171 lines
5.0 KiB
C
171 lines
5.0 KiB
C
#ifndef GS_PLATFORM_H
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struct platform_memory_result
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{
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u8* Base;
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s32 Size;
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s32 Error;
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};
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#define PLATFORM_MEMORY_NO_ERROR 0
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#define PLATFORM_ALLOC(name) platform_memory_result name(s32 Size)
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typedef PLATFORM_ALLOC(platform_alloc);
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#define PLATFORM_FREE(name) b32 name(u8* Base, s32 Size)
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typedef PLATFORM_FREE(platform_free);
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#define PLATFORM_READ_ENTIRE_FILE(name) platform_memory_result name(char* Path)
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typedef PLATFORM_READ_ENTIRE_FILE(platform_read_entire_file);
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#define PLATFORM_WRITE_ENTIRE_FILE(name) b32 name(char* Path, u8* Contents, s32 Size)
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typedef PLATFORM_WRITE_ENTIRE_FILE(platform_write_entire_file);
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#define PLATFORM_GET_FILE_PATH(name)
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typedef PLATFORM_GET_FILE_PATH(platform_get_file_path);
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#define PLATFORM_GET_GPU_TEXTURE_HANDLE(name)
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typedef PLATFORM_GET_GPU_TEXTURE_HANDLE(platform_get_gpu_texture_handle);
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#define PLATFORM_GET_SOCKET_HANDLE(name)
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typedef PLATFORM_GET_SOCKET_HANDLE(platform_get_socket_handle);
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#define PLATFORM_GET_SEND_ADDRESS(name)
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typedef PLATFORM_GET_SEND_ADDRESS(platform_get_send_address);
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#define PLATFORM_SET_SOCKET_OPTION(name)
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typedef PLATFORM_SET_SOCKET_OPTION(platform_set_socket_option);
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#define PLATFORM_SEND_TO(name)
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typedef PLATFORM_SEND_TO(platform_send_to);
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#define PLATFORM_CLOSE_SOCKET(name)
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typedef PLATFORM_CLOSE_SOCKET(platform_close_socket);
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enum key_code
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{
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KeyCode_Invalid,
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KeyCode_Esc,
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KeyCode_Space,
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KeyCode_Tab,
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KeyCode_CapsLock,
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KeyCode_LeftShift, KeyCode_RightShift,
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KeyCode_LeftCtrl, KeyCode_RightCtrl,
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KeyCode_Fn,
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KeyCode_Alt,
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KeyCode_PageUp, KeyCode_PageDown,
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KeyCode_Backspace, KeyCode_Delete,
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KeyCode_Enter,
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// Function Keys
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KeyCode_F0, KeyCode_F1, KeyCode_F2, KeyCode_F3, KeyCode_F4, KeyCode_F5, KeyCode_F6, KeyCode_F7,
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KeyCode_F8, KeyCode_F9, KeyCode_F10, KeyCode_F11, KeyCode_F12,
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// Letters
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KeyCode_a, KeyCode_b, KeyCode_c, KeyCode_d, KeyCode_e, KeyCode_f, KeyCode_g, KeyCode_h,
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KeyCode_i, KeyCode_j, KeyCode_k, KeyCode_l, KeyCode_m, KeyCode_n, KeyCode_o, KeyCode_p,
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KeyCode_q, KeyCode_r, KeyCode_s, KeyCode_t, KeyCode_u, KeyCode_v, KeyCode_w, KeyCode_x,
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KeyCode_y, KeyCode_z,
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KeyCode_A, KeyCode_B, KeyCode_C, KeyCode_D, KeyCode_E, KeyCode_F, KeyCode_G, KeyCode_H,
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KeyCode_I, KeyCode_J, KeyCode_K, KeyCode_L, KeyCode_M, KeyCode_N, KeyCode_O, KeyCode_P,
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KeyCode_Q, KeyCode_R, KeyCode_S, KeyCode_T, KeyCode_U, KeyCode_V, KeyCode_W, KeyCode_X,
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KeyCode_Y, KeyCode_Z,
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// Numbers
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KeyCode_0, KeyCode_1, KeyCode_2, KeyCode_3, KeyCode_4, KeyCode_5, KeyCode_6, KeyCode_7,
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KeyCode_8, KeyCode_9,
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KeyCode_Num0, KeyCode_Num1, KeyCode_Num2, KeyCode_Num3, KeyCode_Num4, KeyCode_Num5,
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KeyCode_Num6, KeyCode_Num7, KeyCode_Num8, KeyCode_Num9,
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// Symbols
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KeyCode_Bang, KeyCode_At, KeyCode_Pound, KeyCode_Dollar, KeyCode_Percent, KeyCode_Carrot,
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KeyCode_Ampersand, KeyCode_Star, KeyCode_LeftParen, KeyCode_RightParen, KeyCode_Minus, KeyCode_Plus,
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KeyCode_Equals, KeyCode_Underscore, KeyCode_LeftBrace, KeyCode_RightBrace, KeyCode_LeftBracket,
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KeyCode_RightBracket, KeyCode_Colon, KeyCode_SemiColon, KeyCode_SingleQuote, KeyCode_DoubleQuote,
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KeyCode_ForwardSlash, KeyCode_Backslash, KeyCode_Pipe, KeyCode_Comma, KeyCode_Period,
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KeyCode_QuestionMark, KeyCode_LessThan, KeyCode_GreaterThan, KeyCode_Tilde, KeyCode_BackQuote,
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// Arrows
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KeyCode_UpArrow,
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KeyCode_DownArrow,
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KeyCode_LeftArrow,
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KeyCode_RightArrow,
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// Mouse
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// NOTE(Peter): Including this here so we can utilize the same KeyDown, KeyUp etc. functions
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KeyCode_MouseLeftButton,
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KeyCode_MouseMiddleButton,
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KeyCode_MouseRightButton,
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KeyCode_Count,
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};
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enum modifier_flags
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{
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Modifier_Shift = 1 << 0,
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Modifier_Ctrl = 1 << 1,
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Modifier_Alt = 1 << 2,
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Modifier_Sys = 1 << 3, // NOTE(Peter): this is the windows key
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};
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#define INPUT_FRAME_STRING_LENGTH 32
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struct input_frame
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{
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b32 KeysDown[(int)KeyCode_Count];
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s32 StringInputUsed;
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char StringInput[INPUT_FRAME_STRING_LENGTH];
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};
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struct input
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{
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input_frame Frames[2];
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input_frame* New;
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input_frame* Old;
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};
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internal void InitializeInput (input* Input);
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internal void SwapInputBuffers (input* Input);
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internal void
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InitializeInput (input* Input)
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{
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*(Input) = {};
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Input->New = &Input->Frames[0];
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Input->Old = &Input->Frames[1];
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}
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internal void
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SwapInputBuffers (input* Input)
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{
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input_frame* NowOld = Input->New;
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Input->New = Input->Old;
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Input->Old = NowOld;
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for (s32 Key = 0; Key < KeyCode_Count; Key++) { Input->New->KeysDown[Key] = false; }
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Input->New->StringInputUsed = 0;
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}
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internal b32
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KeyDown (input Input, key_code Key)
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{
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return Input.New->KeysDown[Key];
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}
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internal b32
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KeyTransitionedDown (input Input, key_code Key)
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{
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return Input.New->KeysDown[Key] && !Input.Old->KeysDown[Key];
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}
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internal b32
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KeyTransitionedUp (input Input, key_code Key)
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{
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return !Input.New->KeysDown[Key] && Input.Old->KeysDown[Key];
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}
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#define GS_PLATFORM_H
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#endif // GS_PLATFORM_H
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