Lumenarium/src_v2/user_space/incenter_patterns.c

208 lines
4.9 KiB
C

r32
curve_ease_in_out(r32 t)
{
r32 tc = clamp(0, t, 1);
r32 theta = (tc * r32_pi) - (r32_pi / 2.0f);
r32 s = sinf(theta);
r32 result = 0.5f + (s / 2.0f);
return result;
}
#define incenter_pos_to_unit(p) (v4){ ((p.x / 6.0f) + 0.5f), ((p.y / 6.0f) + 0.5f), ((p.z / 6.0f) + 0.5f), 1.0f }
void
test_pattern(Assembly_Pixel_Buffer pixels)
{
for (u32 j = 0; j < pixels.len; j++)
{
v4 p = pixels.positions[j];
pixels.pixels[j].r = (u8)(((sinf((5 * tt) + (p.x * 10)) + 1) * 0.5f) * 255);
pixels.pixels[j].b = (u8)(((sinf((5 * tt) + (p.z * 10)) + 1) * 0.5f) * 255);
}
}
void
pattern_debug(Assembly_Pixel_Buffer pixels)
{
r32 scale = 6;
r32 offset = 0;
for (u32 j = 0; j < pixels.len; j++)
{
v4 p = pixels.positions[j];
v4 pp = incenter_pos_to_unit(p);
pixels.pixels[j].r = pp.x * 255;
pixels.pixels[j].g = pp.y * 255;
pixels.pixels[j].b = pp.z * 255;
}
}
Assembly_Pixel
color_v3_to_assembly_pixel(v3 c)
{
return (Assembly_Pixel){
.r = (u8)(c.x * 255),
.g = (u8)(c.y * 255),
.b = (u8)(c.z * 255),
};
}
u8
u8_add_safe(u8 a, u8 b)
{
u8 r = a + b;
if (r < a || r < b) r = 255;
return r;
}
Assembly_Pixel
assembly_pixel_add(Assembly_Pixel a, Assembly_Pixel b)
{
Assembly_Pixel result = {
.r = u8_add_safe(a.r, b.r),
.g = u8_add_safe(a.g, b.g),
.b = u8_add_safe(a.b, b.b),
};
return result;
}
void
sun_center(Assembly_Pixel_Buffer pixels, v4 center, r32 radius, r32 falloff)
{
for (u32 j = 0; j < pixels.len; j++)
{
v4 p = incenter_pos_to_unit(pixels.positions[j]);
r32 d0 = HMM_LengthVec4(HMM_SubtractVec4(p, center));
r32 d1 = falloff - fabsf(d0 - (radius + (0.02f * sinf(tt))));
r32 b = d1 / falloff;
if (b > 0)
{
v3 p0 = pixels.positions[j].xyz;
v3 p1 = HMM_AddVec3(p0, (v3){ tt, -tt, 0 });
v3 color = {
.x = remap_r32(pm_fmb_3d(p0, tt), 0, 1, 0.5, 1),
.y = remap_r32(pm_noise_v3_to_r32(p1), 0, 1, 0, 0.3f),
.z = 0,
};
Assembly_Pixel cc = color_v3_to_assembly_pixel(color);
v3 color_b = HMM_MultiplyVec3f(color, b);
Assembly_Pixel color_0 = color_v3_to_assembly_pixel(color_b);
Assembly_Pixel color_1 = assembly_pixel_add(color_0, pixels.pixels[j]);
pixels.pixels[j] = color_1;
}
}
}
void
grow_pattern_sphere_function(Assembly_Pixel_Buffer pixels, v4 center, r32 radius, r32 falloff)
{
for (u32 j = 0; j < pixels.len; j++)
{
v4 p = incenter_pos_to_unit(pixels.positions[j]);
r32 d0 = HMM_LengthVec4(HMM_SubtractVec4(p, center));
r32 d1 = falloff - fabsf(d0 - (radius + (0.02f * sinf(tt))));
r32 b = d1 / falloff;
v3 color = {
.x = 0.5f + 0.5f * sinf(p.x * r32_tau * 4.313f + tt * 1.3f),
.y = 0.5f + 0.5f * cosf(0.2314f + p.y * r32_tau * 3.915f + tt),
.z = 0.2f + 0.8f * p.z,
};
v3 color_b = HMM_MultiplyVec3f(color, b);
Assembly_Pixel color_0 = color_v3_to_assembly_pixel(color_b);
Assembly_Pixel color_1 = assembly_pixel_add(color_0, pixels.pixels[j]);
pixels.pixels[j] = color_1;
}
}
void
grow_pattern(Assembly_Pixel_Buffer pixels, r32 time)
{
v4 center = (v4){};
r32 radius = 0;
r32 falloff = 0;
//phase 1 - light up to center
if (time < 6)
{
r32 height = -0.2f + curve_ease_in_out(time / 4) * 0.5f;
center = (v4){ 0.5f, 0.2f + height, 0.5f, 1 };
radius = lerp(0.01f, (time / 6), 0.05f);
falloff = 0.1f;
}
else if (time >= 6)
{
r32 t = (time - 6) / 4;
center = (v4){ 0.5f, 0.5f, 0.5f, 1 };
radius = 0.05f + curve_ease_in_out(t) * 0.4f;
falloff = 0.1f - (curve_ease_in_out(t) * 0.05f);
}
grow_pattern_sphere_function(pixels, center, radius, falloff);
}
void
pattern_color(Assembly_Pixel_Buffer pixels, u8 r, u8 g, u8 b)
{
for (u32 j = 0; j < pixels.len; j++)
{
pixels.pixels[j].r = r;
pixels.pixels[j].g = g;
pixels.pixels[j].b = b;
}
}
void
pattern_blink(Assembly_Pixel_Buffer pixels)
{
r32 t0 = clamp(0, tt, 1.5f) / 1.5f;
r32 t1 = pm_smoothstep_r32(t0);
r32 t2 = t1 * 0.43f;
v4 center = (v4){
.x = 0.5f,
.y = t2,
.z = 0.5f,
.w = 1,
};
r32 o = remap_r32(sinf(tt), -1, 1, 0.0015f, 0.002f);
for (u32 i = 0; i < pixels.len; i++)
{
v4 p = incenter_pos_to_unit(pixels.positions[i]);
v2 ho = (v2){ .x = fabsf(p.x - 0.5f), .y = fabsf(p.z - 0.5f) };
r32 dh = HMM_LengthVec2(ho);
if (p.y < center.y && dh < 0.01f)
{
pixels.pixels[i].r = 0;
pixels.pixels[i].g = 128;
pixels.pixels[i].b = 255;
}
}
grow_pattern_sphere_function(pixels, center, o, 0.01f);
}
void
pattern_demo(Assembly_Pixel_Buffer pixels)
{
pattern_color(pixels, 255, 255, 255); // reset
return;
r32 sun_limit = 5;
if (tt < sun_limit)
{
r32 r = 0.1f;
if (tt > (sun_limit - 1))
{
r32 ttt = tt - (sun_limit - 1);
r = lerp(0.1f, ttt, 0.0f);
}
sun_center(pixels, (v4){0.5f, 0.5f, 0.5f, 1}, r, r);
}
pattern_blink(pixels);
r32 grow_delay = 2;
if (tt > grow_delay)
{
grow_pattern(pixels, tt - grow_delay);
}
}