_BYTES 16
|
||||
struct Sacn_Cid
|
||||
{
|
||||
u8 bytes[SACN_CID_BYTES];
|
||||
};
|
||||
|
||||
struct Sacn
|
||||
{
|
||||
Sacn_Cid cid;
|
||||
s32 sequence_iter;
|
||||
String source_name;
|
||||
};
|
||||
|
||||
internal u8* output_network_sacn_init();
|
||||
internal void output_network_sacn_build(App_State* state, u32 assembly_id, Assembly_Strip* strip, u8* method_data, Output_Data_Queue* queue);
|
||||
|
||||
#endif //LUMENARIUM_OUTPUT_SACN_H
|
|
@ -0,0 +1,12 @@
|
|||
|
||||
internal u8*
|
||||
output_com_uart_init()
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
internal void
|
||||
output_com_uart_build(App_State* state, u32 assembly_id, Assembly_Strip* strip, u8* method_data, Output_Data_Queue* queue)
|
||||
{
|
||||
|
||||
}
|
|
@ -0,0 +1,9 @@
|
|||
/* date = March 30th 2022 9:57 am */
|
||||
|
||||
#ifndef LUMENARIUM_OUTPUT_UART_H
|
||||
#define LUMENARIUM_OUTPUT_UART_H
|
||||
|
||||
internal u8* output_com_uart_init();
|
||||
internal void output_com_uart_build(App_State* state, u32 assembly_id, Assembly_Strip* strip, u8* method_data, Output_Data_Queue* queue);
|
||||
|
||||
#endif //LUMENARIUM_OUTPUT_UART_H
|
|
@ -462,6 +462,12 @@ extern "C"
|
|||
float Ignored0_;
|
||||
float Ignored1_;
|
||||
};
|
||||
struct
|
||||
{
|
||||
hmm_vec2 xy;
|
||||
float Ignored0b_;
|
||||
float Ignored1b_;
|
||||
};
|
||||
|
||||
struct
|
||||
{
|
||||
|
@ -469,6 +475,12 @@ extern "C"
|
|||
hmm_vec2 YZ;
|
||||
float Ignored3_;
|
||||
};
|
||||
struct
|
||||
{
|
||||
float Ignored2b_;
|
||||
hmm_vec2 yz;
|
||||
float Ignored3b_;
|
||||
};
|
||||
|
||||
struct
|
||||
{
|
||||
|
@ -477,6 +489,13 @@ extern "C"
|
|||
hmm_vec2 ZW;
|
||||
};
|
||||
|
||||
struct
|
||||
{
|
||||
float Ignored4b_;
|
||||
float Ignored5b_;
|
||||
hmm_vec2 zw;
|
||||
};
|
||||
|
||||
float Elements[4];
|
||||
} hmm_vec4;
|
||||
|
||||
|
|
|
@ -6,8 +6,9 @@ lumenarium_init()
|
|||
{
|
||||
App_State* state = 0;
|
||||
|
||||
permanent = bump_allocator_create_reserve(MB(4));
|
||||
permanent = bump_allocator_create_reserve(GB(1));
|
||||
scratch = bump_allocator_create_reserve(KB(64));
|
||||
platform_file_jobs_init();
|
||||
|
||||
run_tests();
|
||||
|
||||
|
@ -18,7 +19,7 @@ lumenarium_init()
|
|||
add_flag(state->flags, AppState_IsRunning);
|
||||
add_flag(state->flags, AppState_RunEditor);
|
||||
|
||||
state->input_state = input_state_create();
|
||||
state->input_state = input_state_create(permanent);
|
||||
|
||||
en_init(state, desc);
|
||||
if (has_flag(state->flags, AppState_RunEditor))
|
||||
|
@ -34,7 +35,7 @@ lumenarium_frame_prepare(App_State* state)
|
|||
{
|
||||
allocator_clear(scratch);
|
||||
|
||||
input_state_swap_frames(&state->input_state);
|
||||
input_state_swap_frames(state->input_state);
|
||||
|
||||
en_frame_prepare(state);
|
||||
if (has_flag(state->flags, AppState_RunEditor))
|
||||
|
@ -42,12 +43,14 @@ lumenarium_frame_prepare(App_State* state)
|
|||
ed_frame_prepare(state);
|
||||
}
|
||||
incenter_frame_prepare(state);
|
||||
|
||||
platform_file_async_jobs_do_work(4);
|
||||
}
|
||||
|
||||
internal void
|
||||
lumenarium_frame(App_State* state)
|
||||
{
|
||||
en_frame(state);
|
||||
//en_frame(state);
|
||||
if (has_flag(state->flags, AppState_RunEditor))
|
||||
{
|
||||
ed_frame(state);
|
||||
|
@ -58,7 +61,7 @@ lumenarium_frame(App_State* state)
|
|||
internal void
|
||||
lumenarium_event(Platform_Window_Event evt, App_State* state)
|
||||
{
|
||||
Input_Frame* frame = state->input_state.frame_hot;
|
||||
Input_Frame* frame = state->input_state->frame_hot;
|
||||
switch (evt.kind)
|
||||
{
|
||||
case WindowEvent_MouseScroll:
|
||||
|
@ -66,6 +69,13 @@ lumenarium_event(Platform_Window_Event evt, App_State* state)
|
|||
frame->mouse_scroll = evt.scroll_amt;
|
||||
} break;
|
||||
|
||||
case WindowEvent_MouseMoved:
|
||||
{
|
||||
v2 mouse_pos_old = frame->mouse_pos;
|
||||
frame->mouse_pos = v2{ (r32)evt.mouse_x, (r32)evt.mouse_y };
|
||||
state->input_state->mouse_pos_delta = frame->mouse_pos - mouse_pos_old;
|
||||
} break;
|
||||
|
||||
case WindowEvent_ButtonDown:
|
||||
case WindowEvent_ButtonUp:
|
||||
{
|
||||
|
|
|
@ -9,11 +9,18 @@ typedef struct App_State App_State;
|
|||
#include "lumenarium_memory.cpp"
|
||||
#include "lumenarium_string.cpp"
|
||||
#include "lumenarium_input.cpp"
|
||||
#include "lumenarium_texture_atlas.cpp"
|
||||
#include "lumenarium_hash.cpp"
|
||||
|
||||
// Engine
|
||||
typedef struct Assembly_Strip Assembly_Strip;
|
||||
#include "engine/lumenarium_engine_output.h"
|
||||
#include "engine/lumenarium_engine_assembly.h"
|
||||
#include "engine/output/lumenarium_output_uart.h"
|
||||
#include "engine/output/lumenarium_output_sacn.h"
|
||||
|
||||
// Editor
|
||||
#include "editor/lumenarium_editor_ui.h"
|
||||
#include "editor/lumenarium_editor_renderer.h"
|
||||
#include "editor/lumenarium_editor.h"
|
||||
|
||||
|
@ -49,15 +56,21 @@ struct App_State
|
|||
{
|
||||
App_State_Flags flags;
|
||||
|
||||
Input_State input_state;
|
||||
Input_State* input_state;
|
||||
|
||||
Assembly_Array assemblies;
|
||||
Output output;
|
||||
|
||||
Editor* editor;
|
||||
};
|
||||
|
||||
#include "engine/lumenarium_engine_assembly.cpp"
|
||||
#include "engine/lumenarium_engine.cpp"
|
||||
#include "engine/lumenarium_engine_output.cpp"
|
||||
#include "engine/output/lumenarium_output_uart.cpp"
|
||||
#include "engine/output/lumenarium_output_sacn.cpp"
|
||||
|
||||
#include "editor/lumenarium_editor_ui.cpp"
|
||||
#include "editor/lumenarium_editor_renderer.cpp"
|
||||
#include "editor/lumenarium_editor.cpp"
|
||||
|
||||
|
|
|
@ -0,0 +1,58 @@
|
|||
/* date = April 1st 2022 7:29 pm */
|
||||
|
||||
#ifndef LUMENARIUM_HASH_CPP
|
||||
#define LUMENARIUM_HASH_CPP
|
||||
|
||||
//
|
||||
// DJB2
|
||||
// Source: http://www.cse.yorku.ca/~oz/hash.html
|
||||
|
||||
internal u32
|
||||
hash_djb2_to_u32(char* str, u64 len)
|
||||
{
|
||||
u32 result = 5381;
|
||||
for (u64 i = 0; i < len; i++)
|
||||
{
|
||||
result = ((result << 5) + result) + (u8)str[i];
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
||||
internal u32
|
||||
hash_djb2_to_u32(char* str)
|
||||
{
|
||||
u64 len = c_str_len(str);
|
||||
return hash_djb2_to_u32(str, len);
|
||||
}
|
||||
|
||||
internal u32
|
||||
hash_djb2_to_u32(String str)
|
||||
{
|
||||
return hash_djb2_to_u32((char*)str.str, str.len);
|
||||
}
|
||||
|
||||
internal u64
|
||||
hash_djb2_to_u64(char* str, u64 len)
|
||||
{
|
||||
u64 result = 5381;
|
||||
for (u64 i = 0; i < len; i++)
|
||||
{
|
||||
result = ((result << 5) + result) + (u8)str[i];
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
||||
internal u64
|
||||
hash_djb2_to_u64(char* str)
|
||||
{
|
||||
u64 len = c_str_len(str);
|
||||
return hash_djb2_to_u64(str, len);
|
||||
}
|
||||
|
||||
internal u64
|
||||
hash_djb2_to_u64(String str)
|
||||
{
|
||||
return hash_djb2_to_u64((char*)str.str, str.len);
|
||||
}
|
||||
|
||||
#endif //LUMENARIUM_HASH_CPP
|
|
@ -24,15 +24,30 @@ struct Input_State
|
|||
|
||||
#define key_was_down(key_flags) has_flag((key_flags), KeyFlag_State_WasDown)
|
||||
#define key_is_down(key_flags) has_flag((key_flags), KeyFlag_State_IsDown)
|
||||
#define key_was_up(key_flags) (!has_flag((key_flags), KeyFlag_State_WasDown)
|
||||
#define key_is_up(key_flags) (!has_flag((key_flags), KeyFlag_State_IsDown)
|
||||
#define key_was_up(key_flags) (!has_flag((key_flags), KeyFlag_State_WasDown))
|
||||
#define key_is_up(key_flags) (!has_flag((key_flags), KeyFlag_State_IsDown))
|
||||
|
||||
internal Input_State
|
||||
input_state_create()
|
||||
internal Input_State*
|
||||
input_state_create(Allocator* a)
|
||||
{
|
||||
Input_State result = {};
|
||||
result.frame_hot = result.frames + 0;
|
||||
result.frame_cold = result.frames + 1;
|
||||
Input_State* result = allocator_alloc_struct(a, Input_State);
|
||||
result->frame_hot = result->frames + 0;
|
||||
result->frame_cold = result->frames + 1;
|
||||
return result;
|
||||
}
|
||||
|
||||
internal Platform_Key_Flags
|
||||
input_key_advance(Platform_Key_Flags flag)
|
||||
{
|
||||
Platform_Key_Flags result = flag;
|
||||
if (key_is_down(flag))
|
||||
{
|
||||
add_flag(result, KeyFlag_State_WasDown);
|
||||
}
|
||||
if (key_is_up(flag))
|
||||
{
|
||||
rem_flag(result, KeyFlag_State_WasDown);
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
||||
|
@ -46,7 +61,10 @@ input_state_swap_frames(Input_State* input_state)
|
|||
// Clear the new hot input frame
|
||||
Platform_Key_Flags* hot_key_flags = input_state->frame_hot->key_flags;
|
||||
Platform_Key_Flags* cold_key_flags = input_state->frame_cold->key_flags;
|
||||
for (u32 i = 0; i < KeyCode_Count; i++) hot_key_flags[i] = cold_key_flags[i];
|
||||
for (u32 i = 0; i < KeyCode_Count; i++)
|
||||
{
|
||||
hot_key_flags[i] = input_key_advance(cold_key_flags[i]);
|
||||
}
|
||||
input_state->frame_hot->string_input_len = 0;
|
||||
}
|
||||
|
||||
|
|
|
@ -32,21 +32,25 @@ memory_copy_simd(u8* from, u8* to, u64 size)
|
|||
memory_copy_no_simd(from, to, size);
|
||||
}
|
||||
|
||||
# define memory_zero(b,s) memory_zero_simd((b),(s))
|
||||
# define memory_copy(f,t,s) memory_copy_simd((f),(t),(s))
|
||||
# define memory_zero_(b,s) memory_zero_simd((b),(s))
|
||||
# define memory_copy_(f,t,s) memory_copy_simd((f),(t),(s))
|
||||
|
||||
#else
|
||||
# define memory_zero(b,s) memory_zero_no_simd((b),(s))
|
||||
# define memory_copy(f,t,s) memory_copy_no_simd((f),(t),(s))
|
||||
# define memory_zero_(b,s) memory_zero_no_simd((b),(s))
|
||||
# define memory_copy_(f,t,s) memory_copy_no_simd((f),(t),(s))
|
||||
|
||||
#endif // defined(PLATFORM_HAS_SIMD)
|
||||
|
||||
#define zero_struct(s) memory_zero((u8*)(&s), sizeof(s))
|
||||
|
||||
internal void memory_zero(u8* base, u64 size) { memory_zero_(base, size); }
|
||||
internal void memory_copy(u8* from, u8* to, u64 size) {
|
||||
memory_copy_(from, to, size);
|
||||
}
|
||||
|
||||
u64
|
||||
size_to_pages(u64 size)
|
||||
round_size_to_page_multiple(u64 size, u64 page_size)
|
||||
{
|
||||
u64 page_size = platform_page_size();
|
||||
u64 rem = size % page_size;
|
||||
if (rem != 0 || size < page_size)
|
||||
{
|
||||
|
@ -56,6 +60,13 @@ size_to_pages(u64 size)
|
|||
return size;
|
||||
}
|
||||
|
||||
u64
|
||||
round_size_to_page_multiple(u64 size)
|
||||
{
|
||||
u64 page_size = platform_page_size();
|
||||
return round_size_to_page_multiple(size, page_size);
|
||||
}
|
||||
|
||||
/////////////////////////////////////////
|
||||
// Allocator
|
||||
//
|
||||
|
@ -64,37 +75,14 @@ size_to_pages(u64 size)
|
|||
// To implement a complete allocator, all that is really required
|
||||
// is to create its Allocator_Alloc function
|
||||
|
||||
typedef struct Allocator Allocator;
|
||||
|
||||
typedef u8* Allocator_Alloc(Allocator* allocator, u64 size);
|
||||
typedef void Allocator_Free(Allocator* allocator, u8* base, u64 size);
|
||||
typedef u8* Allocator_Realloc(Allocator* allocator, u8* base, u64 old_size, u64 new_size);
|
||||
typedef void Allocator_Clear(Allocator* allocator);
|
||||
|
||||
struct Allocator
|
||||
internal void
|
||||
allocator_destroy_(Allocator* allocator, u64 custom_data_size)
|
||||
{
|
||||
Allocator_Alloc* alloc;
|
||||
Allocator_Free* free;
|
||||
Allocator_Realloc* realloc;
|
||||
Allocator_Clear* clear;
|
||||
|
||||
Allocator* parent;
|
||||
|
||||
u8* allocator_data;
|
||||
};
|
||||
|
||||
#define allocator_alloc(a,s) (a)->alloc((a),(s))
|
||||
#define allocator_alloc_struct(a,t) (t*)(a)->alloc((a),sizeof(t))
|
||||
#define allocator_alloc_array(a,t,c) (t*)(a)->alloc((a),sizeof(t)*(c))
|
||||
|
||||
#define allocator_free(a,b,s) (a)->free((a),(b),(s))
|
||||
#define allocator_free_struct(a,b,t) (a)->free((a),(b),sizeof(t))
|
||||
#define allocator_free_array(a,b,t,c) (a)->free((a),(b),sizeof(t)*(c))
|
||||
|
||||
#define allocator_realloc(a,b,os,ns) (a)->realloc((a),(b),(os),(ns))
|
||||
#define allocator_realloc_array(a,b,t,oc,nc) (t*)(a)->realloc((a),(b),sizeof(t)*(oc),sizeof(t)*(nc))
|
||||
|
||||
#define allocator_clear(a) (a)->clear(a)
|
||||
zero_struct(*allocator);
|
||||
u64 size = sizeof(Allocator) + custom_data_size;
|
||||
platform_mem_decommit((u8*)allocator, size);
|
||||
platform_mem_release((u8*)allocator, size);
|
||||
}
|
||||
|
||||
/////////////////////////////////////////
|
||||
// Bump Allocator
|
||||
|
@ -105,13 +93,12 @@ struct Allocator_Bump
|
|||
u64 at;
|
||||
u64 size_committed;
|
||||
u64 size_reserved;
|
||||
u64 page_size;
|
||||
};
|
||||
|
||||
internal u8*
|
||||
bump_allocator_alloc(Allocator* allocator, u64 size)
|
||||
bump_allocator_alloc_inner(Allocator* allocator, Allocator_Bump* bump, u64 size)
|
||||
{
|
||||
Allocator_Bump* bump = (Allocator_Bump*)allocator->allocator_data;
|
||||
|
||||
u64 at_after = bump->at + size;
|
||||
// TODO(PS): align up to 8 bytes
|
||||
|
||||
|
@ -119,8 +106,15 @@ bump_allocator_alloc(Allocator* allocator, u64 size)
|
|||
{
|
||||
// determine new size of the arena
|
||||
u64 new_size = bump->size_committed * 2;
|
||||
if (new_size == 0) new_size = platform_page_size();
|
||||
if (new_size < at_after) new_size = size_to_pages(at_after);
|
||||
if (new_size == 0)
|
||||
{
|
||||
if (bump->page_size == 0) bump->page_size = platform_page_size();
|
||||
new_size = bump->page_size;
|
||||
}
|
||||
if (new_size < at_after)
|
||||
{
|
||||
new_size = round_size_to_page_multiple(at_after, bump->page_size);
|
||||
}
|
||||
|
||||
if (allocator->parent)
|
||||
{
|
||||
|
@ -140,7 +134,7 @@ bump_allocator_alloc(Allocator* allocator, u64 size)
|
|||
{
|
||||
if (new_size <= bump->size_reserved)
|
||||
{
|
||||
u64 next_page = size_to_pages(bump->at);
|
||||
u64 next_page = round_size_to_page_multiple(bump->at);
|
||||
if (bump->at == 0 && bump->size_committed == 0) next_page = 0;
|
||||
u64 commit_amt = new_size - next_page;
|
||||
u8* new_page = platform_mem_commit(bump->base + next_page, commit_amt);
|
||||
|
@ -162,6 +156,14 @@ bump_allocator_alloc(Allocator* allocator, u64 size)
|
|||
return result;
|
||||
}
|
||||
|
||||
internal u8*
|
||||
bump_allocator_alloc(Allocator* allocator, u64 size)
|
||||
{
|
||||
Allocator_Bump* bump = (Allocator_Bump*)allocator->allocator_data;
|
||||
u8* result = bump_allocator_alloc_inner(allocator, bump, size);
|
||||
return result;
|
||||
}
|
||||
|
||||
internal u8*
|
||||
bump_allocator_realloc(Allocator* allocator, u8* base, u64 old_size, u64 new_size)
|
||||
{
|
||||
|
@ -178,6 +180,21 @@ bump_allocator_clear(Allocator* allocator)
|
|||
bump->at = 0;
|
||||
}
|
||||
|
||||
internal void
|
||||
bump_allocator_destroy_(Allocator_Bump* bump)
|
||||
{
|
||||
platform_mem_decommit(bump->base, bump->size_committed);
|
||||
platform_mem_release(bump->base, bump->size_reserved);
|
||||
}
|
||||
|
||||
internal void
|
||||
bump_allocator_destroy(Allocator* allocator)
|
||||
{
|
||||
Allocator_Bump* bump = (Allocator_Bump*)allocator->allocator_data;
|
||||
bump_allocator_destroy_(bump);
|
||||
allocator_destroy_(allocator, sizeof(Allocator_Bump));
|
||||
}
|
||||
|
||||
internal Allocator*
|
||||
bump_allocator_create_()
|
||||
{
|
||||
|
@ -195,6 +212,7 @@ bump_allocator_create_()
|
|||
result->alloc = bump_allocator_alloc;
|
||||
result->realloc = bump_allocator_realloc;
|
||||
result->clear = bump_allocator_clear;
|
||||
result->destroy = bump_allocator_destroy;
|
||||
result->allocator_data = (u8*)bump;
|
||||
|
||||
return result;
|
||||
|
@ -206,7 +224,7 @@ bump_allocator_create_reserve(u64 reserve_size)
|
|||
Allocator* result = bump_allocator_create_();
|
||||
Allocator_Bump* bump = (Allocator_Bump*)result->allocator_data;
|
||||
|
||||
u64 reserve_pages = size_to_pages(reserve_size);
|
||||
u64 reserve_pages = round_size_to_page_multiple(reserve_size);
|
||||
bump->base = platform_mem_reserve(reserve_pages);
|
||||
if (bump->base != 0) bump->size_reserved = reserve_pages;
|
||||
|
||||
|
@ -229,3 +247,286 @@ bump_allocator_create_child(Allocator* parent, u64 init_size)
|
|||
|
||||
return result;
|
||||
}
|
||||
|
||||
/////////////////////////////////////////
|
||||
// Paged Allocator
|
||||
|
||||
struct Allocator_Paged_Free_Region
|
||||
{
|
||||
u64 pages;
|
||||
Allocator_Paged_Free_Region* prev;
|
||||
Allocator_Paged_Free_Region* next;
|
||||
};
|
||||
|
||||
struct Allocator_Paged
|
||||
{
|
||||
Allocator_Bump bump;
|
||||
Allocator_Paged_Free_Region* free_first;
|
||||
};
|
||||
|
||||
internal u8*
|
||||
paged_allocator_alloc(Allocator* allocator, u64 size)
|
||||
{
|
||||
// 1. Find the number of pages we need
|
||||
// 2. Find a run of free pages that we can use
|
||||
// If found,
|
||||
// remove those pages from the run they are in
|
||||
// return those pages of memory
|
||||
// 3. Commit pages on the end
|
||||
|
||||
Allocator_Paged* paged = (Allocator_Paged*)allocator->allocator_data;
|
||||
if (paged->bump.page_size == 0) paged->bump.page_size = platform_page_size();
|
||||
|
||||
u64 rounded_size = round_size_to_page_multiple(size, paged->bump.page_size);
|
||||
u64 pages_needed = rounded_size / paged->bump.page_size;
|
||||
|
||||
u8* result = 0;
|
||||
|
||||
// Find free pages
|
||||
if (paged->free_first)
|
||||
{
|
||||
Allocator_Paged_Free_Region* found = 0;
|
||||
for (Allocator_Paged_Free_Region* at = paged->free_first; at != 0; at = at->next)
|
||||
{
|
||||
// NOTE(PS): this set of conditions checks to see if is bigger than what
|
||||
// we need. If it is, we also check to see if this is smaller than any
|
||||
// region we've found before. And we abort the search if this region
|
||||
// perfectly fits the size needed.
|
||||
//
|
||||
// This should make sure that we are always choosing the closest fit we
|
||||
// can. I'm not sure this is the best strategy for dealing with fragmentation
|
||||
// but its a decent first pass
|
||||
if (at->pages >= pages_needed)
|
||||
{
|
||||
if (!found || (found->pages > at->pages))
|
||||
{
|
||||
found = at;
|
||||
if (found->pages == pages_needed) break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (found)
|
||||
{
|
||||
result = (u8*)found;
|
||||
if (found->pages > pages_needed)
|
||||
{
|
||||
Allocator_Paged_Free_Region* region_after = (Allocator_Paged_Free_Region*)(result + rounded_size);
|
||||
if (found->prev != 0) found->prev->next = region_after;
|
||||
region_after = found->next;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (found->prev != 0) found->prev->next = found->next;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (!result)
|
||||
{
|
||||
result = bump_allocator_alloc_inner(allocator, &paged->bump, size);
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
#define region_end(r,page_size) ((u8*)(r) + ((r)->pages * page_size))
|
||||
|
||||
internal void
|
||||
paged_region_insert(
|
||||
Allocator_Paged_Free_Region* before,
|
||||
Allocator_Paged_Free_Region* new_region,
|
||||
Allocator_Paged_Free_Region* after,
|
||||
u64 page_size
|
||||
){
|
||||
assert(after == 0 || before < after);
|
||||
assert(before < new_region);
|
||||
assert(after == 0 || new_region < after);
|
||||
assert(new_region->prev == 0 && new_region->next == 0);
|
||||
|
||||
u8* before_end = region_end(before, page_size);
|
||||
u8* new_region_end = region_end(new_region, page_size);
|
||||
|
||||
// Before
|
||||
if (before_end == (u8*)new_region)
|
||||
{
|
||||
// merge the regions
|
||||
before->pages += new_region->pages;
|
||||
new_region = before;
|
||||
assert(new_region_end == region_end(new_region, page_size));
|
||||
}
|
||||
else
|
||||
{
|
||||
assert(before_end < (u8*)new_region);
|
||||
before->next = new_region;
|
||||
new_region->prev = before;
|
||||
}
|
||||
|
||||
// After
|
||||
if (after != 0)
|
||||
{
|
||||
if (new_region_end == (u8*)after)
|
||||
{
|
||||
// merge the regions
|
||||
new_region->pages += after->pages;
|
||||
u8* a = region_end(after, page_size);
|
||||
u8* b = region_end(new_region, page_size);
|
||||
assert(a == b);
|
||||
}
|
||||
else
|
||||
{
|
||||
assert(new_region_end < (u8*)after);
|
||||
new_region->next = after;
|
||||
after->prev = new_region;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
internal void
|
||||
paged_allocator_free(Allocator* allocator, u8* base, u64 size)
|
||||
{
|
||||
// Figure out which page base is the base of, assert its the base
|
||||
// figure out how many pages size represents.
|
||||
// create a free range
|
||||
// stick it in between contiguous free ranges
|
||||
// if the ranges before or after meet this new one, merge them all
|
||||
|
||||
Allocator_Paged* paged = (Allocator_Paged*)allocator->allocator_data;
|
||||
|
||||
u64 page_base_rel = (base - paged->bump.base);
|
||||
assert((page_base_rel % paged->bump.page_size) == 0);
|
||||
u64 page_index = page_base_rel / paged->bump.page_size;
|
||||
u64 size_pages_mult = round_size_to_page_multiple(size, paged->bump.page_size);
|
||||
assert((size_pages_mult % paged->bump.page_size) == 0);
|
||||
u64 page_count = size_pages_mult / paged->bump.page_size;
|
||||
|
||||
Allocator_Paged_Free_Region* region = (Allocator_Paged_Free_Region*)base;
|
||||
zero_struct(*region);
|
||||
region->pages = page_count;
|
||||
|
||||
Allocator_Paged_Free_Region* prev = 0;
|
||||
Allocator_Paged_Free_Region* next = 0;
|
||||
for (Allocator_Paged_Free_Region* at = paged->free_first; at != 0; at = at->next)
|
||||
{
|
||||
if (at < region)
|
||||
{
|
||||
prev = at;
|
||||
next = at->next;
|
||||
if (next != 0)
|
||||
{
|
||||
assert(next > region);
|
||||
assert((u8*)next >= ((u8*)region + size_pages_mult));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (prev && next)
|
||||
{
|
||||
// found a region to insert into
|
||||
paged_region_insert(prev, region, next, paged->bump.page_size);
|
||||
}
|
||||
else if (prev)
|
||||
{
|
||||
// got to the end and all were before the free region in memory
|
||||
paged_region_insert(prev, region, 0, paged->bump.page_size);
|
||||
}
|
||||
else
|
||||
{
|
||||
// free list is empty
|
||||
paged->free_first = region;
|
||||
}
|
||||
}
|
||||
|
||||
internal u8*
|
||||
paged_allocator_realloc(Allocator* allocator, u8* base, u64 old_size, u64 new_size)
|
||||
{
|
||||
// TODO(PS):
|
||||
// Process:
|
||||
// 1. Figure out which page base starts on
|
||||
// 2. Find if there is a free region after base that is big enough to house
|
||||
// the new size
|
||||
// 3. If there is a free region, pull the needed memory out of it
|
||||
// 4. Otherwise, alloc new_size, copy base into it, and free base
|
||||
|
||||
// TODO(PS): you could do a simple version where you just always alloc, copy, free
|
||||
return 0;
|
||||
}
|
||||
|
||||
internal void
|
||||
paged_allocator_clear(Allocator* allocator)
|
||||
{
|
||||
if (!allocator->allocator_data) return;
|
||||
Allocator_Paged* paged = (Allocator_Paged*)allocator->allocator_data;
|
||||
paged->bump.at = 0;
|
||||
paged->free_first = 0;
|
||||
}
|
||||
|
||||
internal void
|
||||
paged_allocator_destroy(Allocator* allocator)
|
||||
{
|
||||
Allocator_Paged* paged = (Allocator_Paged*)allocator->allocator_data;
|
||||
bump_allocator_destroy_(&paged->bump);
|
||||
allocator_destroy_(allocator, sizeof(Allocator_Paged));
|
||||
}
|
||||
|
||||
internal Allocator*
|
||||
paged_allocator_create_()
|
||||
{
|
||||
u64 size_needed = sizeof(Allocator) + sizeof(Allocator_Bump);
|
||||
|
||||
u8* base = platform_mem_reserve(size_needed);
|
||||
base = platform_mem_commit(base, size_needed);
|
||||
|
||||
Allocator* result = (Allocator*)base;
|
||||
zero_struct(*result);
|
||||
|
||||
Allocator_Bump* bump = (Allocator_Bump*)base + sizeof(Allocator);
|
||||
zero_struct(*bump);
|
||||
|
||||
result->alloc = paged_allocator_alloc;
|
||||
result->free = paged_allocator_free;
|
||||
result->realloc = paged_allocator_realloc;
|
||||
result->clear = paged_allocator_clear;
|
||||
result->destroy = paged_allocator_destroy;
|
||||
result->allocator_data = (u8*)bump;
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
internal Allocator*
|
||||
paged_allocator_create_reserve(u64 reserve_size, u64 page_size)
|
||||
{
|
||||
Allocator* result = paged_allocator_create_();
|
||||
Allocator_Paged* paged = (Allocator_Paged*)result->allocator_data;
|
||||
|
||||
u64 reserve_pages = round_size_to_page_multiple(reserve_size);
|
||||
paged->bump.page_size = page_size;
|
||||
paged->bump.base = platform_mem_reserve(reserve_pages);
|
||||
if (paged->bump.base != 0) paged->bump.size_reserved = reserve_pages;
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
internal Allocator*
|
||||
paged_allocator_create_reserve(u64 reserve_size)
|
||||
{
|
||||
u64 page_size = platform_page_size();
|
||||
return paged_allocator_create_reserve(reserve_size, page_size);
|
||||
}
|
||||
|
||||
internal Allocator*
|
||||
paged_allocator_create_child(Allocator* parent, u64 init_size)
|
||||
{
|
||||
Allocator* result = bump_allocator_create_();
|
||||
result->parent = parent;
|
||||
|
||||
Allocator_Paged* paged = (Allocator_Paged*)result->allocator_data;
|
||||
paged->bump.base = allocator_alloc(result->parent, init_size);
|
||||
if (paged->bump.base != 0)
|
||||
{
|
||||
paged->bump.size_reserved = init_size;
|
||||
paged->bump.size_committed = init_size;
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
|
|
|
@ -0,0 +1,45 @@
|
|||
/* date = April 6th 2022 7:55 pm */
|
||||
|
||||
#ifndef LUMENARIUM_MEMORY_H
|
||||
#define LUMENARIUM_MEMORY_H
|
||||
|
||||
/////////////////////////////////////////
|
||||
// Allocator
|
||||
|
||||
typedef struct Allocator Allocator;
|
||||
|
||||
typedef u8* Allocator_Alloc(Allocator* allocator, u64 size);
|
||||
typedef void Allocator_Free(Allocator* allocator, u8* base, u64 size);
|
||||
typedef u8* Allocator_Realloc(Allocator* allocator, u8* base, u64 old_size, u64 new_size);
|
||||
typedef void Allocator_Clear(Allocator* allocator);
|
||||
typedef void Allocator_Destroy(Allocator* allocator);
|
||||
|
||||
struct Allocator
|
||||
{
|
||||
Allocator_Alloc* alloc;
|
||||
Allocator_Free* free;
|
||||
Allocator_Realloc* realloc;
|
||||
Allocator_Clear* clear;
|
||||
Allocator_Destroy* destroy;
|
||||
|
||||
Allocator* parent;
|
||||
|
||||
u8* allocator_data;
|
||||
};
|
||||
|
||||
#define allocator_alloc(a,s) (a)->alloc((a),(s))
|
||||
#define allocator_alloc_struct(a,t) (t*)(a)->alloc((a),sizeof(t))
|
||||
#define allocator_alloc_array(a,t,c) (t*)(a)->alloc((a),sizeof(t)*(c))
|
||||
|
||||
#define allocator_free(a,b,s) (a)->free((a),(b),(s))
|
||||
#define allocator_free_struct(a,b,t) (a)->free((a),(b),sizeof(t))
|
||||
#define allocator_free_array(a,b,t,c) (a)->free((a),(b),sizeof(t)*(c))
|
||||
|
||||
#define allocator_realloc(a,b,os,ns) (a)->realloc((a),(b),(os),(ns))
|
||||
#define allocator_realloc_array(a,b,t,oc,nc) (t*)(a)->realloc((a),(b),sizeof(t)*(oc),sizeof(t)*(nc))
|
||||
|
||||
#define allocator_clear(a) (a)->clear(a)
|
||||
#define allocator_destroy(a) (a)->destroy(a)
|
||||
|
||||
internal Allocator* paged_allocator_create_reserve(u64 reserve_size, u64 page_size);
|
||||
#endif //LUMENARIUM_MEMORY_H
|
|
@ -54,6 +54,16 @@ char_to_forward_slash(u8 c)
|
|||
// Note that these don't actually modify any memory
|
||||
// just return structures that let you view it differently
|
||||
|
||||
internal String
|
||||
string_create(u8* str, u64 len, u64 cap)
|
||||
{
|
||||
String result = {};
|
||||
result.str = str;
|
||||
result.len = len;
|
||||
result.cap = cap;
|
||||
return result;
|
||||
}
|
||||
|
||||
internal String
|
||||
string_substring(String s, u64 min, u64 max)
|
||||
{
|
||||
|
@ -213,15 +223,25 @@ string_chop_last_slash(String s)
|
|||
/////////////////////////////////////
|
||||
// String Modifications
|
||||
|
||||
internal u64
|
||||
string_copy_to(String* dest, String src)
|
||||
{
|
||||
u64 len_to_copy = dest->cap < src.len ? dest->cap : src.len;
|
||||
memory_copy(src.str, dest->str, len_to_copy);
|
||||
u64 null_term_index = len_to_copy;
|
||||
if (null_term_index >= dest->cap) null_term_index -= 1;
|
||||
dest->str[null_term_index] = 0;
|
||||
dest->len = null_term_index;
|
||||
return null_term_index;
|
||||
}
|
||||
|
||||
internal String
|
||||
string_copy(String s, Allocator* a)
|
||||
{
|
||||
u64 size = s.cap;
|
||||
if (s.str[s.cap] != 0) size += 1;
|
||||
String result = allocator_alloc_string(a, size);
|
||||
memory_copy(s.str, result.str, s.cap);
|
||||
result.str[size] = 0;
|
||||
result.len = size;
|
||||
string_copy_to(&result, s);
|
||||
return result;
|
||||
}
|
||||
|
||||
|
|
|
@ -6,6 +6,90 @@ thread_proc(Platform_Thread_Data* td)
|
|||
return {};
|
||||
}
|
||||
|
||||
void
|
||||
memory_allocator_tests(Allocator* a, bool run_free_tests)
|
||||
{
|
||||
// TestGroup("Allocator Push")
|
||||
{
|
||||
for (u32 i = 0; i < 3; i++)
|
||||
{
|
||||
u8* buf0 = allocator_alloc(a, 256);
|
||||
buf0[0] = 200;
|
||||
buf0[255] = 199;
|
||||
assert(buf0[0] == 200);
|
||||
assert(buf0[255] == 199);
|
||||
|
||||
u8* buf1 = allocator_alloc(a, 256);
|
||||
buf1[0] = 201;
|
||||
buf1[255] = 202;
|
||||
assert(buf1 >= (buf0 + 256));
|
||||
assert(buf0[0] == 200);
|
||||
assert(buf0[255] == 199);
|
||||
assert(buf1[0] == 201);
|
||||
assert(buf1[255] == 202);
|
||||
|
||||
allocator_clear(a);
|
||||
}
|
||||
}
|
||||
|
||||
// TestGroup("Allocator Free")
|
||||
if (run_free_tests)
|
||||
{
|
||||
for (u32 i = 0; i < 3; i++)
|
||||
{
|
||||
u8* buf0 = allocator_alloc(a, KB(4));
|
||||
u8* buf1 = allocator_alloc(a, KB(4));
|
||||
u8* buf2 = allocator_alloc(a, KB(4));
|
||||
u8* buf3 = allocator_alloc(a, KB(4));
|
||||
u8* buf4 = allocator_alloc(a, KB(4));
|
||||
assert((buf1 - buf0) >= KB(4));
|
||||
assert((buf2 - buf0) >= KB(8));
|
||||
assert((buf3 - buf0) >= KB(12));
|
||||
assert((buf4 - buf0) >= KB(16));
|
||||
|
||||
allocator_free(a, buf1, KB(4));
|
||||
allocator_free(a, buf2, KB(4));
|
||||
u8* buf5 = allocator_alloc(a, KB(7));
|
||||
// buf5 should get put in the place of buf1 since buf1 and 2 get
|
||||
// merged
|
||||
assert(buf5 == buf1);
|
||||
|
||||
allocator_free(a, buf4, KB(4));
|
||||
allocator_free(a, buf3, KB(4));
|
||||
allocator_free(a, buf0, KB(4));
|
||||
u8* buf6 = allocator_alloc(a, KB(4));
|
||||
assert(buf0 == buf6);
|
||||
|
||||
allocator_clear(a);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
memory_tests()
|
||||
{
|
||||
// TestGroup("Platform Allocation")
|
||||
{
|
||||
u8* base = platform_mem_reserve(GB(32));
|
||||
platform_mem_commit(base, KB(4));
|
||||
base[4095] = 200;
|
||||
assert(base[4095] == 200);
|
||||
platform_mem_commit(base + KB(4), KB(4));
|
||||
base[5000] = 200;
|
||||
assert(base[5000] == 200);
|
||||
platform_mem_decommit(base, KB(8));
|
||||
platform_mem_release(base, GB(32));
|
||||
}
|
||||
|
||||
Allocator* bump = bump_allocator_create_reserve(KB(32));
|
||||
memory_allocator_tests(bump, false);
|
||||
allocator_destroy(bump);
|
||||
|
||||
Allocator* paged = paged_allocator_create_reserve(KB(32));
|
||||
memory_allocator_tests(paged, true);
|
||||
allocator_destroy(paged);
|
||||
}
|
||||
|
||||
internal void
|
||||
run_tests()
|
||||
{
|
||||
|
@ -29,6 +113,8 @@ run_tests()
|
|||
assert(a1[i] == (100 + i));
|
||||
}
|
||||
|
||||
memory_tests();
|
||||
|
||||
#if defined(PLATFORM_wasm)
|
||||
// NOTE(PS): the tests below this point don't make sense on a web assembly
|
||||
// platform
|
||||
|
|
|
@ -0,0 +1,128 @@
|
|||
/* date = March 31st 2022 8:30 pm */
|
||||
|
||||
#ifndef LUMENARIUM_TEXTURE_ATLAS_CPP
|
||||
#define LUMENARIUM_TEXTURE_ATLAS_CPP
|
||||
|
||||
struct Texture_Atlas_Sprite
|
||||
{
|
||||
u16 min_x;
|
||||
u16 min_y;
|
||||
u16 max_x;
|
||||
u16 max_y;
|
||||
};
|
||||
|
||||
struct Texture_Atlas
|
||||
{
|
||||
u8* pixels;
|
||||
u16 width;
|
||||
u16 height;
|
||||
|
||||
u16 next_x;
|
||||
u16 next_y;
|
||||
u16 y_used;
|
||||
|
||||
u32* ids;
|
||||
Texture_Atlas_Sprite* sprites;
|
||||
u32 cap;
|
||||
u32 used;
|
||||
};
|
||||
|
||||
internal Texture_Atlas
|
||||
texture_atlas_create(u32 width, u32 height, u32 cap, Allocator* allocator)
|
||||
{
|
||||
Texture_Atlas result = {};
|
||||
result.pixels = allocator_alloc_array(allocator, u8, width * height * 4);
|
||||
result.width = (u16)width;
|
||||
result.height = (u16)height;
|
||||
for (u32 i = 0; i < width * height; i++) {
|
||||
u8* base = result.pixels + (i * 4);
|
||||
*(u32*)base = 0xFFFFFFFF;
|
||||
}
|
||||
|
||||
result.ids = allocator_alloc_array(allocator, u32, cap);
|
||||
result.sprites = allocator_alloc_array(allocator, Texture_Atlas_Sprite, cap);
|
||||
result.cap = cap;
|
||||
hash_table_init(result.ids, cap);
|
||||
return result;
|
||||
}
|
||||
|
||||
internal void
|
||||
texture_atlas_register(Texture_Atlas* ta, u8* pixels, u32 width, u32 height, u32 id)
|
||||
{
|
||||
u16 min_x = ta->next_x;
|
||||
u16 min_y = ta->next_y;
|
||||
u16 max_x = min_x + (u16)width;
|
||||
u16 max_y = min_y + (u16)height;
|
||||
|
||||
// TODO(PS): if the sprite won't fit in this row, then we need to shift it to
|
||||
// the next one
|
||||
|
||||
// copy the data
|
||||
for (u16 y = 0; y < height; y++)
|
||||
{
|
||||
u16 src_row = (y * (u16)width) * 4;
|
||||
u16 dst_row = (((y + min_y) * ta->width) + min_x) * 4;
|
||||
for (u16 x = 0; x < width; x++)
|
||||
{
|
||||
ta->pixels[dst_row++] = pixels[src_row++];
|
||||
ta->pixels[dst_row++] = pixels[src_row++];
|
||||
ta->pixels[dst_row++] = pixels[src_row++];
|
||||
ta->pixels[dst_row++] = pixels[src_row++];
|
||||
}
|
||||
}
|
||||
|
||||
// register a new slot
|
||||
u32 index = hash_table_register(ta->ids, ta->cap, id);
|
||||
|
||||
Texture_Atlas_Sprite* sprite = ta->sprites + index;
|
||||
sprite->min_x = min_x;
|
||||
sprite->min_y = min_y;
|
||||
sprite->max_x = max_x;
|
||||
sprite->max_y = max_y;
|
||||
|
||||
// Prepare for next registration
|
||||
if (max_y > ta->y_used)
|
||||
{
|
||||
ta->y_used = max_y;
|
||||
}
|
||||
|
||||
ta->next_x = max_x + 1;
|
||||
if (ta->next_x > ta->width)
|
||||
{
|
||||
ta->next_x = 0;
|
||||
ta->next_y = ta->y_used;
|
||||
}
|
||||
}
|
||||
|
||||
internal Texture_Atlas_Sprite
|
||||
texture_atlas_sprite_get(Texture_Atlas* ta, u32 id)
|
||||
{
|
||||
Texture_Atlas_Sprite result = {};
|
||||
u32 index = hash_table_find(ta->ids, ta->cap, id);
|
||||
if (index == ta->cap) return result;
|
||||
result = ta->sprites[index];
|
||||
return result;
|
||||
}
|
||||
|
||||
internal v4
|
||||
texture_atlas_sprite_get_uvs(Texture_Atlas* ta, u32 id)
|
||||
{
|
||||
Texture_Atlas_Sprite sprite = texture_atlas_sprite_get(ta, id);
|
||||
v4 result = {};
|
||||
|
||||
// uv min
|
||||
result.x = (r32)sprite.min_x / (r32)ta->width;
|
||||
result.y = (r32)sprite.min_y / (r32)ta->height;
|
||||
|
||||
// uv max
|
||||
result.z = (r32)sprite.max_x / (r32)ta->width;
|
||||
result.w = (r32)sprite.max_y / (r32)ta->height;
|
||||
|
||||
// inset
|
||||
v2 half_texel = v2{1.0f / ta->width, 1.0f / ta->height};
|
||||
result.xy += half_texel;
|
||||
result.zw -= half_texel;
|
||||
|
||||
return result;
|
||||
}
|
||||
#endif //LUMENARIUM_TEXTURE_ATLAS_CPP
|
|
@ -37,16 +37,149 @@ typedef s64 b64;
|
|||
typedef float r32;
|
||||
typedef double r64;
|
||||
|
||||
#define get_byte(value, byte_index) ((value >> (8 * byte_index)) & 0xFF)
|
||||
|
||||
struct Data
|
||||
{
|
||||
u8* base;
|
||||
u64 size;
|
||||
};
|
||||
|
||||
internal Data
|
||||
data_create(u8* base, u64 size)
|
||||
{
|
||||
Data result = {};
|
||||
result.base = base;
|
||||
result.size = size;
|
||||
return result;
|
||||
}
|
||||
|
||||
internal void memory_zero(u8* base, u64 size);
|
||||
internal void memory_copy(u8* from, u8* to, u64 size);
|
||||
|
||||
//////////////////////////////////////////////
|
||||
// String
|
||||
|
||||
// NOTE(PS): even though this has a len and cap, it should always be
|
||||
// null terminated
|
||||
struct String
|
||||
{
|
||||
u8* str;
|
||||
u64 len;
|
||||
u64 cap;
|
||||
};
|
||||
|
||||
internal String string_create(u8* str, u64 len, u64 cap);
|
||||
internal u64 string_copy_to(String* dest, String src);
|
||||
|
||||
//////////////////////////////////////////////
|
||||
// Data Writer
|
||||
|
||||
struct Data_Writer
|
||||
{
|
||||
Data data;
|
||||
u64 at;
|
||||
};
|
||||
|
||||
// NOTE(PS): functions ending in _b treat data in the Data_Writer as big endian
|
||||
// order (network ordering) where functions ending in _l treat data into little
|
||||
// endian order
|
||||
// It is always assumed that values not in the Data_Writer (ie the other args
|
||||
// to the function or the functions return value) are in little endian order
|
||||
|
||||
internal void
|
||||
dw_put_u8(Data_Writer* w, u8 b)
|
||||
{
|
||||
if (w->at < w->data.size)
|
||||
{
|
||||
w->data.base[w->at++] = b;
|
||||
}
|
||||
}
|
||||
|
||||
internal u8
|
||||
dw_get_u8(Data_Writer* w)
|
||||
{
|
||||
u8 result = 0;
|
||||
if (w->at < w->data.size)
|
||||
{
|
||||
result = w->data.base[w->at++];
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
||||
internal void
|
||||
dw_put_u16_b(Data_Writer* w, u16 b)
|
||||
{
|
||||
dw_put_u8(w, get_byte(b, 1));
|
||||
dw_put_u8(w, get_byte(b, 0));
|
||||
}
|
||||
|
||||
internal void
|
||||
dw_put_u16_l(Data_Writer* w, u16 b)
|
||||
{
|
||||
dw_put_u8(w, get_byte(b, 0));
|
||||
dw_put_u8(w, get_byte(b, 1));
|
||||
}
|
||||
|
||||
internal void
|
||||
dw_put_u32_b(Data_Writer* w, u32 b)
|
||||
{
|
||||
dw_put_u8(w, get_byte(b, 3));
|
||||
dw_put_u8(w, get_byte(b, 2));
|
||||
dw_put_u8(w, get_byte(b, 1));
|
||||
dw_put_u8(w, get_byte(b, 0));
|
||||
}
|
||||
|
||||
internal void
|
||||
dw_put_u32_l(Data_Writer* w, u32 b)
|
||||
{
|
||||
dw_put_u8(w, get_byte(b, 0));
|
||||
dw_put_u8(w, get_byte(b, 1));
|
||||
dw_put_u8(w, get_byte(b, 2));
|
||||
dw_put_u8(w, get_byte(b, 3));
|
||||
}
|
||||
|
||||
internal void
|
||||
dw_put_u64_b(Data_Writer* w, u64 b)
|
||||
{
|
||||
dw_put_u8(w, get_byte(b, 7));
|
||||
dw_put_u8(w, get_byte(b, 6));
|
||||
dw_put_u8(w, get_byte(b, 5));
|
||||
dw_put_u8(w, get_byte(b, 4));
|
||||
dw_put_u8(w, get_byte(b, 3));
|
||||
dw_put_u8(w, get_byte(b, 2));
|
||||
dw_put_u8(w, get_byte(b, 1));
|
||||
dw_put_u8(w, get_byte(b, 0));
|
||||
}
|
||||
|
||||
internal void
|
||||
dw_put_u64_l(Data_Writer* w, u64 b)
|
||||
{
|
||||
dw_put_u8(w, get_byte(b, 0));
|
||||
dw_put_u8(w, get_byte(b, 1));
|
||||
dw_put_u8(w, get_byte(b, 2));
|
||||
dw_put_u8(w, get_byte(b, 3));
|
||||
dw_put_u8(w, get_byte(b, 4));
|
||||
dw_put_u8(w, get_byte(b, 5));
|
||||
dw_put_u8(w, get_byte(b, 6));
|
||||
dw_put_u8(w, get_byte(b, 7));
|
||||
}
|
||||
|
||||
internal void
|
||||
dw_put_str(Data_Writer* w, String str)
|
||||
{
|
||||
for (u64 i = 0; i < str.len; i++)
|
||||
{
|
||||
dw_put_u8(w, str.str[i]);
|
||||
}
|
||||
}
|
||||
|
||||
// TODO(PS): get functions
|
||||
|
||||
#define Bytes(x) (x)
|
||||
#define KB(x) ((x) << 10)
|
||||
#define MB(x) ((x) << 20)
|
||||
#define GB(x) ((x) << 30)
|
||||
#define GB(x) (((u64)x) << 30)
|
||||
#define TB(x) (((u64)x) << 40)
|
||||
|
||||
#define has_flag(data, flag) (((data) & (flag)) != 0)
|
||||
|
@ -65,17 +198,66 @@ else { (last)->next = (ele); } \
|
|||
// TODO(PS): Stack, Queue, DLL ops
|
||||
|
||||
//////////////////////////////////////////////
|
||||
// String
|
||||
// Hash Table
|
||||
//
|
||||
// Rather than define a data structure, to allow the most flexibility,
|
||||
// this is just a set of functions that can be integrated into other
|
||||
// routines.
|
||||
// In general, they expect you to track a u32* of ids and a u32 capacity
|
||||
|
||||
// NOTE(PS): even though this has a len and cap, it should always be
|
||||
// null terminated
|
||||
struct String
|
||||
internal void
|
||||
hash_table_init(u32* ids, u32 cap)
|
||||
{
|
||||
u8* str;
|
||||
u64 len;
|
||||
u64 cap;
|
||||
};
|
||||
for (u32 i = 0; i < cap; i++) ids[i] = 0;
|
||||
}
|
||||
|
||||
internal u32
|
||||
hash_table_find_(u32* ids, u32 cap, u32 start_id, u32 target_value)
|
||||
{
|
||||
u32 index = start_id % cap;
|
||||
u32 start = index;
|
||||
do {
|
||||
if (ids[index] == target_value) break;
|
||||
index = (index + 1) % cap;
|
||||
} while (index != start);
|
||||
return index;
|
||||
}
|
||||
|
||||
internal u32
|
||||
hash_table_register(u32* ids, u32 cap, u32 new_id)
|
||||
{
|
||||
u32 index = hash_table_find_(ids, cap, new_id, 0);
|
||||
if (ids[index] != 0) return cap;
|
||||
ids[index] = new_id;
|
||||
return index;
|
||||
}
|
||||
|
||||
internal u32
|
||||
hash_table_find(u32* ids, u32 cap, u32 value)
|
||||
{
|
||||
u32 result = hash_table_find_(ids, cap, value, value);
|
||||
if (ids[result] != value) return cap;
|
||||
return result;
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////
|
||||
// Vector Extensions
|
||||
|
||||
#define v2_to_v3(xy,z) v3{(xy).x, (xy).y, (z)}
|
||||
|
||||
//////////////////////////////////////////////
|
||||
// Color Constants
|
||||
|
||||
#define WHITE_V4 v4{1,1,1,1}
|
||||
#define BLACK_V4 v4{0,0,0,1}
|
||||
#define RED_V4 v4{1,0,0,1}
|
||||
#define GREEN_V4 v4{0,1,0,1}
|
||||
#define BLUE_V4 v4{0,0,1,1}
|
||||
#define YELLOW_V4 v4{1,1,0,1}
|
||||
#define TEAL_V4 v4{0,1,1,1}
|
||||
#define PINK_V4 v4{1,0,1,1}
|
||||
|
||||
typedef struct Allocator Allocator;
|
||||
|
||||
|
||||
#endif //LUMENARIUM_TYPES_H
|
||||
|
|
|
@ -34,7 +34,12 @@ WASM_EXTERN void wasm_assert_always(char* file, unsigned int file_len, unsigned
|
|||
#endif // defined(PLATFORM_WASM)
|
||||
|
||||
#ifdef USE_ASSERTS
|
||||
# define assert(c) if (!(c)) { err_write("Assert Hit: %s:%d\n", __FILE__, (u32)__LINE__); close_err_file(); assert_always; }
|
||||
# define assert(c) \
|
||||
if (!(c)) { \
|
||||
err_write("Assert Hit: %s:%d\n", __FILE__, (u32)__LINE__); \
|
||||
close_err_file(); \
|
||||
assert_always; \
|
||||
}
|
||||
|
||||
// useful for catching cases that you aren't sure you'll hit, but
|
||||
// want to be alerted when they happen
|
||||
|
|
|
@ -80,6 +80,148 @@ bool platform_file_write_all(Platform_File_Handle file_handle, Data file_data);
|
|||
String platform_get_exe_path(Allocator* allocator);
|
||||
bool platform_pwd_set(String path);
|
||||
|
||||
// For Cross Platform File Operations use these:
|
||||
|
||||
typedef u32 Platform_File_Async_Job_Flags;
|
||||
enum
|
||||
{
|
||||
PlatformFileAsyncJob_Invalid = 0,
|
||||
PlatformFileAsyncJob_Read = 1,
|
||||
PlatformFileAsyncJob_Write = 2,
|
||||
PlatformFileAsyncJob_InFlight = 4,
|
||||
PlatformFileAsyncJob_Success = 8,
|
||||
PlatformFileAsyncJob_Failed = 16,
|
||||
};
|
||||
|
||||
struct Platform_File_Async_Job_Args
|
||||
{
|
||||
String path;
|
||||
Data data;
|
||||
Platform_File_Async_Job_Flags flags;
|
||||
u32 error;
|
||||
};
|
||||
|
||||
typedef void Platform_File_Async_Cb(Platform_File_Async_Job_Args args);
|
||||
|
||||
struct Platform_File_Async_Job
|
||||
{
|
||||
Data job_memory;
|
||||
Platform_File_Async_Job_Args args;
|
||||
Platform_File_Async_Cb* cb;
|
||||
};
|
||||
|
||||
global Allocator* platform_file_jobs_arena = 0;
|
||||
#define PLATFORM_FILE_ASYNC_MAX_JOBS 32
|
||||
global Platform_File_Async_Job platform_file_async_jobs[PLATFORM_FILE_ASYNC_MAX_JOBS];
|
||||
global u32 platform_file_async_jobs_len = 0;
|
||||
|
||||
void
|
||||
platform_file_jobs_init()
|
||||
{
|
||||
platform_file_jobs_arena = paged_allocator_create_reserve(MB(4), 256);
|
||||
}
|
||||
|
||||
bool
|
||||
platform_file_async_job_add(Platform_File_Async_Job job)
|
||||
{
|
||||
if (platform_file_async_jobs_len >= PLATFORM_FILE_ASYNC_MAX_JOBS) return false;
|
||||
|
||||
// Copy data to job local memory
|
||||
u64 size_needed = job.args.path.len + job.args.data.size + 1;
|
||||
u8* job_mem = allocator_alloc(platform_file_jobs_arena, size_needed);
|
||||
String job_path = string_create(job_mem, 0, job.args.path.len + 1);
|
||||
u64 copied = string_copy_to(&job_path, job.args.path);
|
||||
Data job_data = data_create(job_mem + job_path.cap + 1, size_needed - (job_path.cap + 1));
|
||||
memory_copy(job.args.data.base, job_data.base, job.args.data.size);
|
||||
job.args.path = job_path;
|
||||
job.args.data = job_data;
|
||||
job.job_memory = data_create(job_mem, size_needed);
|
||||
|
||||
platform_file_async_jobs[platform_file_async_jobs_len++] = job;
|
||||
return true;
|
||||
}
|
||||
|
||||
Platform_File_Async_Job
|
||||
platform_file_async_job_rem(u64 index)
|
||||
{
|
||||
assert(index < platform_file_async_jobs_len);
|
||||
Platform_File_Async_Job result = platform_file_async_jobs[index];
|
||||
|
||||
platform_file_async_jobs_len -= 1;
|
||||
if (platform_file_async_jobs_len > 0)
|
||||
{
|
||||
u32 last_job = platform_file_async_jobs_len;
|
||||
platform_file_async_jobs[index] = platform_file_async_jobs[last_job];
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
bool
|
||||
platform_file_async_read(String path, Platform_File_Async_Cb* cb)
|
||||
{
|
||||
Platform_File_Async_Job job = {};
|
||||
job.args.path = path;
|
||||
job.args.flags = (
|
||||
PlatformFileAsyncJob_Read |
|
||||
PlatformFileAsyncJob_InFlight
|
||||
);
|
||||
job.cb = cb;
|
||||
bool result = platform_file_async_job_add(job);
|
||||
return result;
|
||||
}
|
||||
|
||||
bool
|
||||
platform_file_async_write(String path, Data data, Platform_File_Async_Cb* cb)
|
||||
{
|
||||
Platform_File_Async_Job job = {};
|
||||
job.args.path = path;
|
||||
job.args.data = data;
|
||||
job.args.flags = (
|
||||
PlatformFileAsyncJob_Write |
|
||||
PlatformFileAsyncJob_InFlight
|
||||
);
|
||||
job.cb = cb;
|
||||
bool result = platform_file_async_job_add(job);
|
||||
return result;
|
||||
}
|
||||
|
||||
void
|
||||
platform_file_async_job_complete(Platform_File_Async_Job* job)
|
||||
{
|
||||
job->cb(job->args);
|
||||
allocator_free(platform_file_jobs_arena, job->job_memory.base, job->job_memory.size);
|
||||
if (has_flag(job->args.flags, PlatformFileAsyncJob_Write))
|
||||
{
|
||||
allocator_free(platform_file_jobs_arena, job->args.data.base, job->args.data.size);
|
||||
}
|
||||
}
|
||||
|
||||
void platform_file_async_work_on_job(Platform_File_Async_Job* job);
|
||||
|
||||
void
|
||||
platform_file_async_jobs_do_work(u64 max_jobs)
|
||||
{
|
||||
u64 to_do = max_jobs;
|
||||
if (max_jobs > platform_file_async_jobs_len) to_do = platform_file_async_jobs_len;
|
||||
|
||||
Platform_File_Async_Job_Flags completed = (
|
||||
PlatformFileAsyncJob_Success |
|
||||
PlatformFileAsyncJob_Failed
|
||||
);
|
||||
|
||||
for (u64 i = to_do - 1; i < to_do; i--)
|
||||
{
|
||||
Platform_File_Async_Job* job = platform_file_async_jobs + i;
|
||||
platform_file_async_work_on_job(job);
|
||||
if (has_flag(job->args.flags, completed))
|
||||
{
|
||||
platform_file_async_job_complete(job);
|
||||
platform_file_async_job_rem(i);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
typedef u32 Platform_Enum_Dir_Flags;
|
||||
enum
|
||||
{
|
||||
|
@ -100,6 +242,7 @@ enum Platform_Window_Event_Kind
|
|||
WindowEvent_Invalid = 0,
|
||||
|
||||
WindowEvent_MouseScroll,
|
||||
WindowEvent_MouseMoved,
|
||||
WindowEvent_ButtonDown,
|
||||
WindowEvent_ButtonUp,
|
||||
WindowEvent_Char,
|
||||
|
@ -299,6 +442,7 @@ struct Platform_Shader
|
|||
{
|
||||
u32 id;
|
||||
u32 attrs[PLATFORM_SHADER_MAX_ATTRS];
|
||||
u32 uniforms[PLATFORM_SHADER_MAX_ATTRS];
|
||||
};
|
||||
|
||||
struct Platform_Geometry_Buffer
|
||||
|
@ -306,6 +450,7 @@ struct Platform_Geometry_Buffer
|
|||
u32 buffer_id_vao;
|
||||
u32 buffer_id_vertices;
|
||||
u32 buffer_id_indices;
|
||||
u32 vertices_len;
|
||||
u32 indices_len;
|
||||
};
|
||||
|
||||
|
@ -329,16 +474,19 @@ void platform_frame_clear();
|
|||
// Geometry
|
||||
Platform_Geometry_Buffer platform_geometry_buffer_create(r32* vertices, u32 vertices_len, u32* indices, u32 indices_len);
|
||||
Platform_Shader platform_shader_create(
|
||||
String code_vert, String code_frag, String* attribs, u32 attribs_len
|
||||
String code_vert, String code_frag, String* attribs, u32 attribs_len, String* uniforms, u32 uniforms_len
|
||||
);
|
||||
void platform_geometry_buffer_update(Platform_Geometry_Buffer* buffer, r32* verts, u32 verts_offset, u32 verts_len, u32* indices, u32 indices_offset, u32 indices_len);
|
||||
|
||||
// Shaders
|
||||
void platform_geometry_bind(Platform_Geometry_Buffer geo);
|
||||
void platform_shader_bind(Platform_Shader shader);
|
||||
void platform_geometry_draw(Platform_Geometry_Buffer geo, u32 indices);
|
||||
void platform_geometry_draw(Platform_Geometry_Buffer geo);
|
||||
void platform_vertex_attrib_pointer(
|
||||
Platform_Geometry_Buffer geo, Platform_Shader shader, u32 count, u32 attr_index, u32 stride, u32 offset
|
||||
);
|
||||
void platform_set_uniform(Platform_Shader shader, u32 index, m44 u);
|
||||
|
||||
// Textures
|
||||
Platform_Texture platform_texture_create(u8* pixels, u32 width, u32 height, u32 stride);
|
||||
|
|
|
@ -20,8 +20,9 @@ typedef unsigned int GLsizei;
|
|||
// I resorted to hard coding these rather than passing them in because
|
||||
// passing them in didn't seem to be working.
|
||||
|
||||
#define GL_FALSE 0
|
||||
#define GL_TRUE 1
|
||||
#define GL_TEXTURE_2D 0x0DE1
|
||||
|
||||
#define GL_DEPTH_BUFFER_BIT 0x00000100
|
||||
#define GL_STENCIL_BUFFER_BIT 0x00000400
|
||||
#define GL_COLOR_BUFFER_BIT 0x00004000
|
||||
|
@ -68,6 +69,7 @@ WASM_EXTERN void glAttachShader(GLuint program, GLuint shader);
|
|||
WASM_EXTERN void glLinkProgram(GLuint program);
|
||||
WASM_EXTERN void glUseProgram(GLuint program);
|
||||
WASM_EXTERN GLuint glGetAttribLocation(GLuint program, const char* name, GLuint name_len);
|
||||
WASM_EXTERN GLuint glGetUniformLocation(GLuint program, const char* name, u32 len);
|
||||
WASM_EXTERN void glVertexAttribPointer(GLuint attr, GLuint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer);
|
||||
WASM_EXTERN void glEnableVertexAttribArray(GLuint index);
|
||||
WASM_EXTERN void glDrawElements(GLenum type, GLuint count, GLenum ele_type, void* indices);
|
||||
|
@ -109,7 +111,7 @@ platform_geometry_buffer_create(
|
|||
|
||||
Platform_Shader
|
||||
platform_shader_create(
|
||||
String code_vert, String code_frag, String* attrs, GLuint attrs_len
|
||||
String code_vert, String code_frag, String* attrs, GLuint attrs_len, String* uniforms, GLuint uniforms_len
|
||||
){
|
||||
Platform_Shader result = {};
|
||||
|
||||
|
@ -139,6 +141,16 @@ platform_shader_create(
|
|||
}
|
||||
result.attrs[attrs_len] = PLATFORM_SHADER_ATTR_LAST;
|
||||
|
||||
assert(uniforms_len < PLATFORM_SHADER_MAX_ATTRS);
|
||||
for (GLuint i = 0; i < uniforms_len; i++)
|
||||
{
|
||||
s32 len = (s32)uniforms[i].len;
|
||||
result.uniforms[i] = glGetUniformLocation(
|
||||
result.id, (char*)uniforms[i].str, uniforms[i].len
|
||||
);
|
||||
}
|
||||
result.uniforms[uniforms_len] = PLATFORM_SHADER_ATTR_LAST;
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
|
@ -159,6 +171,19 @@ platform_shader_bind(Platform_Shader shader)
|
|||
}
|
||||
}
|
||||
|
||||
void
|
||||
platform_set_uniform(Platform_Shader shader, u32 index, m44 u)
|
||||
{
|
||||
glUniformMatrix4fv(shader.uniforms[index], 1, GL_FALSE, &u.Elements[0]);
|
||||
}
|
||||
|
||||
void
|
||||
platform_geometry_draw(
|
||||
Platform_Geometry_Buffer geo, u32 indices
|
||||
){
|
||||
glDrawElements(GL_TRIANGLES, indices, GL_UNSIGNED_INT, 0);
|
||||
}
|
||||
|
||||
void
|
||||
platform_geometry_draw(
|
||||
Platform_Geometry_Buffer geo
|
||||
|
|
|
@ -7,6 +7,7 @@
|
|||
#include <stdio.h>
|
||||
|
||||
#include "../../lumenarium_types.h"
|
||||
#include "../../lumenarium_memory.h"
|
||||
#include "../lumenarium_platform.h"
|
||||
#include "../../lumenarium_first.cpp"
|
||||
|
||||
|
@ -215,6 +216,20 @@ WinMain(
|
|||
lumenarium_event(evt, state);
|
||||
}
|
||||
|
||||
// Get the position of the mouse every frame
|
||||
{
|
||||
POINT mouse_p;
|
||||
GetCursorPos(&mouse_p);
|
||||
ScreenToClient(win32_main_window.window_handle, &mouse_p);
|
||||
|
||||
Platform_Window_Event evt = {};
|
||||
evt.kind = WindowEvent_MouseMoved;
|
||||
evt.mouse_x = mouse_p.x;
|
||||
evt.mouse_y = mouse_p.y;
|
||||
|
||||
lumenarium_event(evt, state);
|
||||
}
|
||||
|
||||
// Pass Window Events to the runtime
|
||||
MSG window_msg;
|
||||
while (PeekMessageA(
|
||||
|
|
|
@ -256,3 +256,36 @@ platform_pwd_set(String path)
|
|||
if (!result) win32_get_last_error();
|
||||
return result;
|
||||
}
|
||||
|
||||
void
|
||||
platform_file_async_work_on_job(Platform_File_Async_Job* job)
|
||||
{
|
||||
Platform_File_Handle file = {};
|
||||
if (has_flag(job->args.flags, PlatformFileAsyncJob_Read))
|
||||
{
|
||||
file = platform_file_open(job->args.path, FileAccess_Read, FileCreate_OpenExisting);
|
||||
Data result = platform_file_read_all(file, platform_file_jobs_arena);
|
||||
if (result.base != 0)
|
||||
{
|
||||
job->args.data = result;
|
||||
add_flag(job->args.flags, PlatformFileAsyncJob_Success);
|
||||
}
|
||||
else
|
||||
{
|
||||
add_flag(job->args.flags, PlatformFileAsyncJob_Failed);
|
||||
}
|
||||
}
|
||||
else if (has_flag(job->args.flags, PlatformFileAsyncJob_Write))
|
||||
{
|
||||
file = platform_file_open(job->args.path, FileAccess_Write, FileCreate_OpenAlways);
|
||||
if (platform_file_write_all(file, job->args.data))
|
||||
{
|
||||
add_flag(job->args.flags, PlatformFileAsyncJob_Success);
|
||||
}
|
||||
else
|
||||
{
|
||||
add_flag(job->args.flags, PlatformFileAsyncJob_Failed);
|
||||
}
|
||||
}
|
||||
platform_file_close(file);
|
||||
}
|
|
@ -39,6 +39,7 @@ platform_geometry_buffer_create(
|
|||
GL_ARRAY_BUFFER, sizeof(r32) * vertices_len, vertices, GL_STATIC_DRAW
|
||||
);
|
||||
win32_gl_no_error();
|
||||
result.vertices_len = vertices_len;
|
||||
|
||||
// Indices
|
||||
gl.glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, result.buffer_id_indices);
|
||||
|
@ -56,9 +57,61 @@ platform_geometry_buffer_create(
|
|||
return result;
|
||||
}
|
||||
|
||||
void platform_geometry_buffer_update(
|
||||
Platform_Geometry_Buffer* buffer,
|
||||
r32* verts,
|
||||
u32 verts_offset,
|
||||
u32 verts_len,
|
||||
u32* indices,
|
||||
u32 indices_offset,
|
||||
u32 indices_len
|
||||
){
|
||||
gl.glBindVertexArray(buffer->buffer_id_vao);
|
||||
gl.glBindBuffer(GL_ARRAY_BUFFER, buffer->buffer_id_vertices);
|
||||
win32_gl_no_error();
|
||||
|
||||
if (verts_len > buffer->vertices_len)
|
||||
{
|
||||
// NOTE(PS): this is because we're going to delete the old buffer and
|
||||
// create a new one. In order to do that and not lose data, the update
|
||||
// function needs to have been passed all the buffer's data
|
||||
assert(verts_offset == 0);
|
||||
gl.glBufferData(
|
||||
GL_ARRAY_BUFFER, verts_len * sizeof(r32), (void*)verts, GL_STATIC_DRAW
|
||||
);
|
||||
}
|
||||
else
|
||||
{
|
||||
gl.glBufferSubData(
|
||||
GL_ARRAY_BUFFER, verts_offset * sizeof(r32), verts_len * sizeof(r32), (void*)verts
|
||||
);
|
||||
}
|
||||
win32_gl_no_error();
|
||||
|
||||
gl.glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, buffer->buffer_id_indices);
|
||||
win32_gl_no_error();
|
||||
if (indices_len > buffer->indices_len)
|
||||
{
|
||||
// NOTE(PS): this is because we're going to delete the old buffer and
|
||||
// create a new one. In order to do that and not lose data, the update
|
||||
// function needs to have been passed all the buffer's data
|
||||
assert(indices_offset == 0);
|
||||
gl.glBufferData(
|
||||
GL_ELEMENT_ARRAY_BUFFER, indices_len * sizeof(u32), (void*)indices, GL_STATIC_DRAW
|
||||
);
|
||||
}
|
||||
else
|
||||
{
|
||||
gl.glBufferSubData(
|
||||
GL_ELEMENT_ARRAY_BUFFER, indices_offset * sizeof(u32), indices_len * sizeof(u32), (void*)indices
|
||||
);
|
||||
}
|
||||
win32_gl_no_error();
|
||||
}
|
||||
|
||||
Platform_Shader
|
||||
platform_shader_create(
|
||||
String code_vert, String code_frag, String* attrs, u32 attrs_len
|
||||
String code_vert, String code_frag, String* attrs, u32 attrs_len, String* uniforms, u32 uniforms_len
|
||||
){
|
||||
Platform_Shader result = {};
|
||||
|
||||
|
@ -117,12 +170,29 @@ platform_shader_create(
|
|||
result.attrs[i] = gl.glGetAttribLocation(
|
||||
result.id, (char*)attrs[i].str
|
||||
);
|
||||
win32_gl_no_error();
|
||||
}
|
||||
result.attrs[attrs_len] = PLATFORM_SHADER_ATTR_LAST;
|
||||
|
||||
assert(uniforms_len < PLATFORM_SHADER_MAX_ATTRS);
|
||||
for (GLuint i = 0; i < uniforms_len; i++)
|
||||
{
|
||||
s32 len = (s32)uniforms[i].len;
|
||||
result.uniforms[i] = gl.glGetUniformLocation(
|
||||
result.id, (char*)uniforms[i].str
|
||||
);
|
||||
}
|
||||
result.uniforms[uniforms_len] = PLATFORM_SHADER_ATTR_LAST;
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
void
|
||||
platform_set_uniform(Platform_Shader shader, u32 index, m44 u)
|
||||
{
|
||||
gl.glUniformMatrix4fv(shader.uniforms[index], 1, GL_FALSE, (r32*)u.Elements);
|
||||
}
|
||||
|
||||
void
|
||||
platform_geometry_bind(Platform_Geometry_Buffer geo)
|
||||
{
|
||||
|
@ -150,12 +220,19 @@ platform_shader_bind(Platform_Shader shader)
|
|||
}
|
||||
}
|
||||
|
||||
void
|
||||
platform_geometry_draw(
|
||||
Platform_Geometry_Buffer geo, u32 indices
|
||||
){
|
||||
glDrawElements(GL_TRIANGLES, indices, GL_UNSIGNED_INT, 0);
|
||||
win32_gl_no_error();
|
||||
}
|
||||
|
||||
void
|
||||
platform_geometry_draw(
|
||||
Platform_Geometry_Buffer geo
|
||||
){
|
||||
glDrawElements(GL_TRIANGLES, geo.indices_len, GL_UNSIGNED_INT, 0);
|
||||
win32_gl_no_error();
|
||||
platform_geometry_draw(geo, geo.indices_len);
|
||||
}
|
||||
|
||||
void platform_vertex_attrib_pointer(
|
||||
|
|
|
@ -5,7 +5,7 @@ u64 platform_page_size() { return WIN32_PAGE_SIZE; }
|
|||
u8*
|
||||
platform_mem_reserve(u64 size)
|
||||
{
|
||||
size_t size_cvt = (size_t)size_to_pages(size);
|
||||
size_t size_cvt = (size_t)round_size_to_page_multiple(size);
|
||||
DWORD alloc_type = MEM_RESERVE;
|
||||
DWORD protection = PAGE_READWRITE;
|
||||
u8* result = (u8*)VirtualAlloc(0, size_cvt, alloc_type, protection);
|
||||
|
@ -16,7 +16,7 @@ platform_mem_reserve(u64 size)
|
|||
u8*
|
||||
platform_mem_commit(u8* base, u64 size)
|
||||
{
|
||||
size_t size_cvt = (size_t)size_to_pages(size);
|
||||
size_t size_cvt = (size_t)round_size_to_page_multiple(size);
|
||||
DWORD alloc_type = MEM_COMMIT;
|
||||
DWORD protection = PAGE_READWRITE;
|
||||
u8* result = (u8*)VirtualAlloc(base, size_cvt, alloc_type, protection);
|
||||
|
@ -37,7 +37,9 @@ bool
|
|||
platform_mem_release(u8* base, u64 size)
|
||||
{
|
||||
DWORD free_type = MEM_RELEASE;
|
||||
bool result = VirtualFree(base, size, free_type);
|
||||
// according to the docs, if we're releasing memory, the size must be
|
||||
// zero as its implied VirtualFree will free the entire region
|
||||
bool result = VirtualFree(base, 0, free_type);
|
||||
if (!result) win32_get_last_error();
|
||||
return result;
|
||||
}
|
||||
|
|
|
@ -17,6 +17,7 @@ typedef void proc_glBindVertexArray(GLuint array);
|
|||
typedef void proc_glGenBuffers (GLsizei n, GLuint *buffers);
|
||||
typedef void proc_glBindBuffer(GLenum target, GLuint buffer);
|
||||
typedef void proc_glBufferData(GLenum target, size_t size, const void *data, GLenum usage);
|
||||
typedef void proc_glBufferSubData(GLenum target, size_t offset, size_t size, const void* data);
|
||||
typedef GLuint proc_glCreateShader(GLenum type);
|
||||
typedef void proc_glShaderSource(GLuint shader, u32 count, const char* const* string, const GLint *length);
|
||||
typedef void proc_glCompileShader(GLuint shader);
|
||||
|
@ -31,7 +32,8 @@ typedef void proc_glGetShaderiv(GLuint shader, GLenum ele, GLint* value_out);
|
|||
typedef void proc_glGetShaderInfoLog(GLuint shader, GLuint buf_len, GLsizei* len_out, GLchar* buf);
|
||||
typedef void proc_glGetProgramiv(GLuint program, GLenum ele, GLint* value_out);
|
||||
typedef void proc_glGetProgramInfoLog(GLuint program, GLuint cap, GLsizei* len_out, GLchar* buf);
|
||||
|
||||
typedef GLuint proc_glGetUniformLocation(GLuint program, const char* name);
|
||||
typedef void proc_glUniformMatrix4fv(GLuint uniform, GLuint count, GLenum normalize, GLfloat* elements);
|
||||
struct Win32_OpenGL_Extensions
|
||||
{
|
||||
proc_wglGetExtensionsStringARB* wglGetExtensionsStringARB;
|
||||
|
@ -43,6 +45,7 @@ struct Win32_OpenGL_Extensions
|
|||
proc_glGenBuffers* glGenBuffers;
|
||||
proc_glBindBuffer* glBindBuffer;
|
||||
proc_glBufferData* glBufferData;
|
||||
proc_glBufferSubData* glBufferSubData;
|
||||
proc_glCreateShader* glCreateShader;
|
||||
proc_glShaderSource* glShaderSource;
|
||||
proc_glCompileShader* glCompileShader;
|
||||
|
@ -57,6 +60,8 @@ struct Win32_OpenGL_Extensions
|
|||
proc_glGetShaderInfoLog* glGetShaderInfoLog;
|
||||
proc_glGetProgramiv* glGetProgramiv;
|
||||
proc_glGetProgramInfoLog* glGetProgramInfoLog;
|
||||
proc_glGetUniformLocation* glGetUniformLocation;
|
||||
proc_glUniformMatrix4fv* glUniformMatrix4fv;
|
||||
};
|
||||
|
||||
////////////////////////////////////////
|
||||
|
|
|
@ -381,6 +381,7 @@ win32_window_opengl_get_wgl_ext(HINSTANCE hinstance)
|
|||
wgl_load_ext(result, glGenBuffers);
|
||||
wgl_load_ext(result, glBindBuffer);
|
||||
wgl_load_ext(result, glBufferData);
|
||||
wgl_load_ext(result, glBufferSubData);
|
||||
wgl_load_ext(result, glCreateShader);
|
||||
wgl_load_ext(result, glShaderSource);
|
||||
wgl_load_ext(result, glCompileShader);
|
||||
|
@ -395,6 +396,8 @@ win32_window_opengl_get_wgl_ext(HINSTANCE hinstance)
|
|||
wgl_load_ext(result, glGetShaderInfoLog);
|
||||
wgl_load_ext(result, glGetProgramiv);
|
||||
wgl_load_ext(result, glGetProgramInfoLog);
|
||||
wgl_load_ext(result, glGetUniformLocation);
|
||||
wgl_load_ext(result, glUniformMatrix4fv);
|
||||
}
|
||||
|
||||
wglMakeCurrent(NULL, NULL);
|
||||
|
|
|
@ -10,8 +10,6 @@ incenter_get_init_desc()
|
|||
internal void
|
||||
incenter_init(App_State* state)
|
||||
{
|
||||
return;
|
||||
|
||||
// create a fake sculpture
|
||||
Assembly_Handle ah = assembly_add(&state->assemblies, lit_str("test"), 3000, 100);
|
||||
|
||||
|
|
Loading…
Reference in New Issue