Commit Graph

215 Commits

Author SHA1 Message Date
PS 6e24051982 Added a mouse hover layout and used it in the profiler 2020-11-15 17:07:59 -08:00
PS 8d737fd961 made the profiler list view a ui list 2020-11-15 16:58:13 -08:00
PS 91b2b822f9 did a few more tweaks to teh list 2020-11-15 16:36:11 -08:00
PS 118b734d6c Implemented a list view, which included upgrading rendering strings to accept clipping masks 2020-11-15 16:29:13 -08:00
PS 296472a588 Implemented variable sized row specifications 2020-11-15 14:48:04 -08:00
PS 50b6980bec ui_DrawString -> ui_Label 2020-11-14 23:44:06 -08:00
PS 1db26150ba implemented overlay layouts 2020-11-14 23:38:56 -08:00
PS e5ab90fcb1 Did some styling updates to the ui, added a range slider and a toggle 2020-11-14 23:30:24 -08:00
PS 31ee768032 Editing patterns 2020-11-14 22:08:13 -08:00
PS 30123e47a2 fixed some problems with ui retained states 2020-11-14 17:18:38 -08:00
PS e51188398d cleaned up unneeded fields in animation_frame 2020-11-14 13:48:17 -08:00
PS 5e6ac25490 on frames with overlapping blocks, the blocks are blended together 2020-11-14 13:41:27 -08:00
PS a6c8d0c955 refactored layer blending 2020-11-14 12:47:51 -08:00
PS 708ac91afe pulled animation update and render functions out of foldhaus_app.cpp 2020-11-14 12:19:36 -08:00
PS a52d8645e6 refactored clips -> patterns 2020-11-14 11:43:20 -08:00
PS 82ed9d84ac Got to connect to Ryan's code 2020-11-08 21:05:14 -08:00
PS fa1d5a5afc began turning ui_layout into ui_widgets that just have children. Currently, layout works, but the id system needs some thinking. 2020-11-08 19:42:14 -08:00
PS a42d2e81c5 Cleaned up panel event handling 2020-11-07 23:50:41 -08:00
PS f53becef5b Hot panel is passed to input event handlers 2020-11-07 23:43:41 -08:00
PS 6193af2555 Pulled animation timeline state out of the app struct 2020-11-07 23:21:37 -08:00
PS e9945df6ca Moved camera state into the state for each sculpture view 2020-11-07 23:15:39 -08:00
PS d5be2a2de8 Pretty big ui overhaul. 2020-11-07 22:54:59 -08:00
PS 723458c491 fixed some issues with the panel system, and began rearraning the animation timeline window 2020-11-03 12:49:16 -08:00
PS 57f144ea64 refactored panel sytstem 2020-10-24 18:54:47 -07:00
PS a88d675327 removed gs_list and gs_bucket from the app 2020-10-24 13:50:34 -07:00
PS 85f7aab621 Animation loading 2020-10-24 13:28:10 -07:00
PS 5c183d9c5f implemented switching to a file browser, used it in the animation window and in the assembly hierarchy, and moved everything over to a linear array of animation blocks 2020-10-18 15:31:53 -07:00
PS 8eb3044422 implemented an animation handle system for identifying animation blocks 2020-10-18 13:57:04 -07:00
PS 121e9efa93 Fixed animations so they are no longer updating when the current frame is not in range 2020-10-17 13:12:40 -07:00
PS 85b99b17a2 basically removed the need for the meta system from the codebase, and implemented pushing new panel types on a LIFO queue with return memory destinations 2020-10-17 12:43:05 -07:00
PS bfd50c9129 implemented segmented led strips 2020-10-11 20:54:38 -07:00
PS 0ba59d3767 added error reporting to the parser 2020-10-10 17:46:50 -07:00
PS 43d3426a58 renamed assembly_parser -> foldhaus_assembly_parser for consistency 2020-10-10 17:23:39 -07:00
PS e4266ba1ef assembly_parser now uses the standard parser 2020-10-10 17:22:31 -07:00
PS 55284cde25 Created serial_monitor, and debugged uart functionality. It is now working 2020-10-10 16:52:00 -07:00
PS 1940483620 Wrote a file serializer and parser for animations 2020-10-10 00:10:51 -07:00
PS b816474dd5 Successfully transitioned to discrete animations 2020-10-09 22:08:51 -07:00
PS ecca6c691a Speeding up COM writing 2020-10-05 13:17:33 -07:00
PS 83ed23280a Cleaned up network interface, separated SACN out from the actual sending of data, implemented sending over COM ports (remains to be tested), and added information specifying data output modes for com ports to the assembly file format 2020-10-03 08:46:14 -07:00
PS 0022efea8e Naming convention updates, separated out the work queue into its own file 2020-10-01 15:41:32 -07:00
PS 78d44b9348 Created addressed_data_buffer as a universal way for systems to send data over various output devices. Cleaned up old SACN code, removed dmx as its not needed in its own right anymore. 2020-10-01 15:30:24 -07:00
Peter Slattery 01a20f41e7 File lister now displays current directory at top, and omits it from file names 2020-09-07 14:35:58 -07:00
Peter Slattery 3a732f95b8 File lister now handles . in directory names 2020-09-07 14:29:32 -07:00
Peter Slattery 6491a88d8a File lister now handles .. in directory names 2020-09-07 14:28:41 -07:00
Peter Slattery 15a2cb080e Basic file lister functionality. Extended Win32EnumerateDirectory; it now includes folders if proper flags are set. 2020-09-07 13:42:00 -07:00
Peter Slattery d08de9b99f Stopped freeing assembly file memory after load since its in the transient buffer anyways. 2020-09-07 12:47:12 -07:00
Peter Slattery c7522bfa4b Added a default tag to every strip specifying which assembly it is a part of 2020-09-07 12:37:32 -07:00
Peter Slattery cc41442923 added assembly_center field to assembly files and used it to place assemblies at construction time 2020-09-07 11:12:58 -07:00
Peter Slattery 44486acca4 did a bunch of animation timeline todos - just simplifying function call signatures 2020-09-06 21:42:21 -07:00
Peter Slattery 736b7ab85e Prevented array index out of bounds error when accessing animation procs form the GlobalAnimationClips array 2020-09-06 21:18:49 -07:00
Peter Slattery 337b4ac271 Implemented tag based filtering of led strips 2020-09-06 21:10:36 -07:00
Peter Slattery 1db836890f Cleaned up world -> panel space conversion 2020-09-06 20:33:28 -07:00
Peter Slattery 7c134774c3 sculpture view cleanup 2020-07-18 13:08:28 -07:00
Peter Slattery 078f4e3ed7 Fixed the sculpture view. 2020-07-18 12:59:57 -07:00
Peter Slattery 62e22979f3 Separated out the engine from the editor. 2020-07-18 12:27:36 -07:00
Peter Slattery 50c2ef9290 Cleaning up, converting over to using new gs files. 2020-07-18 12:00:14 -07:00
Peter Slattery 295a5aaaa0 Fixed problem where leds were being drawn with the wrong color 2020-06-27 14:10:25 -07:00
Peter Slattery 266f42c4f6 Whatever I was doing last time + made leds always be camera facing. Probably could use some speed up later on. 2020-06-27 11:23:50 -07:00
Peter Slattery e3d7a90a13 app_state.Interface_ -> app_state.Interface 2020-06-22 17:39:58 -07:00
Peter Slattery dc25b268f7 compressed some ui drawing code. 2020-06-21 21:59:42 -07:00
Peter Slattery a0072cd57b removed foldhaus_debug_visuals.h Cleaned up assembly parsing. 2020-06-21 21:26:13 -07:00
Peter Slattery 23c9dabfbb A bit more cleanup around sacn and assemblies. 2020-06-20 17:05:58 -07:00
Peter Slattery 9c432a3807 Cleaned up some extraneous variables in the assembly structure 2020-06-19 18:53:23 -07:00
Peter Slattery 69db4b436c Pulled the leds out of assemblies and into their own subsystem. 2020-06-15 15:36:50 -07:00
Peter Slattery bfd9d6671c Finished parsing the new assembly file format 2020-06-09 20:33:51 -07:00
Peter Slattery c2f3b9193d platform_file_handler functions now take strings rather than char arrays 2020-05-30 15:09:06 -07:00
Peter Slattery 0b3d603e04 Created platform_file_handler and integrated it 2020-05-30 14:54:37 -07:00
Peter Slattery 20427d9dbd Project folder structure fixup. 2020-05-11 18:06:54 -07:00
Peter Slattery f874ba5289 Began building out the osx platform layer 2020-03-29 16:47:47 -07:00
Peter Slattery b843937295 Refactored rect functionality of gs_vector_matrix to make it not conflict with windows headers (just added gs_ to all functions). refactored Profiler interface code to use the new interface layout system. 2020-03-21 22:44:44 -07:00
Peter Slattery 5922a4bf27 Pulled more old ui code out and replaced it with the layout based ui 2020-03-21 21:13:35 -07:00
Peter Slattery cb98100a94 Began working on a new ui layout system. Deprecated a lot of old ui code, in favor of new ui_ code 2020-03-20 00:55:13 -07:00
Peter Slattery f461ee2044 Metaprocessor now generates an enum of panel types, app now passes a cursor type out to the platform layer, which handles setting the cursor style. 2020-03-12 22:42:59 -07:00
Peter Slattery 27c0c5e16f Removed old layer/pattern code 2020-03-08 20:28:49 -07:00
Peter Slattery f3c308e8fd Began implementing a file view panel 2020-03-08 16:15:26 -07:00
Peter Slattery 2fbc916c79 Fixed problem where overlapping animation clips would trigger multiple drag animation block commands. 2020-03-08 14:57:34 -07:00
Peter Slattery d5309819e6 Implemented the structure for different layers to have blend modes.
We now copy the led buffer for each assembly once per layer that has an active animation in it. The animations edit these temporary buffers, which are then blended together after all layers have created buffers, for each assembly.
2020-03-08 14:44:28 -07:00
Peter Slattery f1936a016c Updated todo list. Enforced execution order of animation blocks - they now execute in layer order, from top to bottom. 2020-03-07 16:29:07 -08:00
Peter Slattery de1a9474f0 Added rudimentary layers to the animation system. 2020-03-07 16:06:10 -08:00
Peter Slattery 3a20883a49 Converted evertthing over to useing frame ranges 2020-03-01 17:19:30 -08:00
Peter Slattery 0cb97b3c9a Fixed a problem with the dragging of animation clips. Releasing the button wouldn't stop dragging. 2020-03-01 15:44:58 -08:00
Peter Slattery 780ccbd1a3 Converted thinsg over to using time ranges and implemented zoom. Also restructured how different parts of the timeline view know where they are. The timeline now constructs all the bounds, and each element just draws itself inside the provided bounds. 2020-03-01 15:24:12 -08:00
Peter Slattery 197b6accc7 Moved everything over to using frames rather than seconds in the animation system. 2020-02-29 17:11:15 -08:00
Peter Slattery dc36d44cd2 Clamped Animation Clips to the timeline 2020-02-29 16:02:30 -08:00
Peter Slattery 8f94aea56a Implemented Snapping Animation Clips 2020-02-29 15:43:06 -08:00
Peter Slattery 4224ba15fb Solved crash when not viewing the sculpture view panel
The sculpture view panel was the one which handled the job system. If the panel was closed, jobs stopped being completed and the queue filled up.
2020-02-29 15:07:56 -08:00
Peter Slattery b103ede28c Made the meta system put generated files relative to the root file rather than at an absolute path 2020-02-29 14:43:07 -08:00
Peter Slattery 67d3dd1e26 Began generating panel info via the meta program 2020-02-29 14:23:46 -08:00
Peter Slattery 09e6d4d15b Working on meta - got nodes fully in place again. Still need to store meta tags on struct members 2020-02-22 18:54:28 -08:00
Peter Slattery 5bdcb99357 Updated gitignore, removed irrelevant member from panel_result 2020-02-15 15:06:51 -08:00
Peter Slattery 15e0b96f0c Removed old sacn view code 2020-02-05 20:36:31 -08:00
Peter Slattery b94ccef48f Removed old universe view code 2020-02-05 20:34:50 -08:00
Peter Slattery d3467a2fd2 Consolidated platform code into one file. 2020-02-05 20:33:12 -08:00
Peter Slattery 05e6a191e8 Implemented a basic event log, and used it in various places around the codebase. Also removed foldhaus_memory as it isn't being used 2020-02-05 20:24:34 -08:00
Peter Slattery 305afc65cd Cleaned up assembly loading. Added a note to handle error logging in the future 2020-02-05 12:29:48 -08:00
Peter Slattery 75bb2ae86d Added some notes to various parts of the code base. Also simplified test patterns to ensure that we don't need to use leds_in_universe_range anywhere except in DMX buffer preparation 2020-02-05 12:20:03 -08:00
Peter Slattery 58ef0b460f Added memory errors for when files aren't found 2020-02-05 00:03:56 -08:00
Peter Slattery 759b5f6906 Handle releasing the mouse button outside the window when the button was pressed over top of the window. 2020-02-04 23:46:11 -08:00
Peter Slattery 43534ac86d Fixed a problem with how we were handling mouse button states. 2020-02-04 23:39:17 -08:00
Peter Slattery 3d9851fbe2 More platform layer functions cleanup 2020-02-04 23:35:21 -08:00