PS
4836f7550d
Formalized a system for user space sculpture code
2021-01-30 15:10:46 -08:00
PS
751ee2e27a
Compressed some of the socket layer code and added a path to peek for messages
2021-01-30 14:25:58 -08:00
PS
84854b2ad8
Fixed issue with the ring buffer's write incrementation.
2021-01-30 14:09:19 -08:00
Peter Slattery
cd6bee6d7e
Finished preliminary socket layer and win32 implementation.
2021-01-30 14:01:04 -08:00
PS
070773437d
began working on an abstraction layer for sockets
2021-01-30 13:22:43 -08:00
PS
b1d745aa1f
implemented an abstraction layer for threads so application code can run multithreaded code wihtout worrying about the platform
2021-01-24 14:49:38 -08:00
Peter Slattery
9d1809b5e2
Got a listen loop set up for the mic
2021-01-23 17:38:19 -08:00
Peter Slattery
26caed68a4
more blumen explorations
2021-01-23 15:58:05 -08:00
Peter Slattery
c921e37df3
merge
2021-01-23 12:49:11 -08:00
Peter Slattery
0916bef999
introduced BlumenLumen_CustomUpdate and Init as proxies for an eventual user space system
2021-01-23 12:48:14 -08:00
PS
6d8d642dfb
cleaning up build system. added animation_system_desc
2021-01-23 12:46:46 -08:00
PS
2769640adf
updated the build system to get it to work out of the box on more systems
2021-01-16 23:01:08 -08:00
PS
99c62292a4
fixed error causing crashes when you exit the file viewer without selecting a file. Issue was when we tried to check if a string that had no data pointer was null terminated
2021-01-16 19:45:13 -08:00
PS
3c1110adfd
Layout push/pop pairing is now checked for and asserted on
2021-01-16 18:55:31 -08:00
PS
35a3793015
more debug functionality.
2021-01-16 16:37:56 -08:00
PS
4798002dfc
debug and profiler improvements. implemented sending data to multiple destinations on a per strip basis, rather than a full sculpture basis. new patterns. Added user data to patterns.
2021-01-16 14:02:25 -08:00
PS
914523cb60
Cleaned up system start up, update, and cleanup
2021-01-11 00:02:42 -08:00
PS
71547b05dc
Interface fixes. Fixed the problem with strip LUT tables where substrips were stamping over previous substrips. Some pattern building too.
2021-01-10 16:25:35 -08:00
PS
8d923a5e3c
Fixed problem with bounds checking on parent widgets, when they weren't expanding to fit children until they themselves were committed
2020-11-15 20:03:35 -08:00
PS
0b6b3c6367
Got the hierarchy window rendering again.
2020-11-15 17:40:51 -08:00
PS
e6f34d17ad
fixed problem with adjusting panel borders after they've been created
2020-11-15 17:33:55 -08:00
PS
aac3ce5f00
removed extraneous files, and fixed an error introduced in the merge
2020-11-15 17:23:17 -08:00
PS
70971cc196
Merge branch 'ui_widget_overhaul' into dev
2020-11-15 17:17:53 -08:00
PS
6e24051982
Added a mouse hover layout and used it in the profiler
2020-11-15 17:07:59 -08:00
PS
8d737fd961
made the profiler list view a ui list
2020-11-15 16:58:13 -08:00
PS
91b2b822f9
did a few more tweaks to teh list
2020-11-15 16:36:11 -08:00
PS
118b734d6c
Implemented a list view, which included upgrading rendering strings to accept clipping masks
2020-11-15 16:29:13 -08:00
PS
296472a588
Implemented variable sized row specifications
2020-11-15 14:48:04 -08:00
PS
50b6980bec
ui_DrawString -> ui_Label
2020-11-14 23:44:06 -08:00
PS
1db26150ba
implemented overlay layouts
2020-11-14 23:38:56 -08:00
PS
e5ab90fcb1
Did some styling updates to the ui, added a range slider and a toggle
2020-11-14 23:30:24 -08:00
PS
31ee768032
Editing patterns
2020-11-14 22:08:13 -08:00
PS
30123e47a2
fixed some problems with ui retained states
2020-11-14 17:18:38 -08:00
PS
e51188398d
cleaned up unneeded fields in animation_frame
2020-11-14 13:48:17 -08:00
PS
5e6ac25490
on frames with overlapping blocks, the blocks are blended together
2020-11-14 13:41:27 -08:00
PS
a6c8d0c955
refactored layer blending
2020-11-14 12:47:51 -08:00
PS
708ac91afe
pulled animation update and render functions out of foldhaus_app.cpp
2020-11-14 12:19:36 -08:00
PS
a52d8645e6
refactored clips -> patterns
2020-11-14 11:43:20 -08:00
PS
82ed9d84ac
Got to connect to Ryan's code
2020-11-08 21:05:14 -08:00
PS
fa1d5a5afc
began turning ui_layout into ui_widgets that just have children. Currently, layout works, but the id system needs some thinking.
2020-11-08 19:42:14 -08:00
PS
a42d2e81c5
Cleaned up panel event handling
2020-11-07 23:50:41 -08:00
PS
f53becef5b
Hot panel is passed to input event handlers
2020-11-07 23:43:41 -08:00
PS
6193af2555
Pulled animation timeline state out of the app struct
2020-11-07 23:21:37 -08:00
PS
e9945df6ca
Moved camera state into the state for each sculpture view
2020-11-07 23:15:39 -08:00
PS
d5be2a2de8
Pretty big ui overhaul.
2020-11-07 22:54:59 -08:00
PS
723458c491
fixed some issues with the panel system, and began rearraning the animation timeline window
2020-11-03 12:49:16 -08:00
PS
57f144ea64
refactored panel sytstem
2020-10-24 18:54:47 -07:00
PS
a88d675327
removed gs_list and gs_bucket from the app
2020-10-24 13:50:34 -07:00
PS
85f7aab621
Animation loading
2020-10-24 13:28:10 -07:00
PS
5c183d9c5f
implemented switching to a file browser, used it in the animation window and in the assembly hierarchy, and moved everything over to a linear array of animation blocks
2020-10-18 15:31:53 -07:00
PS
8eb3044422
implemented an animation handle system for identifying animation blocks
2020-10-18 13:57:04 -07:00
PS
121e9efa93
Fixed animations so they are no longer updating when the current frame is not in range
2020-10-17 13:12:40 -07:00
PS
85b99b17a2
basically removed the need for the meta system from the codebase, and implemented pushing new panel types on a LIFO queue with return memory destinations
2020-10-17 12:43:05 -07:00
PS
bfd50c9129
implemented segmented led strips
2020-10-11 20:54:38 -07:00
PS
0ba59d3767
added error reporting to the parser
2020-10-10 17:46:50 -07:00
PS
43d3426a58
renamed assembly_parser -> foldhaus_assembly_parser for consistency
2020-10-10 17:23:39 -07:00
PS
e4266ba1ef
assembly_parser now uses the standard parser
2020-10-10 17:22:31 -07:00
PS
55284cde25
Created serial_monitor, and debugged uart functionality. It is now working
2020-10-10 16:52:00 -07:00
PS
1940483620
Wrote a file serializer and parser for animations
2020-10-10 00:10:51 -07:00
PS
b816474dd5
Successfully transitioned to discrete animations
2020-10-09 22:08:51 -07:00
PS
ecca6c691a
Speeding up COM writing
2020-10-05 13:17:33 -07:00
PS
83ed23280a
Cleaned up network interface, separated SACN out from the actual sending of data, implemented sending over COM ports (remains to be tested), and added information specifying data output modes for com ports to the assembly file format
2020-10-03 08:46:14 -07:00
PS
0022efea8e
Naming convention updates, separated out the work queue into its own file
2020-10-01 15:41:32 -07:00
PS
78d44b9348
Created addressed_data_buffer as a universal way for systems to send data over various output devices. Cleaned up old SACN code, removed dmx as its not needed in its own right anymore.
2020-10-01 15:30:24 -07:00
Peter Slattery
01a20f41e7
File lister now displays current directory at top, and omits it from file names
2020-09-07 14:35:58 -07:00
Peter Slattery
3a732f95b8
File lister now handles . in directory names
2020-09-07 14:29:32 -07:00
Peter Slattery
6491a88d8a
File lister now handles .. in directory names
2020-09-07 14:28:41 -07:00
Peter Slattery
15a2cb080e
Basic file lister functionality. Extended Win32EnumerateDirectory; it now includes folders if proper flags are set.
2020-09-07 13:42:00 -07:00
Peter Slattery
d08de9b99f
Stopped freeing assembly file memory after load since its in the transient buffer anyways.
2020-09-07 12:47:12 -07:00
Peter Slattery
c7522bfa4b
Added a default tag to every strip specifying which assembly it is a part of
2020-09-07 12:37:32 -07:00
Peter Slattery
cc41442923
added assembly_center field to assembly files and used it to place assemblies at construction time
2020-09-07 11:12:58 -07:00
Peter Slattery
44486acca4
did a bunch of animation timeline todos - just simplifying function call signatures
2020-09-06 21:42:21 -07:00
Peter Slattery
736b7ab85e
Prevented array index out of bounds error when accessing animation procs form the GlobalAnimationClips array
2020-09-06 21:18:49 -07:00
Peter Slattery
337b4ac271
Implemented tag based filtering of led strips
2020-09-06 21:10:36 -07:00
Peter Slattery
1db836890f
Cleaned up world -> panel space conversion
2020-09-06 20:33:28 -07:00
Peter Slattery
7c134774c3
sculpture view cleanup
2020-07-18 13:08:28 -07:00
Peter Slattery
078f4e3ed7
Fixed the sculpture view.
2020-07-18 12:59:57 -07:00
Peter Slattery
62e22979f3
Separated out the engine from the editor.
2020-07-18 12:27:36 -07:00
Peter Slattery
50c2ef9290
Cleaning up, converting over to using new gs files.
2020-07-18 12:00:14 -07:00
Peter Slattery
295a5aaaa0
Fixed problem where leds were being drawn with the wrong color
2020-06-27 14:10:25 -07:00
Peter Slattery
266f42c4f6
Whatever I was doing last time + made leds always be camera facing. Probably could use some speed up later on.
2020-06-27 11:23:50 -07:00
Peter Slattery
e3d7a90a13
app_state.Interface_ -> app_state.Interface
2020-06-22 17:39:58 -07:00
Peter Slattery
dc25b268f7
compressed some ui drawing code.
2020-06-21 21:59:42 -07:00
Peter Slattery
a0072cd57b
removed foldhaus_debug_visuals.h Cleaned up assembly parsing.
2020-06-21 21:26:13 -07:00
Peter Slattery
23c9dabfbb
A bit more cleanup around sacn and assemblies.
2020-06-20 17:05:58 -07:00
Peter Slattery
9c432a3807
Cleaned up some extraneous variables in the assembly structure
2020-06-19 18:53:23 -07:00
Peter Slattery
69db4b436c
Pulled the leds out of assemblies and into their own subsystem.
2020-06-15 15:36:50 -07:00
Peter Slattery
bfd9d6671c
Finished parsing the new assembly file format
2020-06-09 20:33:51 -07:00
Peter Slattery
c2f3b9193d
platform_file_handler functions now take strings rather than char arrays
2020-05-30 15:09:06 -07:00
Peter Slattery
0b3d603e04
Created platform_file_handler and integrated it
2020-05-30 14:54:37 -07:00
Peter Slattery
20427d9dbd
Project folder structure fixup.
2020-05-11 18:06:54 -07:00
Peter Slattery
f874ba5289
Began building out the osx platform layer
2020-03-29 16:47:47 -07:00
Peter Slattery
b843937295
Refactored rect functionality of gs_vector_matrix to make it not conflict with windows headers (just added gs_ to all functions). refactored Profiler interface code to use the new interface layout system.
2020-03-21 22:44:44 -07:00
Peter Slattery
5922a4bf27
Pulled more old ui code out and replaced it with the layout based ui
2020-03-21 21:13:35 -07:00
Peter Slattery
cb98100a94
Began working on a new ui layout system. Deprecated a lot of old ui code, in favor of new ui_ code
2020-03-20 00:55:13 -07:00
Peter Slattery
f461ee2044
Metaprocessor now generates an enum of panel types, app now passes a cursor type out to the platform layer, which handles setting the cursor style.
2020-03-12 22:42:59 -07:00
Peter Slattery
27c0c5e16f
Removed old layer/pattern code
2020-03-08 20:28:49 -07:00
Peter Slattery
f3c308e8fd
Began implementing a file view panel
2020-03-08 16:15:26 -07:00
Peter Slattery
2fbc916c79
Fixed problem where overlapping animation clips would trigger multiple drag animation block commands.
2020-03-08 14:57:34 -07:00
Peter Slattery
d5309819e6
Implemented the structure for different layers to have blend modes.
...
We now copy the led buffer for each assembly once per layer that has an active animation in it. The animations edit these temporary buffers, which are then blended together after all layers have created buffers, for each assembly.
2020-03-08 14:44:28 -07:00