1.8 KiB
Debugging on OSX
TODO: Figure out how to set breakpoints in Xcode TODO: Figure out why Xcode detaches from the process after you take a Metal snapshot, leavin the window there forever
Basics
- Open XCode
- Create a new Project using the External Build Tool configuration
- Set the Build Tool for the target to either:
/usr/bin/true
- this is essentially a no-op if you want to be building elsewhere../bin/build.sh
(or similar) - the path to your build script. IMPORTANT: it seems Xcode doesn't resolve absolute paths, just paths relative to the project location.
- With the project open go to
Product > Scheme > Edit Scheme > Run > Info > Executable
and select the executable you want to run. - Cmd+R to Run.
Debugging this way, you can have Xcode run an executable in a .app or just from any directory. There do seem to be differences in the ways some graphics systems are initialized - I get different window scaling in each case.
Graphics
OpenGL
I didn't have any luck with any of Xcode's graphics debugging utilities while developing for OpenGL.
Metal
If you want to use XCode's Metal Graphics Debugging utilities, follow these steps:
Product > Scheme > Edit Scheme > Diagnostics
- Turn on/off any options in the Metal section at the bottom.
Note: Some of these will crash your app if you fail their checks.
Errors
The specified architecture 'arm64--' is not compatible with 'x86_64-apple-macosx10.13.0' in '/Users/ps/work/minos/p_scratch/package/scratch.app/Contents/MacOS/scratch' This will happen if you are trying to debug an x86/x86_64 executable on an arm machine.
- Go to Product > Destination > Destination Architectures > Show Both
- Select Intel (Rosetta)