PS
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35a3793015
|
more debug functionality.
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2021-01-16 16:37:56 -08:00 |
PS
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4798002dfc
|
debug and profiler improvements. implemented sending data to multiple destinations on a per strip basis, rather than a full sculpture basis. new patterns. Added user data to patterns.
|
2021-01-16 14:02:25 -08:00 |
PS
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914523cb60
|
Cleaned up system start up, update, and cleanup
|
2021-01-11 00:02:42 -08:00 |
PS
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71547b05dc
|
Interface fixes. Fixed the problem with strip LUT tables where substrips were stamping over previous substrips. Some pattern building too.
|
2021-01-10 16:25:35 -08:00 |
PS
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8d923a5e3c
|
Fixed problem with bounds checking on parent widgets, when they weren't expanding to fit children until they themselves were committed
|
2020-11-15 20:03:35 -08:00 |
PS
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0b6b3c6367
|
Got the hierarchy window rendering again.
|
2020-11-15 17:40:51 -08:00 |
PS
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e6f34d17ad
|
fixed problem with adjusting panel borders after they've been created
|
2020-11-15 17:33:55 -08:00 |
PS
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aac3ce5f00
|
removed extraneous files, and fixed an error introduced in the merge
|
2020-11-15 17:23:17 -08:00 |
PS
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70971cc196
|
Merge branch 'ui_widget_overhaul' into dev
|
2020-11-15 17:17:53 -08:00 |
PS
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6e24051982
|
Added a mouse hover layout and used it in the profiler
|
2020-11-15 17:07:59 -08:00 |
PS
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8d737fd961
|
made the profiler list view a ui list
|
2020-11-15 16:58:13 -08:00 |
PS
|
91b2b822f9
|
did a few more tweaks to teh list
|
2020-11-15 16:36:11 -08:00 |
PS
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118b734d6c
|
Implemented a list view, which included upgrading rendering strings to accept clipping masks
|
2020-11-15 16:29:13 -08:00 |
PS
|
296472a588
|
Implemented variable sized row specifications
|
2020-11-15 14:48:04 -08:00 |
PS
|
50b6980bec
|
ui_DrawString -> ui_Label
|
2020-11-14 23:44:06 -08:00 |
PS
|
1db26150ba
|
implemented overlay layouts
|
2020-11-14 23:38:56 -08:00 |
PS
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e5ab90fcb1
|
Did some styling updates to the ui, added a range slider and a toggle
|
2020-11-14 23:30:24 -08:00 |
PS
|
31ee768032
|
Editing patterns
|
2020-11-14 22:08:13 -08:00 |
PS
|
30123e47a2
|
fixed some problems with ui retained states
|
2020-11-14 17:18:38 -08:00 |
PS
|
fea1863166
|
Merge branch 'dev'
|
2020-11-14 13:49:11 -08:00 |
PS
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e51188398d
|
cleaned up unneeded fields in animation_frame
|
2020-11-14 13:48:17 -08:00 |
PS
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5e6ac25490
|
on frames with overlapping blocks, the blocks are blended together
|
2020-11-14 13:41:27 -08:00 |
PS
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a6c8d0c955
|
refactored layer blending
|
2020-11-14 12:47:51 -08:00 |
PS
|
708ac91afe
|
pulled animation update and render functions out of foldhaus_app.cpp
|
2020-11-14 12:19:36 -08:00 |
PS
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a52d8645e6
|
refactored clips -> patterns
|
2020-11-14 11:43:20 -08:00 |
PS
|
82ed9d84ac
|
Got to connect to Ryan's code
|
2020-11-08 21:05:14 -08:00 |
PS
|
fa1d5a5afc
|
began turning ui_layout into ui_widgets that just have children. Currently, layout works, but the id system needs some thinking.
|
2020-11-08 19:42:14 -08:00 |
PS
|
a42d2e81c5
|
Cleaned up panel event handling
|
2020-11-07 23:50:41 -08:00 |
PS
|
f53becef5b
|
Hot panel is passed to input event handlers
|
2020-11-07 23:43:41 -08:00 |
PS
|
6193af2555
|
Pulled animation timeline state out of the app struct
|
2020-11-07 23:21:37 -08:00 |
PS
|
e9945df6ca
|
Moved camera state into the state for each sculpture view
|
2020-11-07 23:15:39 -08:00 |
PS
|
d5be2a2de8
|
Pretty big ui overhaul.
|
2020-11-07 22:54:59 -08:00 |
PS
|
723458c491
|
fixed some issues with the panel system, and began rearraning the animation timeline window
|
2020-11-03 12:49:16 -08:00 |
PS
|
57f144ea64
|
refactored panel sytstem
|
2020-10-24 18:54:47 -07:00 |
PS
|
9847c991d9
|
merging in dev. Latest Stable Build: October 24, 2020
|
2020-10-24 13:52:37 -07:00 |
PS
|
a88d675327
|
removed gs_list and gs_bucket from the app
|
2020-10-24 13:50:34 -07:00 |
PS
|
85f7aab621
|
Animation loading
|
2020-10-24 13:28:10 -07:00 |
PS
|
5c183d9c5f
|
implemented switching to a file browser, used it in the animation window and in the assembly hierarchy, and moved everything over to a linear array of animation blocks
|
2020-10-18 15:31:53 -07:00 |
PS
|
8eb3044422
|
implemented an animation handle system for identifying animation blocks
|
2020-10-18 13:57:04 -07:00 |
PS
|
121e9efa93
|
Fixed animations so they are no longer updating when the current frame is not in range
|
2020-10-17 13:12:40 -07:00 |
PS
|
85b99b17a2
|
basically removed the need for the meta system from the codebase, and implemented pushing new panel types on a LIFO queue with return memory destinations
|
2020-10-17 12:43:05 -07:00 |
PS
|
bfd50c9129
|
implemented segmented led strips
|
2020-10-11 20:54:38 -07:00 |
PS
|
0ba59d3767
|
added error reporting to the parser
|
2020-10-10 17:46:50 -07:00 |
PS
|
43d3426a58
|
renamed assembly_parser -> foldhaus_assembly_parser for consistency
|
2020-10-10 17:23:39 -07:00 |
PS
|
e4266ba1ef
|
assembly_parser now uses the standard parser
|
2020-10-10 17:22:31 -07:00 |
PS
|
55284cde25
|
Created serial_monitor, and debugged uart functionality. It is now working
|
2020-10-10 16:52:00 -07:00 |
PS
|
1940483620
|
Wrote a file serializer and parser for animations
|
2020-10-10 00:10:51 -07:00 |
PS
|
b816474dd5
|
Successfully transitioned to discrete animations
|
2020-10-09 22:08:51 -07:00 |
PS
|
ecca6c691a
|
Speeding up COM writing
|
2020-10-05 13:17:33 -07:00 |
PS
|
83ed23280a
|
Cleaned up network interface, separated SACN out from the actual sending of data, implemented sending over COM ports (remains to be tested), and added information specifying data output modes for com ports to the assembly file format
|
2020-10-03 08:46:14 -07:00 |