Commit Graph

1918 Commits

Author SHA1 Message Date
Allen Webster 73da715644 Working on new Mac bindings; binding map written, but config switch not ready yet 2020-01-19 10:30:37 -08:00
Allen Webster 3afa6debb7 added .dSYM to gitignore 2020-01-16 20:01:37 -08:00
Allen Webster e9a0aa9c1b Fixed file opening bug; deleted dSYM file 2020-01-16 19:58:24 -08:00
Allen Webster 99f30cfe77 Merge other things that didn't come up on windows build 2020-01-16 18:33:00 -08:00
Allen Webster 9e72096bdf Merged macos platform layer branch into master; building on windows 2020-01-16 18:26:19 -08:00
Allen Webster 939c568285 Some random change I want to keep 2020-01-16 18:08:51 -08:00
Yuval Dolev b6f6663727 Added a key mapping for the equal key. 2020-01-17 00:49:08 +02:00
Yuval Dolev 2375a40b29 Ifdefed some debug prints to work only on internal builds. 2020-01-16 01:07:49 +02:00
Allen Webster 0bbafd636e Fixed random crashes and misbehaviors 2020-01-15 10:42:02 -08:00
Allen Webster e977d1d312 Fix crash when escaping command_documentation 2020-01-15 10:16:13 -08:00
Allen Webster 4a8febcdde Fade ranges added to default rendering rules; fixed crash on bad font path 2020-01-15 10:14:17 -08:00
Yuval Dolev ab486eb229 Removed some debug prints. 2020-01-15 02:21:02 +02:00
Allen Webster d0937976d7 Added folder creation logic to interactive_new and interactive_open 2020-01-14 15:39:32 -08:00
Allen Webster e0920123ac Sticky jump crash fixed 2020-01-14 15:38:29 -08:00
Allen Webster 2865860b24 Create folders from interactive_open_or_new 2020-01-14 15:35:14 -08:00
Yuval Dolev 93494bd398 Cleanup to the macOS platform layer. 2020-01-14 17:25:13 +02:00
Yuval Dolev 1ab40ff5b9 Lowered view sample count to improve the rendering speed on high dpi displays. 2020-01-14 17:21:03 +02:00
Yuval Dolev de9fc34c3e Added a hack to fix DeadLock problem regrading the system_memory_annotation function. Also started working on fixing the performance issues that I discovered in the graphics renderer on retina displays (for now I changed to FCoder_View to be layer backed which is faster for rendering animations, this seems to improve performance by a little margin but rendering on high dpi displays is not closed to being smooth yet...). 2020-01-14 03:22:29 +02:00
Yuval Dolev a737a5409a Implemented all system cli handling functions. 2020-01-13 16:15:25 +02:00
Yuval Dolev 585978982e Updates to the step scheduling to improve animations. 2020-01-13 04:20:10 +02:00
Yuval Dolev fd1c41bab4 Finished implementing the run loop. 2020-01-13 04:06:10 +02:00
Yuval Dolev f7b0b05426 Posting to clipboard now works. 2020-01-13 03:20:58 +02:00
Yuval Dolev 7d2a91805b The clipboard is now read is frame and on changes and sent to the core. We're using polling to get the clipboard contents on macOS using a timer because there is no way to get a clipboard change notification on macOS (sigh...) 2020-01-13 03:05:44 +02:00
Yuval Dolev dbcb05d2d1 Fixed a performance issue regarding timers. Now we can start a single timer per step request. 2020-01-12 23:16:03 +02:00
Allen Webster 8c6335afb4 Stabilized scrolling in side-by-side single buffer editing 2020-01-11 18:00:38 -08:00
Allen Webster f8297dc036 Fixed paren-statement interaction in indentation logic 2020-01-11 17:20:40 -08:00
Yuval Dolev 020e2789d7 Fixed input bug where the input was not zeroed at the end of each frame. 2020-01-12 03:08:07 +02:00
Allen Webster 8e390db03c Optimizing auto-indent scanning logic 2020-01-11 16:27:34 -08:00
Allen Webster f1dd78f32a Only compute line indentation info at necessary points in the auto-indent routine 2020-01-11 15:45:28 -08:00
Yuval Dolev 7f00ead99c Added support for control keys. 2020-01-11 23:12:41 +02:00
Yuval Dolev 8e4ec5215f Added KeyStoke and KeyRelease events and fixed TextInput events. 2020-01-11 22:19:43 +02:00
Yuval Dolev 13970744b4 Fixed blending bug in the Metal renderer where the destination alpha was not updated which caused problems while rendering the program in full screen mode. 2020-01-10 18:57:08 +02:00
Allen Webster 2e21156e66 Add call convention for wgl functions 2020-01-09 18:52:53 -08:00
Allen Webster 65bfe172c4 4.1.1 2020-01-09 18:15:37 -08:00
Allen Webster d143a0e6d5 Fix indent on save bug 2020-01-09 18:12:20 -08:00
Allen Webster 76735e6f01 Change file name bug fixed 2020-01-09 17:56:01 -08:00
Yuval Dolev 520ab3dd27 Fixed animations. 2020-01-10 01:04:55 +02:00
Yuval Dolev 533819c7d4 Added mouse input. 2020-01-09 20:52:39 +02:00
Yuval Dolev 88c933acd2 Implemented the renderer abstraction for both OpenGL and Metal. 2020-01-09 02:36:37 +02:00
Yuval Dolev 912bcae8a7 Started working on an abstraction for the macOS renderer implementations. 2020-01-09 02:15:25 +02:00
Yuval Dolev 521fb82113 The Metal renderer is now fully functioning. 2020-01-08 21:44:47 +02:00
Yuval Dolev a18ef3197a Implemented my own vertex buffers management, also started working on textures. 2020-01-08 01:45:36 +02:00
Yuval Dolev a34d95b848 Metal renderer is now working (no textures yet). 2020-01-07 02:55:28 +02:00
Yuval Dolev efad772401 Work on metal renderer. Only semi-working for now. 2020-01-06 02:55:07 +02:00
Yuval Dolev 813ba593e3 Fixed flipped projection matrix. 2020-01-05 03:44:16 +02:00
Yuval Dolev b52f1cee24 Metal projection matrix test. 2020-01-05 03:13:47 +02:00
Yuval Dolev 0fceec19a9 Basic metal renderer (only rendering a triangle as of right now). 2020-01-04 03:24:52 +02:00
Allen Webster 2d78eade2f Added checker for missing documentation, 2020-01-02 16:00:34 -08:00
Allen Webster 13ee76effe Added hard exit API; fixed exit menus 2020-01-02 14:37:01 -08:00
Yuval Dolev 4e0549f270 OpenGL renderer abstraction. The OpenGL renderer is now in its own view that's separate from the main 4coder view which handles all input and updates. Also added a Window Delegate which handled window events. 2020-01-03 00:09:22 +02:00